listentometal Level 1 of the Dungeon (0, 0, D:1) the human skeleton of listentometal (14, -11, D:1) a +0 mace (20, -42, D:1) a +0 dagger a goblin skeleton (20, -23, D:1) a +0 club (23, -15, D:1) a +0 dagger 5 stones a kobold skeleton (28, -11, D:1) a bat corpse (skeletalised by now) (28, -2, D:1) a kobold corpse (skeletalised by now) (36, -5, D:1) a +0 chain mail (47, -10, D:1) a +0 club (51, -28, D:1) a +0 dagger 5 stones a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 rapier (11, 10, D:2) a bat corpse (skeletalised by now) (12, 0, D:2) a +0 leather armour (13, 1, D:2) a flux talisman (14, -12, D:2) 7 stones (14, 3, D:2) a +0 club a +0 sling (32, 34, D:2) a bat corpse (skeletalised by now) (56, 37, D:2) a book of Geomancy (57, 44, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (1, -32, D:3) a +0 dagger (2, -32, D:3) a +0 dagger (3, 5, D:3) the +5 plate armour "Qepiuf" {-Cast Harm rN++ Stlth-} rN++: It greatly protects you from negative energy. -Cast: It prevents spellcasting. Harm: It increases damage dealt and taken. Stlth-: It makes you less stealthy. (6, -23, D:3) a +0 short sword a +0 ring mail (14, -36, D:3) a +0 quarterstaff a +0 leather armour