Dungeon Sprint DCSS version 0.34-a0-99-g3711a3bbcc (webtiles) character file. Game seed: 7169965551935786809 0 listentometal the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on June 1, 2025. Got out of the dungeon alive. The game lasted 00:00:19 (1 turns). listentometal the Chiller (Merfolk Ice Elementalist) Turns: 1, Time: 00:00:20 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.6 Dodging + Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.3 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, listentometal the Merfolk Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a runed door to the Entrance Hall (Safe). Unknown command. You have escaped! ####+#### #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_6, armoury_3, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_2, golden_pit, hallway_of_sentries, titanium_vault_2, iron_vault_1, final_vault] Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Dungeon | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 1 daAuts