listentometal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) a +0 war axe a +0 leather armour the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 orcbow of flaming (61, 8, D) a staff of alchemy (61, 10, D) a +0 dagger (62, 0, D) the +10 long sword of the Eternal Warrior {elec, rC+} rC+: It protects you from cold. (62, 1, D) a +2 robe (62, 10, D) a +0 club 3 boomerangs a +0 scale mail a +0 dagger a +0 robe (63, 8, D) a +1 heavy broad axe (63, 10, D) a +0 dagger a +0 robe (68, 0, D) the orb of the Slug {mayhem, Harm rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Harm: It increases damage dealt and taken. (70, 9, D) a +2 morningstar of draining (70, 30, D) 63 gold pieces a +0 dagger (71, 16, D) the +7 short sword "Beheucsant" {vamp, Str+2 Int+5 Stlth-} Str+2: It affects your strength (+2). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (71, 17, D) the staff "Ynesekhu" {Will+ rCorr SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Will+: It increases your willpower. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 26, D) a book of Touch (71, 27, D) a book of Blood (72, 26, D) the ring "Juuboe" {Fly rPois rN+ Will+} [ring of willpower] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Fly: It grants you flight. (unseen) (72, 27, D) the ring "Jasaefu" {Fly rF+++ rCorr SInv Stlth-} [ring of flight] rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (72, 28, D) 180 gold pieces (73, 16, D) a Necronomicon (73, 17, D) Great Wizards, Vol. VII (73, 26, D) a +3 falchion of electrocution (unseen) (73, 27, D) the +2 robe of Akeicrih {*Corrode Int+8 Archmagi} Int+8: It affects your intelligence (+8). *Corrode: It may corrode you when you take damage. Archmagi: It increases the power of your magical spells. (unseen) (74, 4, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (75, 1, D) a +1 heavy flail