Dungeon Sprint DCSS version 0.33-a0-1135-g4c332b3a82 (webtiles) character file. Game seed: 10044122730422778648 83 listentometal the Firebug (level 4, -1/33 HPs) Began as a Mountain Dwarf Fire Elementalist on Mar 27, 2025. Slain by a water elemental (18 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:23 (241 turns). listentometal the Firebug (MDFE) Turns: 241, Time: 00:01:23 Health: -1/33 AC: 3 Str: 11 XL: 4 Next: 22% Magic: 4/9 EV: 11 Int: 17 God: Gold: 15 SH: 0 Dex: 10 Spells: 3/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . i - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no teleportation @: no status effects A: runic magic, artefact enchanting a: no special abilities You were in the Dungeon. You visited 1 branch You collected 15 gold pieces. Inventory: Armour a - a +0 robe i - a +0 leather armour (worn) Scrolls f - a scroll of torment {unknown} g - a scroll of blinking h - 2 scrolls of identify {unknown} l - a scroll of immolation {unknown} m - a scroll of vulnerability {unknown} Potions b - 3 potions of magic c - 2 potions of mutation {unknown} d - a potion of heal wounds e - a potion of haste j - a potion of berserk rage k - 2 potions of enlightenment {unknown} n - a potion of curing Skills: - Level 1.0 Armour + Level 3.0 Dodging - Level 2.0 Stealth + Level 3.4 Spellcasting + Level 3.2 Conjurations + Level 0.0 Translocations * Level 7.2 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 80% 2x1d8 2% 1 b - Scorch Fire 54% 2d7 1% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 15% N/A 12% 3 Flame Wave Conj/Fire 20% 2d7 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History HP restored. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. Magic restored. You open the door. A water elemental comes into view. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the water elemental. The water elemental is burned terribly! The water elemental is lightly damaged. The water elemental's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water elemental is no longer more vulnerable to fire. The foxfire hits the water elemental! The water elemental is burned terribly! The water elemental is moderately damaged. The foxfire hits the water elemental but does no damage. The water elemental is moderately damaged. The water elemental hits you! Ouch! That really hurt! The water elemental engulfs you in water! Unknown command. Unknown command. The water engulfing you falls away. You gasp with relief as air once again reaches your lungs. The foxfire hits the water elemental! The water elemental is burned terribly! The water elemental is severely damaged. The foxfire hits the water elemental. The water elemental is severely damaged. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#....†.#####..# ▓..##.......#..#..# ▓##.##.##...#..#..# #+#+# ##.##.###..##'#v.#...... ▓#.####.##†.###@E.'.⌠.... ▓.###..##..####v..#...### ▓#.....##..###....# ⌠.# ###..##...##.....# .# ##..##....#......# # #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental (ally target). Vanquished Creatures A scorpion (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Mountain Dwarf Fire Elementalist began | the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 9 | D | Reached skill level 1 in Conjurations 18 | D | Reached skill level 4 in Fire Magic 94 | D | Reached skill level 1 in Armour 94 | D | Reached skill level 5 in Fire Magic 94 | D | Reached XP level 2. HP: 20/20 MP: 0/5 101 | D | Learned a level 2 spell: Scorch 142 | D | Noticed a scorpion 154 | D | Killed a scorpion 155 | D | Reached skill level 7 in Fire Magic 155 | D | Reached XP level 3. HP: 13/26 MP: 0/7 155 | D | Reached XP level 4. HP: 17/33 MP: 0/9 159 | D | Learned a level 3 spell: Volatile Blastmotes 235 | D | Noticed a water elemental 241 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 2 3 | 3.2 Fire Magic | 5 7 | 7.2 Spellcasting | 2 3 | 3.4 Armour | 1 | 1.0 Dodging | 2 3 | 3.0 Stealth | 2 | 2.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Cast: Foxfire | 11 | 3 || 14 Scorch | 1 | 1 || 2 Use: Potion | 2 | || 2 Armour: Leather armour | 7 | 2 || 9 Dodge: Dodged | 11 | || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 251 | 251 | 0 | 111 | 0 | 1 | 251.0 | Dungeon | 251 | 251 | 0 | 111 | 0 | 1 | 251.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 251 daAuts