Dungeon Crawl Stone Soup version 0.33-a0-130-gea5bc3604b (webtiles) character file. Game seed: 4414954473914440528 122 listentometal the Conjurer (level 5, -3/37 HPs) Began as a Human Conjurer on Sept 23, 2024. Slain by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:05:23 (3855 turns). listentometal the Conjurer (Human Conjurer) Turns: 3855, Time: 00:05:24 Health: -3/37 AC: 2 Str: 7 XL: 5 Next: 6% Magic: 0/9 EV: 11 Int: 20 God: Gold: 151 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . d - +0 spear rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-3 -> -11) A: explore regen a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Missiles h - 2 poisoned darts Armour a - a +0 robe (worn) i - a +0 kite shield Scrolls j - a scroll of poison {unknown} k - 2 scrolls of teleportation {unknown} l - a scroll of immolation {unknown} n - 2 scrolls of identify {unknown} p - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} e - a potion of degeneration {unknown} f - a potion of heal wounds {unknown} g - a potion of cancellation {unknown} m - a potion of curing {unknown} o - a potion of attraction {unknown} Skills: + Level 1.2 Fighting - Level 1.0 Armour + Level 2.4 Dodging + Level 2.5 Stealth * Level 3.0 Spellcasting * Level 4.6 Conjurations * Level 0.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 6% 3d6 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:1 [ Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 2 transporters, Ijyb; cbass2's ghost, novice GrFi Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The searing ray hits the goblin! You kill the goblin! The water moccasin bites you but does no damage. The gnoll closely misses you. The water moccasin bites you. Unknown command. Unknown command. The searing ray hits the water moccasin. The water moccasin is severely wounded. The gnoll closely misses you. The water moccasin bites you. Unknown command. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. The searing ray hits the gnoll! The gnoll is severely wounded. You finish channelling your searing ray. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 whip. Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (almost dead, 63% to hit) The searing ray misses the water moccasin. The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you! You die... #..## #.##..........# .....##..#.........># ......#..........#..#.. ....................... . #....g.g..g.##..... ##. #..)........###.... .#...#.gg##......# #... .....#.S.##....†## ... .......@.##....## ... ....##....###.## .. #..#.##......### .. #.....<.....# #..........## #..#(..##.## #. ##.## ## # .. ... You could see a water moccasin and 3 gnolls. Vanquished Creatures 4 adders A gnoll (D:4) 2 ribbon worms 3 dart slugs 2 orcs (D:3) 8 ball pythons 10 bats 12 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins A jackal (D:3) 6 quokkas 2 frilled lizards (D:2) 3 kobolds (D:3) A rat (D:3) 67 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Human Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 350 | D:1 | Learned a level 2 spell: Searing Ray 768 | D:1 | Found Omaam's Armour Boutique. 1205 | D:2 | Reached XP level 3. HP: 25/25 MP: 2/6 1704 | D:2 | Reached skill level 1 in Armour 1909 | D:2 | Reached XP level 4. HP: 26/31 MP: 2/7 2239 | D:2 | Reached skill level 1 in Fighting 2399 | D:2 | Learned a level 4 spell: Fulminant Prism 2742 | D:2 | Found a runed translucent door. 2743 | D:2 | Noticed Crazy Yiuf 2889 | D:3 | Noticed Ijyb 3179 | D:3 | Found a transporter. 3197 | D:3 | Noticed cbass2's ghost (novice GrFi) 3212 | D:3 | Found a transporter. 3700 | D:3 | Reached XP level 5. HP: 35/37 MP: 4/9 3834 | D:4 | Noticed a water moccasin 3855 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, serial_shops, shop, chequers_mini_garden D:2: layout_loops_ring, feat_on_display, uniq_crazy_yiuf_cottage D:3: minmay_skewed_foursquare, layout_basic, gammafunk_ghost_stat_death, nrook_campfire, uniq_ijyb D:4: layout_cave_pools, makhleb_heckhound_becter, mainiacjoe_overflow_surrounded_room, regret_index_xom_buried_treasure, uniq_duvessa, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Armour | 1 | 1.0 Fighting | 1 | 1.2 Spellcasting | 3 | 3.0 Dodging | | 2.4 Stealth | | 2.5 Conjurations | | 4.6 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 18 | 18 || 36 Throw: Dart | | 2 || 2 Cast: Magic Dart | 90 | 67 || 157 Searing Ray | | 6 || 6 Armour: Robe | 17 | 32 || 49 Dodge: Dodged | 17 | 22 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3862 | 3649 | 213 | 184 | 2825 | 4 | 965.5 | Dungeon | 3862 | 3649 | 213 | 184 | 2825 | 4 | 965.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1421 daAuts D:1: 1403 daAuts D:3: 994 daAuts D:4: 43 daAuts