Dungeon Sprint DCSS version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 7483535559307423360 0 listentometal the Tinkerer (level 1, 0/13 HPs) Began as a Coglin Forgewright on Aug 8, 2025. Slain by a crimson imp (1 damage) ... in the Dungeon (Sprint VII: "The Pits"). The game lasted 00:00:31 (40 turns). listentometal the Tinkerer (Coglin Forgewright) Turns: 40, Time: 00:00:32 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (100%) a - +0 hammer {Li} rCold . . . (100%) c - +0 dagger {Tepiltzin} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.22/turn MPRegen 0.08/turn %: no teleportation @: on berserk cooldown, slowed, revving, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 hammer (weapon) {Li} c - a +0 dagger (offhand) {Tepiltzin} Armour b - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 0.0 Fighting + Level 0.0 Maces & Flails + Level 1.7 Dodging + Level 1.5 Stealth + Level 1.7 Spellcasting * Level 4.8 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 56% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 28% 2d4 4% 2 Launch Clockwork Bee Frge 14% N/A 10% 3 Forge Blazeheart Golem Fire/Frge 7% N/A 65% 4 Forge Lightning Spire Air/Frge 7% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 4 runed doors Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History You closely miss the crimson imp with your +0 dagger. The crimson imp barely misses you. The crimson imp hits you. Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (57% to hit) The kinetic grapnel hits the crimson imp but does no damage. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You closely miss the crimson imp with your +0 hammer. You barely miss the crimson imp with your +0 dagger. The crimson imp blinks! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the crimson imp with your +0 hammer. You hit the crimson imp but do no damage. The crimson imp misses you. The crimson imp puffs mist at you. The crimson imp barely misses you. You hit the crimson imp but do no damage. x2 The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The crimson imp blinks! Casting: Kinetic Grapnel (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crimson imp (57% to hit) The kinetic grapnel hits the crimson imp. The crimson imp is moderately wounded. There is an open door to the Storerooms (Easy) here. Okay, then. The grapnel comes loose from the crimson imp. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The crimson imp hits you. You die... ##########++ #........... + #......#..#. #####.##........... .......'@5......... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...<...# #.......# You could see a crimson imp. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Coglin Forgewright began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 8 | D | Noticed a crimson imp 40 | D | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_2, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_2, the_vestibule_1, steel_vault_1, golden_pit, hallway_of_sentries, titanium_vault_4, iron_vault_1, final_vault] Action || total ---------------------------++------- Melee: Mace || 11 Dagger || 11 Cast: Kinetic Grapnel || 6 Use: Potion || 1 Armour: Robe || 12 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 50 | 50 | 0 | 3 | 0 | 1 | 50.0 | Dungeon | 50 | 50 | 0 | 3 | 0 | 1 | 50.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 50 daAuts