listentometal the Dungeon [Shop] Deiwik's Antique Armour Shop the +1 chain mail of Orthodoxy {Rampage rPois rN++ Slay-5} (224 gold) Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a +0 ring mail of willpower (242 gold) a +2 robe of willpower (389 gold) a +1 robe of cold resistance (279 gold) a +0 scale mail of poison resistance (176 gold) [Shop] Ybraamp's Armour Shoppe a +2 plate armour of fire resistance (560 gold) the +7 plate armour of Kurysu Zeka {Harm rN+ Str+3} (1057 gold) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. a +1 leather armour of positive energy (154 gold) a +3 chain mail of cold resistance (371 gold) a +4 plate armour of positive energy (658 gold) the +0 leather armour of a wizard's laboratory {Rampage rN+} (184 gold) rN+: It protects you from negative energy. Rampage: It bestows one free step when moving towards enemies. a +1 robe of cold resistance (177 gold) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (6, 0, D) a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 16, D) a +2 robe of resistance (unseen) (62, 1, D) a +6 ring of strength a +0 robe (62, 16, D) a book of Weapons (62, 17, D) a wand of flame (9) (63, 16, D) a +6 hand axe of electrocution (unseen) (63, 17, D) a +0 pair of boots of stealth (unseen) (63, 19, D) 63 gold pieces (still there?) a +0 falchion of holy wrath (still there?) (63, 22, D) 99 gold pieces a +0 scimitar a +0 short sword (64, 16, D) a +2 sling of electrocution (unseen) (64, 17, D) a +2 robe (unseen) (64, 22, D) 63 gold pieces a +0 dire flail (64, 23, D) 54 gold pieces (still there?) a +0 dire flail of holy wrath (still there?) (65, 20, D) 27 gold pieces a +0 short sword (69, 0, D) a staff of earth (unseen) (70, 9, D) a +5 demon trident of venom (71, 8, D) a +1 crystal plate armour (71, 16, D) a +1 plate armour of cold resistance (71, 26, D) the +0 ring mail of Inevitability {Harm rPois} rPois: It protects you from poison. Harm: It increases damage dealt and taken. (72, 8, D) a +1 robe of willpower (72, 17, D) a +3 morningstar of holy wrath (72, 26, D) a +0 cloak of willpower (72, 28, D) a +0 robe a +0 scimitar (73, 16, D) the +5 quarterstaff "Ogre's Demise" {freeze, Int+4} Int+4: It affects your intelligence (+4). (73, 17, D) the +11 trident of Midwinter {freeze, *Slow rC+ rN+++} rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. *Slow: It may slow you when you take damage. (73, 26, D) a staff of earth (75, 1, D) a +2 heavy trident (unseen)