Dungeon Crawl Stone Soup version 0.33-a0-1097-g6ed86a1e71 (webtiles) character file.

Game seed: 1278910867607723461

79 listentometal the Conjurer (level 3, -18/28 HPs)
             Began as a Demigod Conjurer on Mar 16, 2025.
             Demolished by an ogre
             ... wielding a +0 giant club
              (34 damage)
             ... on level 6 of the Dungeon.
             The game lasted 00:02:18 (2243 turns).

listentometal the Conjurer (Demigod Conjurer)       Turns: 2243, Time: 00:02:19

Health: -18/28     AC:  2    Str:  8    XL:     3   Next: 97%
Magic:  0/8        EV: 11    Int: 27    God:    
Gold:   82         SH:  0    Dex: 12    Spells: 3/6 levels left

rFire   . . .        k - +1 quarterstaff of Fedhas, Forging {elec, Int+3 Stlth+}
rCold   . . .          [offhand occupied]
rNeg    . . .        a - +0 robe
rPois   .            (no helmet)
rElec   .            (no cloak)
rCorr   .            (no gloves)
SInv    .            (no boots)
Will    .....        (no amulet)
Stlth   +++          (no ring)
HPRegen 0.24/turn    (no ring)
MPRegen 0.11/turn

%: no passive effects
@: no status effects
A: high MP 1, forlorn, divine attributes
a: no special abilities


You were on level 6 of the Dungeon.
You visited 1 branch of the dungeon, and saw 4 of its levels.

You collected 82 gold pieces.

Inventory:

Hand Weapons
 g - a +0 short sword
 k - the +1 quarterstaff of Fedhas, Forging (weapon) {elec, Int+3 Stlth+}
   (You found it on level 2 of the Dungeon)   
   
   Int+3:      It affects your intelligence (+3).
   Stlth+:     It makes you more stealthy.
Missiles
 h - 4 poisoned darts
 n - 5 javelins
Armour
 a - a +0 robe (worn)
Scrolls
 c - a scroll of noise {unknown}
 d - 2 scrolls of identify {unknown}
 f - a scroll of blinking {unknown}
 i - a scroll of teleportation {unknown}
 j - a scroll of vulnerability {unknown}
 m - a scroll of enchant armour {unknown}
Potions
 b - a potion of magic
 e - 2 potions of enlightenment {unknown}
 l - a potion of brilliance {unknown}


   Skills:
 + Level 1.1 Fighting
 - Level 1.0 Armour
 + Level 2.2 Dodging
 + Level 2.3 Stealth
 + Level 2.1 Spellcasting
 * Level 4.2 Conjurations


You had 3 spell levels left.
You knew the following spells:

 Your Spells              Type           Power      Damage    Failure   Level
a - Magic Dart            Conj           100%       1d8       1%          1
b - Searing Ray           Conj           50%        2d6       2%          2

Your spell library contained the following spells:

 Spells                   Type           Power      Damage    Failure   Level
 Fulminant Prism          Conj/Alch      7%         3d6       38%         4
 Iskenderun's Mystic Bla  Conj/Tloc      14%        2d5 (+2d2 38%         4


Dungeon Overview and Level Annotations

Branches:
Dungeon (6/15)            
Temple: D:4-7


Innate Abilities, Weirdness & Mutations

You have an increased reservoir of magic. (+10% MP)
You shall have no god before yourself.
Your divine heritage dramatically boosts your attributes as you level up.

Message History

Okay, then.
A sleepcap comes into view.
You see here 5 javelins.
n - 5 javelins
An ogre comes into view. It is wielding a +0 giant club.
The ogre shouts!
Okay, then.
You aren't carrying any items that you can evoke.
Unknown command.
Casting: Magic Dart (safe; 1% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (90% to hit)
You focus your ray upon the ogre. The searing ray hits the ogre.
The ogre is lightly wounded.
(Press . to maintain the ray.)
The searing ray hits the ogre.
The ogre is moderately wounded.
The searing ray hits the ogre.
The ogre is moderately wounded.
The searing ray hits the ogre.
The ogre is heavily wounded.
You finish channelling your searing ray.
The ogre hits you with a +0 giant club!
Casting: Searing Ray (safe; 2% risk of failure)
Confirm with . or Enter, or press ? or * to list all spells.
Aiming: Searing Ray (safe; 2% risk of failure)
Press: ? - help, Shift-Dir - straight line
Aim: an ogre, wielding a +0 giant club (heavily wounded, 90% to hit)
You focus your ray upon the ogre. The searing ray hits the ogre.
The ogre is almost dead.
(Press . to maintain the ray.)
The searing ray misses the ogre. The ogre barely misses you.
You hit the ogre.
The ogre is almost dead.
You stop channelling your searing ray.
The ogre hits you with a +0 giant club!!
Ouch! That really hurt!
You die...

##.################
#.........O@.......
##.###.###.#.......
     #.# #.#.##.####
     #.###.#.##.##.#    #
     #..........##.###..#
     ####...............#
        #.......##.####.#
        #........#.#### #..
    #####.............#....


You could see an ogre.

Vanquished Creatures
  3 adders (D:2)
  A dart slug (D:1)
  8 orcs
  5 bats
  2 endoplasms
  5 goblins
  3 hobgoblins
  2 quokkas
  2 ball pythons
  5 frilled lizards
  A kobold (D:2)
  4 rats
  A spectral goblin (D:1)
42 creatures vanquished.

Notes
Turn   | Place    | Note
-------+----------+-------------------------------------------
     0 | D:1      | listentometal the Demigod Conjurer began the quest for the
                  | Orb.
     0 | D:1      | Reached XP level 1. HP: 14/14 MP: 5/5
   458 | D:1      | Reached XP level 2. HP: 20/20 MP: 5/7
   486 | D:1      | Learned a level 2 spell: Searing Ray
  1227 | D:2      | Reached skill level 1 in Armour
  1227 | D:2      | Reached XP level 3. HP: 27/27 MP: 3/8
  1287 | D:2      | Reached skill level 4 in Conjurations
  1677 | D:2      | Reached skill level 1 in Fighting
  1784 | D:2      | Identified the +1 quarterstaff of Fedhas, Forging {elec,
                  | Int+3 Stlth+}
  2198 | D:3      | You fall into a shaft and drop 3 floors!
  2231 | D:6      | Noticed an ogre
  2243 | D:6      | Demolished by an ogre

Illustrated notes

Levels and vault maps discovered:
D:1:      amcnicky_arrival_abandoned_market, layout_basic,
          dreamdust_ecumenical_altar_drowned_temple
D:2:      layout_basic, kennysheep_generic_room_15
D:3:      layout_loops_corners, mainiacjoe_overflow_six_doors_small,
          grunt_decor_mini_mirrors, chequers_serial_rivers_small_3, uniq_sigmund
D:6:      layout_basic, grunt_temple_overflow_open

Skill      XL: |  1  2  3 |
---------------+----------+-----
Stealth        |     2    |  2.3
Armour         |     1    |  1.0
Dodging        |     2    |  2.2
Spellcasting   |     2    |  2.1
Conjurations   |        4 |  4.2
Fighting       |        1 |  1.1

Action                     || total
---------------------------++-------
  Melee: Unarmed           ||     1
         Quarterstaff      ||     3
   Cast: Magic Dart        ||    87
         Searing Ray       ||     2
 Armour: Robe              ||     7
  Dodge: Dodged            ||    13

Table legend: (Time is in decaauts)
 A = Elapsed time spent in this place.
 B = Non-inter-level travel time spent in this place.
 C = Inter-level travel time spent in this place.
 D = Time resting spent in this place.
 E = Time spent auto-exploring this place.
 F = Levels seen in this place.
 G = Mean time per level.
                   A        B        C        D        E      F       G
               +--------+--------+--------+--------+--------+-----+--------+
         Total |   2246 |   2180 |     66 |      2 |   1932 |   4 |  561.5 |
       Dungeon |   2246 |   2180 |     66 |      2 |   1932 |   4 |  561.5 |
               +--------+--------+--------+--------+--------+-----+--------+

Top non-repeatable levels by time:
     D:2: 1021 daAuts
     D:1: 956 daAuts
     D:3: 224 daAuts
     D:6: 44 daAuts