Dungeon Crawl Stone Soup version 0.32-a0-1704-g39ae1f09f9 (webtiles) character file. Game seed: 14300723313783637876 767 listentometal the Conjurer (level 7, -9/43 (45) HPs) Began as an Octopode Conjurer on July 5, 2024. Mangled by a wight ... wielding a +0 great sword (16 damage) ... on level 5 of the Dungeon. The game lasted 00:06:40 (4374 turns). listentometal the Conjurer(Octopode Conjurer) Turns: 4374, Time: 00:06:40 HP: -9/43 (45) AC: 1 Str: 7 XL: 7 Next: 82% MP: 9/12 EV: 12 Int: 22 God: Gold: 169 SH: 0 Dex: 10 Spells: 5/12 levels left rFire . . . p - +7 spear "Kiur" {venom, rElec} rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec + (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) %: no passive effects @: lightly drained A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 169 gold pieces. Inventory: Hand Weapons p - the +7 spear "Kiur" (weapon) {venom, rElec} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. Missiles n - 12 poisoned darts q - a throwing net Armour m - the +3 buckler of the Present {rC- Dex+4 Slay+5} (You found it on level 2 of the Dungeon) Dex+4: It affects your dexterity (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC-: It makes you vulnerable to cold. Jewellery o - an amulet of guardian spirit Wands y - a wand of quicksilver (11) Scrolls c - 2 scrolls of immolation {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of enchant armour {unknown} l - a scroll of noise {unknown} t - a scroll of poison {unknown} w - a scroll of vulnerability {unknown} Potions a - 2 potions of magic b - a potion of might g - a potion of mutation i - a potion of resistance j - a potion of heal wounds {unknown} k - 2 potions of berserk rage {unknown} r - a potion of invisibility {unknown} s - a potion of degeneration {unknown} u - a potion of brilliance {unknown} v - a potion of lignification {unknown} x - a potion of curing Skills: - Level 2.0 Fighting + Level 3.6 Dodging - Level 5.0 Stealth + Level 3.4 Spellcasting * Level 5.9 Conjurations * Level 3.7 Alchemy + Level 1.8 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 32% 3d9 11% 3 Summon Small Mammal Summ 12% N/A 12% 1 Call Imp Summ 6% N/A 19% 2 Call Canine Familiar Summ 3% N/A 34% 3 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 75% 4 Hellfire Mortar Fire/Erth 1% 3d14 100% 7 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Yredelemnul Zin Annotations: D:4 1 exclusion Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You open the door. A wight comes into view. It is wielding a +0 spear. There is an open door here. The helpless wight fails to defend itself. You hit the wight. Your grab misses the wight. The wight is moderately damaged. The wight closely misses you. You hit the wight. You grab the wight. The wight is heavily damaged. You constrict the wight! The wight misses you. You puncture the wight! You destroy the wight! Things that are here: a +0 spear; a +0 robe There is an open door here. You open the door. A wight comes into view. It is wielding a +0 great sword. The wight hits you with a +0 great sword!! There is an open door here. You hit the wight but do no damage. Your grab misses the wight. The wight closely misses you. You hit the wight. Your grab misses the wight. The wight is lightly damaged. The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +0 great sword and wearing a +0 robe (lightly damaged, 79% to hit) The searing ray hits the wight. The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you with a +0 great sword! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The searing ray hits the wight! The wight is almost destroyed. The wight hits you with a +0 great sword! You die... ###..#_'.'.#.#.........# #....###.###.#.#.......# ###..#.'.'.#.#.#........ #..###.###.#.##.####.. ####.'.'.##..#..# ###. ###.####..##.###.#. #.'.'.###.....#.... ###.###..#...###..# #z@.'.#....#.....## ###.###....##...... #)'.'.#.#.......... #######.#....####.# #.. ..###>....#.. #...#####.#)....# ........#.#.....# ...#...#......... .##..........##.. You could see a wight. Vanquished Creatures A water moccasin (D:5) An ogre (D:4) 2 scorpions (D:5) A wight (D:5) 2 centaur zombies (D:5) A human zombie (D:5) An iguana (D:5) A scorpion zombie (D:5) A killer bee zombie (D:5) A hound zombie (D:5) 3 mummies (D:5) A howler monkey zombie (D:5) 4 gnolls 4 adders A shadow imp (D:5) 5 dart slugs 4 ribbon worms 5 orcs 10 ball pythons 6 bats 4 endoplasms 6 goblins 7 hobgoblins 13 jackals 3 quokkas 5 frilled lizards 5 kobolds 4 rats 102 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 203 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 209 | D:1 | Learned a level 2 spell: Searing Ray 725 | D:1 | Reached XP level 3. HP: 22/22 MP: 4/6 1126 | D:2 | Reached skill level 1 in Fighting 1393 | D:2 | Reached XP level 4. HP: 25/28 MP: 2/7 1557 | D:2 | Identified the +3 buckler of the Present {rC- Dex+4 Slay+5} 1945 | D:2 | Learned a level 4 spell: Fulminant Prism 2061 | D:3 | Identified the +7 spear "Kiur" {venom, rElec} 2299 | D:3 | Reached XP level 5. HP: 33/33 MP: 0/8 2673 | D:4 | Noticed an ogre 2698 | D:3 | Reached skill level 1 in Alchemy 2871 | D:4 | Killed an ogre 2872 | D:4 | Reached skill level 5 in Conjurations 2874 | D:4 | Reached XP level 6. HP: 30/39 MP: 0/10 3100 | D:4 | Found a glowing silver altar of Zin. 3240 | D:4 | Found a snail-covered altar of Cheibriados. 3282 | D:5 | Entered Level 5 of the Dungeon 3643 | D:5 | Noticed a water moccasin 3653 | D:5 | Killed a water moccasin 3654 | D:5 | Reached skill level 1 in Evocations 3654 | D:5 | Reached XP level 7. HP: 6/45 MP: 0/11 4083 | D:5 | Found a basalt altar of Yredelemnul. 4308 | D:5 | Reached skill level 5 in Stealth 4374 | D:5 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, minmay_quantized D:2: layout_basic, cheibrodos_gnoll_hut D:3: layout_basic, solitary_fountain D:4: layout_rooms, lemuel_doored_altar, zin_treasury, dk_rats_in_the_wall D:5: layout_cave_pools, lemuel_mausoleum_altar_yredelemnul Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 4 5 | 5.0 Fighting | 1 2 | 2.0 Alchemy | 1 2 3 | 3.7 Conjurations | 5 | 5.9 Dodging | 3 | 3.6 Spellcasting | 3 | 3.4 Evocations | 1 | 1.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Constrict | 6 | 11 | 9 || 26 Unarmed | 1 | | || 1 Dagger | 13 | 10 | || 23 Tentacles | 2 | 5 | 10 || 17 Spear | | 30 | 37 || 67 Cast: Magic Dart | 68 | 73 | 2 || 143 Searing Ray | 1 | 6 | 4 || 11 Use: Scroll | | | 3 || 3 Potion | | | 1 || 1 Stab: Sleeping | | 2 | 5 || 7 Armour: Skin | 9 | 42 | 29 || 80 Dodge: Dodged | 15 | 37 | 32 || 84 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4379 | 4150 | 229 | 622 | 2763 | 5 | 875.8 | Dungeon | 4379 | 4150 | 229 | 622 | 2763 | 5 | 875.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 1096 daAuts D:1: 1037 daAuts D:2: 943 daAuts D:3: 743 daAuts D:4: 558 daAuts