listentometal the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 1, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 38, D) a +0 arbalest a kobold corpse (49, 24, D) a staff of conjuration (unseen) (49, 36, D) a +0 trident (50, 24, D) a wand of light (3) (50, 25, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (50, 36, D) the +6 orcbow of Annihilation {antimagic, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (50, 40, D) the +5 glaive of the Guard {elec, spectral} (still there?) a +0 chain mail (still there?) (50, 42, D) a +0 battleaxe a +0 plate armour an orc corpse (51, 24, D) a staff of earth (unseen) (51, 25, D) a book of Armaments (51, 35, D) the ring "Estucupio" {Fly Int+5 Dex-4} [ring of flight] Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). Fly: It grants you flight. a ring of willpower a ring of positive energy a ring of flight (51, 37, D) a +4 demon whip of pain (51, 41, D) 5 large rocks a +0 dagger a +0 robe a wand of iceblast (2) (51, 42, D) a +0 short sword (still there?) a +0 ring mail (still there?) the ring of Zoiqobipt {rF+ Str-5 Int+5} (still there?) [ring of protection from fire] Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). rF+: It protects you from fire. (52, 25, D) a wand of flame (9) (52, 37, D) the +3 fire dragon scales of Kudd {rF++ rC- Will+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (52, 41, D) a +0 short sword a +0 chain mail an orc corpse (52, 42, D) a +0 long sword (still there?) a +2 chain mail of fire resistance (still there?) (53, 24, D) a talisman of death (53, 25, D) the Information on Scorched Generation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Ignition Fire 8 (unseen) (53, 36, D) the staff of Gozag's Supremacy {rElec rCorr Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (54, 24, D) a staff of fire (unseen) (54, 25, D) an amulet of guardian spirit (54, 36, D) a +0 chain mail (55, 24, D) a +2 great sword of holy wrath (unseen) (59, 39, D) a +0 hand axe (59, 40, D) a +2 morningstar (still there?) a +0 robe (still there?) (60, 39, D) a +0 short sword a +0 robe (61, 8, D) a +3 hand axe of freezing (unseen) (61, 16, D) a +3 ring mail of cold resistance (61, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 20, D) 6 large rocks a cyclops corpse (skeletalised by now) (61, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 29, D) a +5 antimagic glaive (61, 30, D) a +0 shortbow a +0 leather armour a +0 long sword an elf skeleton (61, 40, D) a +2 long sword (still there?) a +0 robe (still there?) (62, 0, D) a +4 glaive of protection (unseen) (62, 8, D) a staff of cold (62, 16, D) a +0 vampiric dagger (62, 17, D) a staff of earth (62, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 19, D) a +0 trident a boomerang (62, 27, D) a +3 great mace of draining (unseen) (62, 30, D) a +1 long sword of freezing a +0 longbow a +0 leather armour (62, 36, D) a staff of earth (62, 37, D) a +0 robe of fire resistance (63, 0, D) a staff of air (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 30, D) a +0 rapier (63, 36, D) a +0 antimagic morningstar (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a +3 great sword of electrocution (64, 17, D) a staff of fire (64, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 19, D) a +0 trident 3 boomerangs (64, 26, D) a +3 plate armour of cold resistance (64, 27, D) a +0 heavy sling (67, 0, D) a +2 robe of positive energy (unseen) (68, 0, D) the +5 glaive of Blood {pain, rC+ MP-9 Int+7 Dex-5} Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. MP-9: It affects your magic capacity (-9). (69, 0, D) a ring of wizardry (69, 36, D) the +3 dire flail of Yniohuv {freeze, rElec Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. (69, 40, D) a +0 long sword an elf corpse (skeletalised by now) (69, 41, D) a +1 trident of protection (69, 43, D) a +0 long sword (70, 30, D) a yak corpse (skeletalised by now) (70, 36, D) a +2 battleaxe of electrocution (70, 37, D) a +3 scale mail of fire resistance (70, 41, D) a +0 rapier (71, 8, D) a staff of air (71, 17, D) the +0 helmet of the Sacrificial Victim {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (71, 20, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (71, 26, D) a +2 dire flail of protection (71, 27, D) a +2 vampiric hand axe (71, 37, D) a +2 battleaxe of flaming (71, 40, D) a +0 short sword (71, 41, D) a +0 long sword an elf corpse (skeletalised by now) (72, 8, D) a staff of conjuration (unseen) (72, 16, D) a +0 great mace of protection (72, 17, D) a +3 plate armour of willpower (72, 20, D) a rime drake corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (72, 27, D) a +0 heavy war axe (72, 40, D) a +0 long sword a +0 scale mail (73, 17, D) a +1 rapier of electrocution (73, 21, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (73, 36, D) a +1 scale mail of willpower (73, 37, D) the staff of Nomeuseu {rF+ Int+6 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rF+: It protects you from fire. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (75, 1, D) a +0 shortbow of flaming (unseen)