listentometal the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 hand axe a +0 animal skin a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +1 ring mail of poison resistance (unseen) (59, 37, D) a ring of see invisible (60, 36, D) a +3 plate armour of positive energy (unseen) (60, 37, D) a wand of flame (4) (61, 2, D) a steam dragon corpse (61, 8, D) a staff of air (61, 9, D) a river rat corpse (61, 10, D) a jackal corpse (61, 16, D) a +2 great sword of flaming (unseen) (61, 20, D) the +4 hand axe of Day {flame, rElec rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (61, 26, D) a +1 great sword of protection (unseen) (61, 36, D) a wand of mindburst (11) (61, 37, D) the +1 mace of Byisseu {heavy, rPois Str+3 Int+3 Dex+7} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). rPois: It protects you from poison. (unseen) (62, 0, D) the +8 long sword of Mastery {freeze, rN+++ Int-2 Dex+6} Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). rN+++: It renders you almost immune to negative energy. (62, 1, D) the ring "Vimij" {+Blink rPois Str+3 Int+6 Dex-5} [ring of intelligence] Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). rPois: It protects you from poison. +Blink: It lets you blink. (62, 2, D) a swamp drake corpse (62, 8, D) a +2 long sword of electrocution (62, 9, D) a staff of air (unseen) (62, 10, D) a wolf corpse (62, 16, D) a +0 trident of venom (unseen) (62, 19, D) a +3 dagger a +0 robe (62, 26, D) a +5 flail of holy wrath (unseen) (62, 27, D) a book of Displacement (62, 30, D) an adder corpse (62, 36, D) the +7 lajatang of Derphoq {pain, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (62, 37, D) a wand of warping (4) (63, 0, D) the +3 plate armour of Uceot {rPois Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. (63, 2, D) a swamp drake corpse (63, 8, D) a book of Chaos (63, 16, D) a ring of magical power (63, 17, D) a +2 shortbow of draining (unseen) (63, 26, D) a book of Ice (63, 27, D) a ring of wizardry (63, 30, D) an adder corpse a water moccasin corpse (63, 31, D) a +1 battleaxe (63, 36, D) the +10 shortbow of Juobrotu {heavy, rElec Str+5} Str+5: It affects your strength (+5). rElec: It insulates you from electricity. (unseen) (63, 37, D) the +9 shortbow "Huokkurgh" {flame, Str+5} Str+5: It affects your strength (+5). (unseen) (64, 16, D) the Secrets of Spatial Summoning Spells Type Level a - Teleport Other Translocation 3 b - Passage of Golubria Translocation 4 c - Dispersal Translocation 6 d - Malign Gateway Summoning/Translocation 7 Trog disapproves of the use of such an item. (unseen) (64, 17, D) a +0 falchion of draining (unseen) (64, 30, D) an adder corpse (65, 26, D) the +1 sling of the Yoke {speed, rElec MP+9 Str-5 Int+2} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (unseen) (67, 0, D) a +2 chain mail of poison resistance (unseen) (67, 1, D) a yak corpse (69, 0, D) a +2 quarterstaff of speed (unseen) (69, 36, D) the +0 plate armour of the Distant Future {rN+ Will- Str+4} Str+4: It affects your strength (+4). rN+: It protects you from negative energy. Will-: It decreases your willpower. (69, 39, D) a +0 whip a +0 leather armour an orc corpse (70, 8, D) a book of Misfortune (70, 9, D) a +4 morningstar of flaming (unseen) (70, 28, D) a +0 whip a +0 ring mail an orc corpse (70, 37, D) a +8 sling (70, 39, D) a +0 war axe a +0 chain mail (70, 40, D) a +0 club a +0 war axe a +0 chain mail an orc corpse (71, 8, D) an Everburning Encyclopedia (71, 26, D) a +4 scale mail of positive energy (71, 27, D) a +2 sling of flaming (71, 28, D) a +0 dagger a +0 robe (71, 35, D) a wand of flame (11) a +6 ring of dexterity the amulet "Ziur" {RegenMP+ Int+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). RegenMP+: It increases your rate of magic regeneration. a ring of flight (71, 36, D) a +6 falchion of electrocution (71, 39, D) a +0 short sword a +0 plate armour (71, 40, D) a +0 scimitar a +0 chain mail an orc corpse (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a talisman of death (72, 17, D) a +2 heavy shortbow (unseen) (72, 26, D) a staff of alchemy (72, 27, D) the ring "Penibu" {rPois rF+ rN+ Str-4 Stlth+} [ring of positive energy] Str-4: It affects your strength (-4). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (72, 28, D) a +0 short sword a +0 chain mail an orc corpse (72, 29, D) a +0 glaive a +0 chain mail (72, 30, D) a +0 heavy battleaxe a +0 short sword a +0 leather armour an orc corpse (72, 36, D) a +2 quarterstaff of speed (72, 39, D) a +0 flail an orc corpse (72, 40, D) a +0 dagger a +0 robe a +0 halberd a +0 plate armour (73, 1, D) a +2 scale mail of fire resistance (unseen) (73, 16, D) the Exposition on Invitation Spells Type Level a - Call Imp Summoning 2 b - Animate Armour Summoning/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Summon Horrible Things Summoning 8 Trog disapproves of the use of such an item. (unseen) (73, 17, D) a +0 quarterstaff of distortion (unseen) (73, 27, D) a ring of wizardry (73, 29, D) a +0 whip a +0 leather armour (73, 37, D) the Unrestrained Analects (75, 1, D) the +5 trident "Ykhloy" {freeze, rElec rPois rF+++ Int-2} Int-2: It affects your intelligence (-2). rF+++: It renders you almost immune to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen)