Dungeon Crawl Stone Soup version 0.32-a0-1672-gd6264605d0 (webtiles) character file. Game seed: 2883992088585621983 229 listentometal the Conjurer (level 6, -14/39 HPs) Began as an Octopode Conjurer on July 4, 2024. Demolished by an ogre ... wielding a +0 giant club (16 damage) ... on level 4 of the Dungeon. The game lasted 00:06:26 (2989 turns). listentometal the Conjurer(Octopode Conjurer) Turns: 2989, Time: 00:06:26 Health: -14/39 AC: 1 Str: 6 XL: 6 Next: 3% Magic: 6/10 EV: 12 Int: 29 God: Gold: 159 SH: 0 Dex: 10 Spells: 3/10 levels left rFire + . . w - +2 dagger (elec) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + b - amulet of magic regeneration rElec . m - ring of poison resistance rCorr . o - ring of protection from fire SInv . y - +6 ring of intelligence Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.52/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons w - a +2 dagger of electrocution (weapon) Missiles t - 6 javelins x - 2 poisoned darts Jewellery b - an amulet of magic regeneration (around mantle) m - a ring of poison resistance (left tentacle) o - a ring of protection from fire (right tentacle) y - a +6 ring of intelligence (on tentacle) Scrolls c - a scroll of fog {unknown} d - 2 scrolls of poison {unknown} f - a scroll of noise {unknown} g - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} l - a scroll of summoning {unknown} n - 3 scrolls of identify {unknown} u - a scroll of amnesia {unknown} v - a scroll of blinking {unknown} Potions a - 2 potions of magic e - a potion of degeneration {unknown} h - 2 potions of mutation {unknown} i - a potion of resistance {unknown} k - 7 potions of curing {unknown} p - 3 potions of attraction {unknown} q - a potion of brilliance {unknown} r - a potion of lignification {unknown} s - a potion of invisibility {unknown} Skills: - Level 2.0 Fighting + Level 3.0 Dodging + Level 3.9 Stealth + Level 2.7 Spellcasting * Level 5.1 Conjurations * Level 1.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Irradiate Conj/Alch 11% 3d15 47% 5 Petrify Alch/Erth 9% N/A 50% 4 Fulsome Fusillade Conj/Alch 11% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Zin Shops: D:2 * Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Found a stone staircase leading down. An ogre comes into view. It is wielding a +0 giant club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you, 91% to hit) The searing ray hits the ogre! The ogre is moderately wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray misses the ogre. The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded, 91% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club! You die... ...................# ##.................. ##.#..##...#.######. ..........#..## ........#.....## ...#.......##..# (. ..#.##.###.### >... #. #...# # # ###@# #O# #......# #####...# .# You could see an ogre. Vanquished Creatures A hound (D:3) A jelly (D:4) A sleepcap (D:4) An orc wizard (D:3) 3 adders (D:2) An ufetubus (D:4) 4 dart slugs A ribbon worm (D:2) 5 orcs 3 ball pythons 9 endoplasms 5 giant cockroaches 2 goblins (D:2) 9 hobgoblins 2 jackals (D:1) 5 quokkas 6 bats 4 kobolds 3 rats 66 creatures vanquished. Vanquished Creatures (others) An ufetubus (D:3) 1 creature vanquished. Grand Total: 67 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 93 | D:1 | Reached XP level 2. HP: 15/18 MP: 0/5 299 | D:1 | Learned a level 2 spell: Searing Ray 308 | D:1 | Found a faded altar of an unknown god. 404 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 885 | D:2 | Reached skill level 1 in Fighting 1312 | D:2 | Reached XP level 4. HP: 28/28 MP: 4/7 1331 | D:2 | Found Heolu's Assorted Antiques. 2020 | D:3 | Learned a level 4 spell: Fulminant Prism 2296 | D:3 | Found a glowing silver altar of Zin. 2586 | D:4 | Reached XP level 5. HP: 34/34 MP: 4/8 2687 | D:3 | Reached skill level 1 in Alchemy 2726 | D:3 | Reached skill level 5 in Conjurations 2863 | D:4 | Found a bloodstained altar of Trog. 2913 | D:4 | Reached XP level 6. HP: 24/39 MP: 4/10 2989 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_prison, layout_loops_cross, dreamdust_ecumenical_altar_angels_and_demons, skrybe_limestone_x D:2: layout_loops_corners, serial_shops, nicolae_shop_peninsula D:3: layout_basic, lemuel_doored_altar D:4: layout_rooms, old_standard_altar, mainiacjoe_overflow_six_doors_small Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.9 Fighting | 1 2 | 2.0 Alchemy | 1 | 1.7 Conjurations | 5 | 5.1 Dodging | 3 | 3.0 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 7 | 10 || 17 Constrict | 2 | 7 || 9 Tentacles | 4 | 5 || 9 Cast: Magic Dart | 65 | 49 || 114 Searing Ray | 1 | 12 || 13 Armour: Skin | 7 | 29 || 36 Dodge: Dodged | 3 | 31 || 34 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2987 | 2873 | 114 | 153 | 2287 | 4 | 746.8 | Dungeon | 2987 | 2873 | 114 | 153 | 2287 | 4 | 746.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1074 daAuts D:1: 876 daAuts D:2: 852 daAuts D:4: 184 daAuts