Dungeon Sprint DCSS version 0.33-a0-994-g6ae22fc144 (webtiles) character file. Game seed: 5668523920500656739 27 listentometal the Conjurer (level 2, -1/20 HPs) Began as a Demigod Conjurer on Feb 22, 2025. Slain by a water elemental (8 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:12 (220 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 220, Time: 00:01:12 Health: -1/20 AC: 2 Str: 8 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch You collected 32 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of torment {unknown} g - a scroll of blinking h - 2 scrolls of immolation {unknown} Potions b - 3 potions of magic c - a potion of curing d - 3 potions of mutation e - a potion of haste j - a potion of brilliance k - 2 potions of enlightenment Skills: - Level 3.0 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting * Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 87% to hit) You focus your ray upon the water elemental. The searing ray hits the water elemental but does no damage. The water elemental is severely damaged. (Press . to maintain the ray.) The water elemental completely misses you. The searing ray hits the water elemental. The water elemental is severely damaged. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is severely damaged. You stop channelling your searing ray. The water elemental barely misses you. You hit the water elemental but do no damage. The water elemental is severely damaged. The water elemental barely misses you. The water elemental attacks as it pursues you! The water elemental misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (severely damaged, 100% to hit) The magic dart hits the water elemental. The water elemental is almost destroyed. The water elemental hits you! Ouch! That really hurt! The water elemental attacks as it pursues you! The water elemental misses you. The water elemental attacks as it pursues you! The water elemental hits you. The water elemental engulfs you in water! The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The water elemental attacks as it pursues you! The water elemental hits you! You die... ▓...#......#####..# ▓..##.....†.#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... ▓#.####.##..###...'.⌠.... ▓.###..##..####...#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##...@#......# # #..###..##E#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A phantom (D) 2 endoplasms (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 34 | D | Reached skill level 4 in Conjurations 115 | D | Reached skill level 5 in Conjurations 115 | D | Reached XP level 2. HP: 5/20 MP: 1/8 135 | D | Learned a level 2 spell: Searing Ray 204 | D | Noticed a water elemental 220 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_shoals_kraken, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 2 | 2.0 Spellcasting | 2 3 | 3.0 Conjurations | 5 | 5.3 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 16 Searing Ray || 2 Use: Potion || 2 Scroll || 3 Armour: Robe || 9 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 222 | 222 | 0 | 112 | 0 | 1 | 222.0 | Dungeon | 222 | 222 | 0 | 112 | 0 | 1 | 222.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 222 daAuts