Dungeon Sprint DCSS version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 5791401306671686691 372 listentometal the Destroyer (level 6, -1/46 HPs) Began as a Demigod Conjurer on July 18, 2024. Slain by a four-headed hydra (15 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:36 (561 turns). listentometal the Destroyer(Demigod Conjurer) Turns: 561, Time: 00:03:36 Health: -1/46 AC: 2 Str: 8 XL: 6 Next: 19% Magic: 1/18 EV: 13 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/16 levels left rFire . . . o - +2 long sword (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.16/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons n - a +2 flail of protection o - a +2 long sword of flaming (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions b - 5 potions of magic c - 6 potions of curing d - 4 potions of heal wounds e - a potion of haste f - a potion of berserk rage h - 2 potions of invisibility Skills: + Level 0.7 Fighting + Level 6.4 Dodging - Level 2.0 Stealth + Level 5.9 Spellcasting * Level 9.6 Conjurations + Level 0.6 Translocations * Level 1.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Fulminant Prism (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (lightly wounded, ally target, 94% to hit) The searing ray hits the four-headed hydra! The four-headed hydra is moderately wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the four-headed hydra! The four-headed hydra is moderately wounded. Unknown command. The searing ray hits the four-headed hydra! The four-headed hydra is heavily wounded. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (quite dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, p - four-headed hydra You conjure a prism of explosive energy! A fulminant prism comes into view. Unknown command. Unknown command. The four-headed hydra bites you. The four-headed hydra bites you! x2 * * * LOW HITPOINT WARNING * * * The four-headed hydra barely misses you. You hear a loud crackle. Your magical contamination has completely faded away. Unknown command. Unknown command. Unknown command. You aren't carrying any items that you can evoke. You hear an explosion! The four-headed hydra attacks as it pursues you! The four-headed hydra bites you! You die... #.#..#...#.#####'# #.#..#####†##..... #.#..'...#†##..... #.#..'...).##..... #.#..########...<. #.#..'[))..##..... #†#..#[.)).##..... #†###########..... #@......# ###### #D.#.#..# #.##.##.# #.†.....#+# #.##.##.#.+ #..#*#..#'# #.......'.# ########### You could see a four-headed hydra. Vanquished Creatures A warg (D) 2 bullfrogs (D) 2 quasits (D) An adder (D) A gnoll (D) A river rat (D) An ufetubus (D) An orc (D) A ball python (D) A giant cockroach (D) A ball python skeleton (D) A ball python zombie (D) 2 frilled lizards (D) 16 creatures vanquished. Vanquished Creatures (others) 4 fulminant prisms (D) 4 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 53 | D | Reached skill level 4 in Conjurations 53 | D | Reached XP level 2. HP: 5/20 MP: 0/8 84 | D | Learned a level 2 spell: Searing Ray 175 | D | Reached skill level 5 in Conjurations 293 | D | Reached skill level 6 in Conjurations 293 | D | Reached XP level 3. HP: 23/26 MP: 0/10 380 | D | Noticed a warg 383 | D | Noticed a bullfrog 383 | D | Noticed a bullfrog 386 | D | Killed a bullfrog 387 | D | Reached skill level 7 in Conjurations 387 | D | Reached XP level 4. HP: 33/33 MP: 7/13 397 | D | Killed a bullfrog 398 | D | Reached skill level 5 in Dodging 398 | D | Reached skill level 5 in Spellcasting 398 | D | Reached skill level 8 in Conjurations 398 | D | Reached XP level 5. HP: 11/38 MP: 2/15 403 | D | Killed a warg 404 | D | Reached skill level 9 in Conjurations 404 | D | Reached XP level 6. HP: 45/45 MP: 0/18 439 | D | Learned a level 4 spell: Fulminant Prism 444 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 507 | D | Reached skill level 1 in Alchemy 541 | D | Noticed a four-headed hydra 561 | D | Slain by a four-headed hydra Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_1, iron_vault_1, final_vault] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 4 5 6 | 6.4 Stealth | 2 | 2.0 Spellcasting | 2 3 4 5 | 5.9 Conjurations | 4 6 7 8 9 | 9.6 Alchemy | 1 | 1.2 Fighting | | 0.7 Translocations | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 4 | || 4 Long sword | | 2 || 2 Cast: Magic Dart | 11 | || 11 Searing Ray | 6 | 4 || 10 Fulminant Prism | | 4 || 4 Use: Potion | 1 | 3 || 4 Armour: Robe | 14 | 17 || 31 Dodge: Dodged | 15 | 18 || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 581 | 560 | 21 | 324 | 0 | 1 | 581.0 | Dungeon | 581 | 560 | 21 | 324 | 0 | 1 | 581.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 581 daAuts