Dungeon Sprint DCSS version 0.32-a0-1740-gad30c92003 (webtiles) character file. Game seed: 14142311413116512785 68 listentometal the Conjurer (level 3, -11/45 HPs) Began as a Demigod Conjurer on July 18, 2024. Mangled by a warg (18 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:24 (253 turns). listentometal the Conjurer(Demigod Conjurer) Turns: 253, Time: 00:01:24 Health: -11/45 AC: 2 Str: 8 XL: 3 Next: 73% Magic: 11/11 EV: 11 Int: 24 God: Gold: 0 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . l - +2 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no teleportation @: berserking, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 quarterstaff (weapon) Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic e - a potion of haste f - a potion of berserk rage h - 2 potions of invisibility Skills: + Level 2.5 Fighting + Level 3.2 Dodging - Level 2.0 Stealth * Level 4.1 Spellcasting * Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You kill the hobgoblin! You finish channelling your searing ray. There is an open door to the Storerooms (Easy) here. You close the door. You start resting. HP restored. Okay, then. You start resting. Magic restored. You open the door. There is an open door to the Storerooms (Easy) here. The warg howls! You close the door. There is an open door to the Entrance Hall (Safe) here. There is an open door to the Entrance Hall (Safe) here. You open the door. The warg bites you!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel much better. The warg bites you! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The warg closely misses you. x2 You hit the warg. The warg is lightly wounded. The warg bites you!! You sock the warg! The warg is moderately wounded. The warg bites you. * * * LOW HITPOINT WARNING * * * You closely miss the warg. The warg is moderately wounded. The warg bites you. * * * LOW HITPOINT WARNING * * * The warg closely misses you. You sock the warg! The warg is heavily wounded. The warg misses you. You hit the warg. The warg is severely wounded. The warg bites you!! You die... ##########++###### ##########+##................# #..(.')))'.##......#..#......# ##########.##................+ #...........h@...............+ +#####'#####......#..#......# #. #...'.##................# #..#...#g#####'#####++###### #..#####.##.......# #..'...#g##.......# #..'...'†##.......# #h.########...<...# #.. #.......# You could see a warg. Vanquished Creatures A scorpion (D) A bat zombie (D) An endoplasm (D) A hobgoblin (D) A quokka (D) A ball python zombie (D) A bat (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 63 | D | Reached skill level 4 in Conjurations 101 | D | Noticed a scorpion 112 | D | Killed a scorpion 113 | D | Reached skill level 5 in Conjurations 113 | D | Reached XP level 2. HP: 15/25 MP: 4/9 113 | D | Reached XP level 3. HP: 19/30 MP: 4/11 148 | D | Learned a level 2 spell: Searing Ray 156 | D | Noticed a warg 253 | D | Mangled by a warg Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_8, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_6, iron_vault_1, final_vault] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Dodging | 3 | 3.2 Stealth | 2 | 2.0 Conjurations | 5 | 5.5 Fighting | 2 | 2.5 Action || total ---------------------------++------- Melee: Quarterstaff || 17 Cast: Magic Dart || 10 Searing Ray || 1 Use: Potion || 4 Armour: Robe || 21 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 263 | 263 | 0 | 107 | 0 | 1 | 263.0 | Dungeon | 263 | 263 | 0 | 107 | 0 | 1 | 263.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 263 daAuts