Dungeon Sprint DCSS version 0.33-a0-998-ged98ad6427 (webtiles) character file. Game seed: 4798974450460659813 98 listentometal the Conjurer (level 4, -13/34 HPs) Began as a Demigod Conjurer on Feb 22, 2025. Mangled by an ice beast (14 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:01:42 (401 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 401, Time: 00:01:43 Health: -13/34 AC: 5 Str: 8 XL: 4 Next: 20% Magic: 4/13 EV: 9 Int: 24 God: Gold: 0 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . m - +2 dagger (elec) rCold . . . (no offhand) rNeg . . . n - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.13/turn %: no teleportation @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons l - a +2 quarterstaff m - a +2 dagger of electrocution (weapon) o - a +2 dagger of venom p - a +2 long sword of flaming q - a +2 quarterstaff of protection Armour a - a +0 robe n - a +0 ring mail (worn) r - a +3 chain mail Scrolls g - a scroll of blinking i - 2 scrolls of vulnerability j - 5 scrolls of amnesia k - a scroll of butterflies Potions b - 5 potions of magic c - 6 potions of curing d - 6 potions of heal wounds e - a potion of haste f - 3 potions of berserk rage h - 2 potions of invisibility Skills: + Level 0.6 Fighting + Level 0.6 Armour - Level 4.0 Dodging - Level 2.0 Stealth + Level 4.0 Spellcasting * Level 6.6 Conjurations * Level 1.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 3% 2 c - Fulminant Prism Conj/Alch 11% 3d8 52% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History An ice beast comes into view. The adder bites you. You are poisoned. The adder poisons you! The searing ray hits the adder! You kill the adder! The searing ray misses the ice beast. You feel sick. Your Spellcasting skill increases to level 4! Your Alchemy skill increases to level 1! The searing ray hits the ice beast. The ice beast is moderately wounded. You finish channelling your searing ray. You feel sick. You feel sick. The ice beast attacks as it pursues you! The ice beast completely misses you. You feel sick. You feel sick. You are no longer poisoned. The ice beast attacks as it pursues you! The ice beast hits you. The ice beast freezes you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast hits you but does no damage. The searing ray hits the ice beast! The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ##########.##..... #...........'..... #'#####)#####..... #.#..÷..#[.##..... #†#.....#).#####'# #.###'###.)##..... #.#.....#).##..... #.#....†#..##..... #@####'##'###...<. #Y#.)......##..... #.#........##..... #†###########..... #..# ###### #.... ##.#.# ..... .#.#.# You could see an ice beast. Vanquished Creatures A scorpion (D) A gnoll (D) An adder (D) An ufetubus (D) A dart slug (D) An orc (D) A bat skeleton (D) 2 endoplasms (D) 2 jackals (D) A quokka (D) A ball python skeleton (D) A bat (D) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 4 | D | Found a runed door to the Storerooms (Easy). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 4 | D | Found a huge runed gate to the Grid Vault (Hard). 5 | D | Found a huge runed gate to the Metal Vault (Medium). 12 | D | Found a runed door to the Temple (Safe). 43 | D | Reached skill level 4 in Conjurations 76 | D | Reached XP level 2. HP: 18/20 MP: 2/8 81 | D | Learned a level 2 spell: Searing Ray 127 | D | Noticed a scorpion 177 | D | Killed a scorpion 178 | D | Reached skill level 6 in Conjurations 178 | D | Reached XP level 3. HP: 20/26 MP: 0/10 259 | D | Reached XP level 4. HP: 33/33 MP: 7/12 316 | D | Learned a level 4 spell: Fulminant Prism 393 | D | Noticed an ice beast 395 | D | Reached skill level 1 in Alchemy 401 | D | HP: 1/34 [ice beast (2)] 401 | D | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_1, iron_vault_3, final_vault] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 3 4 | 4.0 Stealth | 2 | 2.0 Spellcasting | 2 3 4 | 4.0 Conjurations | 4 6 | 6.6 Alchemy | 1 | 1.1 Fighting | | 0.6 Armour | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 9 || 13 Cast: Magic Dart | 9 | 5 || 14 Searing Ray | 3 | 2 || 5 Armour: Robe | 5 | || 5 Ring mail | | 10 || 10 Dodge: Dodged | 7 | 7 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 399 | 380 | 19 | 184 | 0 | 1 | 399.0 | Dungeon | 399 | 380 | 19 | 184 | 0 | 1 | 399.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 399 daAuts