Dungeon Sprint DCSS version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 6510062624651643329 420 listentometal the Conjurer (level 6, -4/76 HPs) Began as a Demigod Conjurer on Feb 10, 2025. Slain by an elephant (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:03:25 (684 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 684, Time: 00:03:25 Health: -4/76 AC: 9 Str: 8 XL: 6 Next: 35% Magic: 2/17 EV: 13 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/16 levels left rFire . . . p - +2 quarterstaff (protect) rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.32/turn (no ring) MPRegen 0.15/turn %: no teleportation @: berserking (expiring), under a protective aura, very quick A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons n - a +2 hand axe of freezing o - a +0 dagger of electrocution p - a +2 quarterstaff of protection (weapon) Armour a - a +0 robe (worn) l - a +0 ring mail Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of summoning Potions b - 5 potions of magic c - 6 potions of curing d - 5 potions of heal wounds e - a potion of haste f - 2 potions of berserk rage h - 2 potions of invisibility Skills: - Level 3.0 Fighting - Level 1.0 Armour + Level 5.7 Dodging - Level 3.0 Stealth + Level 5.6 Spellcasting * Level 7.9 Conjurations + Level 3.3 Translocations * Level 5.0 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 22% 3d12 4% 4 d - Iskenderun's Mystic Conj/Tloc 39% 2d9 (+2d4 6% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The elephant trunk-slaps you but does no damage. Unknown command. You feel much better. The elephant tramples you! You stumble backwards! A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The elephant tramples you. You hold your ground! The elephant trunk-slaps you. Unknown command. You hit the elephant. Your weapon exudes an aura of protection. The elephant is moderately wounded. You thump the elephant! The elephant is heavily wounded. The elephant tramples you! You hold your ground! The elephant trunk-slaps you but does no damage. You barely miss the elephant. The elephant is heavily wounded. The elephant barely misses you. The elephant trunk-slaps you. You sock the elephant! The elephant is severely wounded. The elephant misses you. The elephant trunk-slaps you. You hit the elephant. The elephant is severely wounded. The elephant closely misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is severely wounded. The elephant tramples you! * * * LOW HITPOINT WARNING * * * You hold your ground! The elephant trunk-slaps you. * * * LOW HITPOINT WARNING * * * You barely miss the elephant. The elephant is severely wounded. You sock the elephant! The elephant is severely wounded. The elephant barely misses you. The elephant trunk-slaps you but does no damage. You hit the elephant. The elephant is almost dead. The elephant tramples you! You die... #)#....†...##..... #'###########..... #...÷...#.. ###### #..#.#..#†# #### #.##.##.#.#.w..# #.......#'#....# #.##.##.#.'...Y+ #..#.#..#†# #@Y...÷)).# ########### You could see an elephant. Vanquished Creatures A warg (D) A black bear (D) A burial acolyte (D) An orc priest (D) 2 iron imps (D) An iguana (D) 2 river rats (D) A ribbon worm (D) 2 dart slugs (D) 4 orcs (D) A bat (D) A bat skeleton (D) An endoplasm (D) 2 giant cockroaches (D) A hobgoblin (D) A quokka (D) 3 ball python skeletons (D) A kobold (D) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 13 | D | Found a runed door to the Temple (Safe). 91 | D | Reached skill level 4 in Conjurations 151 | D | Reached skill level 1 in Fighting 151 | D | Reached skill level 1 in Armour 164 | D | Reached XP level 2. HP: 23/23 MP: 5/8 204 | D | Learned a level 2 spell: Searing Ray 213 | D | Reached XP level 3. HP: 16/29 MP: 1/10 295 | D | Reached skill level 5 in Conjurations 295 | D | Reached XP level 4. HP: 30/37 MP: 3/13 326 | D | Learned a level 4 spell: Fulminant Prism 331 | D | Learned a level 4 spell: Iskenderun's Mystic Blast 463 | D | Noticed a black bear 470 | D | Killed a black bear 471 | D | Reached skill level 6 in Conjurations 471 | D | Reached skill level 1 in Translocations 471 | D | Reached XP level 5. HP: 32/45 MP: 6/15 568 | D | Reached skill level 5 in Dodging 568 | D | Reached skill level 5 in Spellcasting 568 | D | Reached skill level 7 in Conjurations 653 | D | Noticed an elephant 657 | D | Noticed a warg 661 | D | Killed a warg 662 | D | Reached skill level 5 in Alchemy 662 | D | Reached XP level 6. HP: 39/51 MP: 7/17 684 | D | Slain by an elephant Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_5, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_4, final_vault] Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.0 Spellcasting | 2 3 4 5 | 5.6 Dodging | 2 3 4 5 | 5.7 Conjurations | 4 5 6 7 | 7.9 Fighting | 1 2 3 | 3.0 Armour | 1 | 1.0 Translocations | 1 3 | 3.3 Alchemy | 2 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Quarterstaff | 8 | 16 || 24 Cast: Magic Dart | 15 | 9 || 24 Searing Ray | 4 | 5 || 9 Fulminant Prism | | 5 || 5 Use: Potion | | 2 || 2 Stab: Sleeping | | 1 || 1 Armour: Robe | 10 | 27 || 37 Dodge: Dodged | 11 | 14 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 686 | 665 | 21 | 404 | 0 | 1 | 686.0 | Dungeon | 686 | 665 | 21 | 404 | 0 | 1 | 686.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 686 daAuts