listentometal the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 hand axe a +0 animal skin a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 30, D) a +0 hand axe a +0 plate armour an orc corpse (47, 31, D) a +0 hand axe a +0 broad axe a +0 plate armour an orc corpse (47, 32, D) a +0 dire flail a +0 chain mail a +0 long sword a +0 plate armour a +1 long sword a +0 chain mail an orc corpse an orc corpse (48, 17, D) an iron dragon corpse (48, 18, D) a +3 battleaxe of draining (still there?) a +0 plate armour (still there?) (48, 30, D) a +0 battleaxe a +0 chain mail (48, 32, D) a +2 heavy battleaxe (48, 33, D) a +0 dagger a +0 robe an orc corpse (48, 40, D) a +0 troll leather armour a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) (49, 12, D) a +4 whip of venom (unseen) (49, 17, D) a +4 spectral lajatang (still there?) a +2 morningstar of venom (still there?) (49, 18, D) a +2 antimagic glaive a +3 antimagic battleaxe (49, 33, D) a +0 scimitar a +0 plate armour (49, 37, D) the +3 spear of Geseog {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (49, 39, D) 5 large rocks (49, 40, D) 9 large rocks a cyclops corpse (skeletalised by now) (49, 41, D) a +6 hand axe of flaming a +1 heavy battleaxe (50, 12, D) a +1 vampiric lajatang (unseen) (50, 13, D) a scroll of acquirement (50, 17, D) a +0 flail a +0 dire flail (50, 18, D) a +2 great mace of flaming (still there?) a +0 plate armour (still there?) a +0 dire flail (still there?) a +2 great mace (still there?) a +0 chain mail (still there?) (50, 25, D) the +4 long sword of Ledoum {heavy, Will+} Will+: It increases your willpower. (unseen) (50, 32, D) a +0 giant club (50, 33, D) the +8 demon trident "Rift" {distort, reach+} a +0 chain mail (50, 36, D) a +6 ring of strength (50, 37, D) a +2 hand axe of electrocution (unseen) (50, 40, D) 3 large rocks a +0 giant club a +0 giant spiked club a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (50, 41, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (50, 42, D) a +0 giant spiked club a +0 giant club (51, 12, D) the +2 long sword of Evil {heavy, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (unseen) (51, 13, D) a wand of warping (1) (51, 24, D) the +6 morningstar of Wuar Ogg {freeze, *Slow rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (unseen) (51, 37, D) a staff of air (unseen) (51, 40, D) 4 large rocks (52, 12, D) the +9 rapier of Beyond {drain, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (52, 13, D) the amulet of Lazeis {Acrobat rPois Int+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Int+2: It affects your intelligence (+2). rPois: It protects you from poison. (unseen) (52, 24, D) the Unrestrained Analects (52, 25, D) a +1 dagger of venom (52, 36, D) a book of Misfortune (52, 37, D) a +3 leather armour of cold resistance (unseen) (53, 12, D) the +6 chain mail "Wutezizyoq" {-Tele Int+6} Int+6: It affects your intelligence (+6). -Tele: It prevents most forms of teleportation. (unseen) (53, 13, D) a manual of Conjurations (53, 24, D) a staff of earth (53, 37, D) a +0 antimagic spear (unseen) (54, 12, D) a +1 long sword of holy wrath (unseen) (54, 13, D) a ring of flight (54, 25, D) a +2 leather armour of cold resistance (unseen) (54, 36, D) a +2 plate armour of fire resistance (55, 12, D) a +2 glaive of freezing (unseen) (55, 13, D) a wand of light (6) (55, 24, D) a +0 trident (59, 36, D) a +3 leather armour of poison resistance (unseen) (59, 37, D) a staff of alchemy (unseen) (60, 36, D) a staff of death (unseen) (60, 37, D) the +3 bardiche "Tipur" {freeze, rC+ Str+7} Str+7: It affects your strength (+7). rC+: It protects you from cold. (60, 43, D) a guardian serpent corpse (skeletalised by now) (61, 0, D) a talisman of death (61, 2, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a book of Cantrips (61, 19, D) a +0 dire flail a +0 animal skin (61, 20, D) a +0 mace a +0 leather armour (61, 21, D) a +0 great sword of flaming a +0 plate armour (61, 36, D) a +3 short sword of electrocution (61, 37, D) a book of Decay (61, 43, D) a +0 war axe (61, 44, D) a ball python corpse (skeletalised by now) (62, 0, D) a staff of earth (unseen) (62, 1, D) a +2 chain mail of willpower (62, 2, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 8, D) a +4 rapier of speed (unseen) (62, 11, D) a +0 rapier a +0 robe (62, 16, D) a ring of magical power (62, 19, D) a +0 dagger a +0 robe (62, 20, D) a +4 glaive of flaming a +0 antimagic war axe (62, 26, D) a staff of conjuration (62, 27, D) a +1 heavy scimitar (62, 31, D) a +3 antimagic hand axe (62, 37, D) a ring of resist corrosion (62, 42, D) a +0 hand axe a naga corpse (skeletalised by now) (62, 43, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (63, 0, D) a book of Lightning (63, 2, D) a +0 dagger a +0 robe (63, 8, D) the staff "Xeoracee" {rElec Dex+2 Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (unseen) (63, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 20, D) a +0 broad axe a +0 plate armour a +0 kite shield (63, 26, D) a +2 falchion of protection (63, 36, D) a +0 antimagic dagger (unseen) (63, 37, D) the staff "Cathrac" {Conj Ice} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. (64, 17, D) a staff of air (64, 27, D) a +5 war axe of venom (69, 0, D) a +4 antimagic orcbow (unseen) (69, 39, D) a shapeshifter corpse (skeletalised by now) (70, 8, D) a staff of alchemy (unseen) (70, 9, D) a book of Lightning (70, 10, D) a +0 trident (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a staff of air (71, 8, D) a +4 battleaxe of freezing a +6 ring of intelligence the ring of Mittiud {rF- rN+ Str+9 Int+6 Slay+3} [ring of intelligence] Str+9: It affects your strength (+9). Int+6: It affects your intelligence (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) a +1 whip of electrocution (71, 26, D) the Textbook on Convocation Spells Type Level a - Call Imp Summoning 2 b - Martyr's Knell Necromancy/Summoning 4 c - Summon Hydra Summoning 7 Trog disapproves of the use of such an item. (71, 27, D) a +1 dagger of holy wrath (71, 31, D) a black bear corpse (skeletalised by now) (71, 32, D) a +0 dagger a +0 robe (71, 36, D) a +2 short sword of venom (71, 37, D) a book of the Hunter (72, 8, D) the Directory of the Gathering and Ill Luck Spells Type Level a - Summon Small Mammal Summoning 1 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Haunt Necromancy/Summoning 7 Trog disapproves of the use of such an item. (unseen) (72, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 16, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It improves your spell success rate. Archmagi: It increases the power of your magical spells. Trog disapproves of the use of such an item. (72, 17, D) a +3 heavy sling (72, 20, D) a +2 glaive of flaming a shapeshifter corpse (skeletalised by now) (72, 26, D) a staff of alchemy (72, 31, D) a black bear corpse (skeletalised by now) (72, 36, D) the ring of Resumed Hostilities {rF+ MP+9 Str-4 Dex+7} [ring of protection from fire] Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). a +2 heavy battleaxe a +6 ring of strength (72, 37, D) a staff of cold (unseen) (73, 1, D) a staff of death (unseen) (73, 16, D) a staff of conjuration (73, 17, D) a +0 heavy mace (73, 31, D) a +0 rapier a +0 robe (73, 32, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 36, D) the +3 morningstar of Joyful Slaughter {flame, rC+ Int+3} Int+3: It affects your intelligence (+3). rC+: It protects you from cold. (73, 37, D) a Young Poisoner's Handbook (74, 2, D) a +2 dagger of venom a +0 robe (75, 0, D) a +0 scythe a +0 robe