Dungeon Crawl Stone Soup version 0.34-a0-40-gee89c07461 (webtiles) character file. Game seed: 2935251084462683563 98 listentometal the Conjurer (level 4, -12/35 HPs) Began as a Demigod Conjurer on May 7, 2025. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:11 (2959 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 2959, Time: 00:02:11 Health: -12/35 AC: 2 Str: 8 XL: 4 Next: 20% Magic: 7/10 EV: 11 Int: 24 God: Gold: 75 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . j - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 75 gold pieces. Inventory: Hand Weapons d - a +2 hand axe of electrocution h - a +1 dagger of draining j - a +2 dagger of venom (weapon) Missiles e - 10 poisoned darts Armour a - a +0 robe (worn) Scrolls f - 2 scrolls of teleportation {unknown} g - a scroll of identify {unknown} k - a scroll of fog {unknown} l - a scroll of blinking {unknown} m - a scroll of fear {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} i - a potion of haste {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Armour + Level 2.3 Dodging - Level 2.0 Stealth + Level 2.3 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 26% 3d8 14% 3 Ozocubu's Armour Ice 2% N/A 34% 3 Passwall Erth 2% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History There is a stone staircase leading down here. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) HP restored. Magic restored. Done exploring. You climb downwards. The orc priest hits you with a +0 war axe! The orc misses you. The orc barely misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is a stone staircase leading up, spattered with blood here. The orc priest begins to cast a cantrip, but forgets the words! The orc hits you with a +0 flail. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The orc attacks as it pursues you! The orc misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (78% to hit) You focus your ray upon the orc. The searing ray hits the orc! You kill the orc! The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest looks encouraged for a moment. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.# #........# #.# #.####........######## #.#####.#..@)o>)............ #.....#.#.#####..######...## #####.#.#.# #............. #.#.#.# ##.#####.##.#. #.#.#.# #.#####.##.## #.#.#.# #.......##... #.#.#.#################. #.#[#.................'. ######.#.###################. You could see an orc priest. Vanquished Creatures 5 adders (D:2) 2 dart slugs (D:2) 3 orcs A ribbon worm (D:2) 4 endoplasms 2 giant cockroaches (D:1) 5 hobgoblins 4 jackals (D:2) A quokka (D:1) 5 ball pythons 4 bats 4 frilled lizards 6 goblins 4 kobolds (D:1) 3 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 636 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 694 | D:1 | Learned a level 2 spell: Searing Ray 742 | D:1 | Got Sif Muna's Lessons on Ironbound Algor 1706 | D:2 | Reached skill level 4 in Conjurations 1706 | D:2 | Reached XP level 3. HP: 27/27 MP: 3/8 1765 | D:2 | Reached skill level 1 in Fighting 1916 | D:2 | Reached skill level 1 in Armour 2436 | D:2 | Reached XP level 4. HP: 35/35 MP: 3/10 2956 | D:2 | HP: 1/35 [orc/+0 flail (9)] 2959 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ternary, layout_loops_corners, roderic_serpentine_path D:2: layout_basic D:3: layout_loops_ring, serial_glass, glass_columns_b, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, minmay_gold_behind_fungi, chequers_serial_rivers_room_a Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 2 | 2.3 Dodging | 2 | 2.3 Conjurations | 4 | 4.4 Fighting | 1 | 1.0 Armour | 1 | 1.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 1 | || 1 Dagger | 3 | || 3 Cast: Magic Dart | 100 | 12 || 112 Searing Ray | | 2 || 2 Armour: Robe | 7 | 6 || 13 Dodge: Dodged | 7 | 5 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2960 | 2866 | 94 | 0 | 2605 | 3 | 986.7 | Dungeon | 2960 | 2866 | 94 | 0 | 2605 | 3 | 986.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1646 daAuts D:2: 1217 daAuts D:3: 96 daAuts