listentometal the Dungeon (0, 16, D) an adder skeleton (2, 4, D) 10 stones (2, 9, D) a +2 quarterstaff of speed (2, 10, D) a +2 dagger of draining (2, 11, D) a +0 long sword of flaming (2, 12, D) a +3 scale mail (3, 9, D) a +0 hand axe of freezing (3, 10, D) a +2 flail of protection (3, 11, D) a +1 heavy trident (3, 12, D) a +3 ring mail (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 falchion of protection a +2 dagger (7, 4, D) a +2 quarterstaff a +2 trident (7, 12, D) a bullfrog skeleton (7, 23, D) the felid corpse of listentometal (skeletalised by now) (8, 10, D) a jackal skeleton (8, 21, D) a +0 shortbow (9, 9, D) a jackal skeleton (9, 13, D) a +0 dagger (9, 17, D) a +0 club a +0 leather armour the goblin skeleton of Ijyb (17, 19, D) a +3 plate armour (17, 20, D) a +3 plate armour a blade talisman (17, 21, D) a +2 scimitar of flaming (17, 22, D) a +2 heavy dire flail (17, 23, D) the +2 halberd of Intimidation {elec, Int+2} Int+2: It affects your intelligence (+2). (18, 19, D) a +0 cloak a maw talisman (18, 20, D) a +3 plate armour a blade talisman (18, 21, D) a +4 quarterstaff of speed (18, 22, D) a +2 rapier of draining (18, 23, D) the +1 broad axe of Zaudu {freeze, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (42, -8, D) the felid corpse of listentometal (42, 1, D) the felid corpse of listentometal (42, 5, D) a +0 orcbow