listentometal the Dungeon (8, 19, D) a +0 hand axe a +0 short sword a +0 scale mail a +0 falchion an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (13, 21, D) a blade talisman a blade talisman (17, 19, D) a +3 plate armour (17, 20, D) a +0 cloak (17, 21, D) the +2 halberd of Neofeom {pain, rElec rPois Int-4 SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (17, 22, D) a +2 vampiric scimitar (unseen) (17, 23, D) a +1 heavy broad axe (unseen) (18, 19, D) a +0 cloak (18, 20, D) a +0 cloak (18, 21, D) a +2 dire flail of protection (unseen) (18, 22, D) a +4 quarterstaff of pain (unseen) (18, 23, D) a +2 rapier of distortion (unseen) (26, -5, D) the +2 pair of boots of Dyatz {Harm +Inv rN+} Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rN+: It protects you from negative energy. (34, -2, D) a +0 glaive a +1 ring mail of cold resistance (34, 0, D) a staff of air (unseen) (36, -3, D) a staff of alchemy (36, -2, D) a +0 long sword a merfolk corpse (36, 0, D) a lightning rod (4/4) (36, 1, D) a serpent talisman (36, 2, D) the staff "Zuujunly" {rN++ Int+4 Stlth+ Necro} [staff of death] rN++: It greatly protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (unseen) (64, -3, D) a +0 scimitar a +0 robe (64, -2, D) a +0 mace a +0 robe 4 large rocks (65, -3, D) a +3 trident a +0 robe (67, -3, D) a +0 spear a +0 robe