listentometal the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 animal skin a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (7, -1, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +2 great sword of holy wrath (unseen) (49, 37, D) a book of Unlife (50, 36, D) a wand of flame (9) (50, 37, D) a staff of cold (unseen) (51, 36, D) the +1 buckler "Coikudaf" {rElec Dex+3} Dex+3: It affects your dexterity (+3). rElec: It insulates you from electricity. (51, 37, D) a book of Blood (52, 36, D) a +0 mace of protection (unseen) (52, 37, D) a +4 chain mail of poison resistance (53, 36, D) a +2 scale mail of fire resistance (53, 37, D) a wand of flame (10) (54, 36, D) a wand of warping (2) (57, 43, D) a +5 great mace of flaming (59, 36, D) a staff of cold (59, 37, D) a +1 sling of flaming (unseen) (60, 36, D) a book of the Tundra (60, 37, D) an amulet of regeneration a ring of ice an amulet of guardian spirit a ring of flight (61, 0, D) a staff of alchemy (unseen) (61, 8, D) a +6 spectral quarterstaff (unseen) (61, 12, D) a +0 club a draconian corpse (skeletalised by now) (61, 13, D) a +0 falchion (61, 16, D) the +10 long sword "Risaz" {venom, *Slow rPois Str+8 Int+2 Stlth-} Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). rPois: It protects you from poison. *Slow: It may slow you when you take damage. Stlth-: It makes you less stealthy. (61, 26, D) a +1 falchion of protection (62, 0, D) a +2 scimitar of electrocution (unseen) (62, 8, D) a staff of alchemy (62, 9, D) a +2 scimitar of electrocution (62, 12, D) a +1 war axe of flaming (62, 26, D) a book of Air (62, 27, D) a book of the Spheres (62, 36, D) a +0 great sword of draining (63, 8, D) a +1 vampiric halberd (unseen) (63, 16, D) a +1 whip of electrocution (63, 17, D) a staff of air (63, 23, D) a +4 heavy great sword (63, 27, D) a +1 helmet of see invisible (63, 37, D) a +5 falchion of draining (64, 16, D) a book of Transmutation (64, 26, D) a staff of air (64, 27, D) a staff of fire (67, 1, D) an iguana corpse (skeletalised by now) (68, 0, D) a +2 short sword of draining (70, 39, D) a +0 dagger a +0 robe an orc corpse (70, 40, D) a +0 dagger a +0 robe an orc corpse (71, 8, D) a +2 plate armour of cold resistance (71, 17, D) a +0 pair of gloves of hurling (71, 20, D) a +0 short sword a +3 heavy trident an elf corpse (skeletalised by now) (71, 21, D) a +3 antimagic great sword (71, 26, D) a +4 chain mail of fire resistance (71, 27, D) the +1 morningstar of Defilement {freeze, rN++ MP+9 Int+4 Stlth-} Int+4: It affects your intelligence (+4). rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. (71, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 31, D) a +0 long sword a +0 ring mail a human corpse (skeletalised by now) (71, 36, D) a +0 scale mail of fire resistance (71, 37, D) a +4 shortbow of flaming (unseen) (71, 39, D) a +0 dagger of speed a +0 robe a +0 flail an orc corpse (71, 40, D) the +13 short sword of Zasch {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. a +2 heavy dire flail (71, 41, D) a +0 dagger a +0 robe a +1 dagger of draining an orc corpse (72, 9, D) the +4 scale mail of Lad Wugu {Int+3 Slay+2} Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (72, 16, D) +5 ice dragon scales +5 fire dragon scales a +6 ring of strength (72, 21, D) a +3 heavy mace (72, 22, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (72, 26, D) the +11 dagger of Efoanyr {antimagic, Int+3} Int+3: It affects your intelligence (+3). (72, 27, D) the +0 plate armour of the Goldsmith {Int+4 Slay-4} Int+4: It affects your intelligence (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (72, 29, D) a +0 arbalest (72, 30, D) a +4 heavy halberd a +1 glaive of freezing a +0 chain mail a human corpse (skeletalised by now) (72, 36, D) a +2 arbalest of flaming (72, 37, D) a +4 heavy flail (unseen) (72, 39, D) a +0 dagger a +0 robe (72, 40, D) a +0 club a +0 short sword a +0 leather armour (73, 1, D) a +4 morningstar of protection (unseen) (73, 2, D) a ball python corpse (skeletalised by now) (73, 17, D) a book of the Warp (73, 26, D) a staff of alchemy (73, 30, D) a +0 long sword a +0 scale mail a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 37, D) a book of Transmutation (75, 1, D) a flux talisman