Dungeon Crawl Stone Soup version 0.34-a0-30-g971400571d (webtiles) character file. Game seed: 687075391827984075 40 listentometal the Conjurer (level 3, -1/27 HPs) Began as a Demigod Conjurer on May 2, 2025. Slain by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:01:24 (1515 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 1515, Time: 00:01:25 Health: -1/27 AC: 2 Str: 8 XL: 3 Next: 14% Magic: 0/8 EV: 2 Int: 24 God: Gold: 97 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . a - +2 dagger (holy) rCold . . . (no offhand) rNeg . . . d - +0 robe {Will+} rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ h - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: sleeping A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +2 dagger of holy wrath (weapon) Missiles g - 6 javelins Armour d - a +0 robe of willpower (worn) Jewellery h - a ring of poison resistance (worn) Scrolls c - 2 scrolls of identify {unknown} f - a scroll of revelation {unknown} j - a scroll of amnesia {unknown} Potions b - 2 potions of magic e - a potion of heal wounds {unknown} i - a potion of resistance {unknown} Skills: + Level 0.7 Fighting + Level 0.2 Throwing + Level 0.8 Armour + Level 2.0 Dodging + Level 2.1 Stealth + Level 1.9 Spellcasting * Level 3.9 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to a dramatic increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x4 Okay, then. Your magical contamination has completely faded away. There is a stone staircase leading up here. You see here an adder corpse. Found a stone staircase leading down. A sleepcap comes into view. The magic dart hits the sleepcap but does no damage. The magic dart hits the sleepcap. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. The magic dart hits the sleepcap but does no damage. The sleepcap is lightly damaged. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you! You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... .# #.# #># .######.# #.# ........# #.# ..########## #.# ..........<## #.# ..#####.###.# #.# ........###.# #.# ######.#.##.###.######## #.###.....†.@....... ##.#..#####.f..####. ##.#............# ############.#.# .# # .# # You could see a sleepcap. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 jackals (D:2) A quokka (D:1) 3 ball pythons (D:1) 4 bats A frilled lizard (D:2) 5 goblins 4 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 362 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 652 | D:1 | Learned a level 2 spell: Searing Ray 1453 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/8 1515 | D:2 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_loops_cross, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_a D:2: layout_loops_ring, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Fighting | | 0.7 Throwing | | 0.2 Armour | | 0.8 Spellcasting | | 1.9 Conjurations | | 3.9 Action || total ---------------------------++------- Melee: Dagger || 8 Cast: Magic Dart || 60 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1512 | 1445 | 67 | 0 | 1292 | 2 | 756.0 | Dungeon | 1512 | 1445 | 67 | 0 | 1292 | 2 | 756.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1157 daAuts D:2: 355 daAuts