Dungeon Sprint DCSS version 0.35-a0-188-gb759490ca2 (webtiles) character file. Game seed: 16753727259176048667 55 listentometal the Conjurer (level 3, -3/24 HPs) Began as a Human Conjurer on Mar 14, 2026. Drowned by a water elemental (6 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:57 (238 turns). listentometal the Conjurer (Human Conjurer) Turns: 238, Time: 00:00:58 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 93% Magic: 5/8 EV: 12 Int: 20 God: Gold: 40 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no teleportation @: flooded lungs A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch You collected 40 gold pieces. Inventory: Armour a - a +0 robe (worn) Wands a - a wand of flame (1) Scrolls b - a scroll of blinking I - a scroll of immolation i - a scroll of identify p - a scroll of poison Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste M - 5 potions of mutation e - 4 potions of enlightenment Skills: - Level 4.0 Dodging - Level 2.0 Stealth + Level 3.8 Spellcasting * Level 6.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You now have 32 gold pieces (gained 7). d - 2 green potions; c - a scroll labelled COEMEETHRUM i - 2 scrolls of identify; d - 3 green potions (gained 1) e - 2 potions of enlightenment d - 4 green potions (gained 1); e - a scroll labelled REIGRE SIOPLE i - 4 scrolls of identify (gained 2); d - 5 green potions (gained 1) e - 4 potions of enlightenment (gained 2) You now have 40 gold pieces (gained 8). There is an open door here. As you read the scroll of identify, it crumbles to dust. d -> M - 5 potions of mutation As you read the scroll of identify, it crumbles to dust. c -> I - a scroll of immolation As you read the scroll of identify, it crumbles to dust. e -> p - a scroll of poison Okay, then. Okay, then. You start resting. Magic restored. As you open the door, it creaks loudly! You encounter a water elemental. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water elemental (87% to hit) You focus your ray upon the water elemental. The searing ray misses the water elemental. (Press . to maintain the ray.) The searing ray hits the water elemental! The water elemental is moderately damaged. The water elemental engulfs you! Ouch! That really hurt! Water floods into your lungs! You stop channelling your searing ray. Your lungs strain for air. * * * LOW HITPOINT WARNING * * * The water elemental barely misses you. Your lungs strain for air. You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓.†.#......#####..# ▓..##....†..#..#..# ▓##.##.##...#..#..###+#+# ##.##.###..##'#..#...... ▓#.####.##..###...E.⌠.... ▓.###†.##..####...# ▓#.....##..###..@.# ###..##...##.....# ##..##....#......# #..###..##.#.....# #..# #..#####....# ▓▓▓▓ ▓▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A crimson imp (D) A human (D) 4 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | listentometal the Human Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 136 | D | Reached skill level 5 in Conjurations 136 | D | Reached XP level 2. HP: 19/19 MP: 0/6 160 | D | Learned a level 2 spell: Searing Ray 182 | D | Reached skill level 6 in Conjurations 182 | D | Reached XP level 3. HP: 24/24 MP: 2/8 234 | D | Encountered a water elemental 238 | D | Drowned by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 4 | 4.0 Spellcasting | 3 | 3.8 Conjurations | 5 6 | 6.6 Stealth | | 2.0 Action || total ---------------------------++------- Attack: Normal || 5 Melee: Unarmed || 5 Cast: Magic Dart || 11 Searing Ray || 2 Drink: Berserk rage || 1 Read: Identify || 3 Armour: Robe || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 250 | 250 | 0 | 99 | 0 | 1 | 250.0 | Dungeon | 250 | 250 | 0 | 99 | 0 | 1 | 250.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 250 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+