listentometal the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 0, D) a +0 robe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of earth (unseen) (59, 37, D) a maw talisman (60, 36, D) a +4 sling of freezing (unseen) (60, 37, D) the Discourse on Beckoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Forest Summoning/Translocation 5 (unseen) (61, 0, D) a +1 antimagic quarterstaff (61, 10, D) a ball python corpse (skeletalised by now) (61, 11, D) an adder corpse (skeletalised by now) (61, 36, D) a staff of cold (unseen) (61, 37, D) a +0 whip of freezing (unseen) (62, 0, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (62, 9, D) +0 gold dragon scales (62, 11, D) a +0 dire flail a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 16, D) a +5 rapier of draining (62, 20, D) a +0 halberd a +0 robe an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (62, 21, D) a +0 hand axe a +0 robe a naga corpse (skeletalised by now) (62, 27, D) a +2 great sword of flaming (62, 36, D) a +5 long sword of holy wrath (unseen) (62, 37, D) Rietan's Vademecum on Voltaic Erosion Spells Type Level a - Shock Conjuration/Air 1 b - Stone Arrow Conjuration/Earth 3 c - Freezing Cloud Conjuration/Ice/Air 5 (unseen) (63, 8, D) the +8 dagger of Capital Punishment {venom, Will- Int+4} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. (63, 15, D) a staff of air (63, 16, D) a +1 plate armour of poison resistance (63, 20, D) a water moccasin corpse (skeletalised by now) (63, 26, D) the storm talisman "Qaimaubuge" {Slay+2} [storm talisman] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 31, D) a shapeshifter corpse (63, 32, D) a shapeshifter corpse (63, 36, D) a ring of poison resistance (63, 37, D) a +6 ring of strength (64, 17, D) a +1 flail of protection (64, 19, D) a +0 long sword a +0 robe (64, 26, D) the +7 falchion "Leviticus" {distort, rElec rN+ Will+ Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (64, 27, D) the +2 great mace "Veliupho" {venom, MP+9 Dex+2} Dex+2: It affects your dexterity (+2). MP+9: It affects your magic capacity (+9). (64, 32, D) a shapeshifter corpse (67, 0, D) a +2 double sword of holy wrath (68, 2, D) a +0 giant club a +0 great mace a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (69, 0, D) a +3 long sword of protection (69, 20, D) a +0 mace an orc corpse (skeletalised by now) (69, 21, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (69, 40, D) a +2 hand axe a +0 robe (70, 8, D) a +2 broad axe of electrocution (70, 9, D) a +0 rapier of draining (70, 19, D) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (71, 21, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (71, 36, D) the +10 falchion "Tibritij" {antimagic, rC+ rN++ Int-2} Int-2: It affects your intelligence (-2). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (71, 37, D) a +8 chain mail of ponderousness (72, 8, D) a +2 robe of willpower (72, 15, D) a staff of conjuration the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (72, 19, D) a +0 falchion a +0 ring mail an orc corpse (skeletalised by now) (72, 26, D) a ring of flight (72, 30, D) a +0 dagger (72, 36, D) a +6 ring of intelligence (73, 27, D) a +0 chain mail of fire resistance (73, 31, D) a +1 long sword of flaming a +0 leather armour an elf corpse (skeletalised by now) (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +2 demon whip "Boaduni" {vamp, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (75, 28, D) a +4 rapier an elf corpse (skeletalised by now)