Dungeon Crawl Stone Soup version 0.35-a0-263-g9a5c35dbd8 (webtiles) character file. Game seed: 419467323683996339 532970 listentometal the Ruinous (level 23, -4/178 (181) HPs) Began as a Demigod Conjurer on Apr 8, 2026. Shot with a bolt by a yaktaur captain (23 damage) ... on level 5 of the Vaults on Apr 9, 2026. The game lasted 03:29:03 (91265 turns). listentometal the Ruinous (Demigod Conjurer) Turns: 91265, Time: 03:29:03 HP: -4/178 (181) AC: 16 Str: 16 XL: 23 Next: 85% MP: 40/50 EV: 28 Int: 40 God: Gold: 4151 SH: 0 Dex: 12 Spells: 22/55 levels left rFire + + . (33%) c - melded staff of conjuration rCold + + . (33%) E - melded +1 buckler of Tecuw {+Blink +Inv rF+ rC+ Will+} rNeg + + + (0%) q - melded +9 ice dragon scales rPois ∞ (0%) G - melded +0 helmet {Ice} rElec + (33%) u - melded scarf {Repulsion} rCorr + (50%) x - melded +0 pair of gloves of Creativity {Int+4 Slay+2} SInv . C - melded +2 pair of boots of the Hecatoncheires {rF++ Str+3} Will ++... P - melded amulet "Qasait" {rPois rC+ Regen+ Dex-3 SInv} Stlth +++ p - melded ring of the Vendetta {rElec rPois Int+5 Dex+6} HPRegen 0.49/turn w - melded ring of Keal {rN+ Will++ Wiz Dex-4} MPRegen 0.32/turn %: no passive effects @: mighty, lethally poisoned (-4 -> -4), wisp-form, flying, studying 3 skills, lightly drained A: insubstantial, torment immunity, highly resistant, flying, no casting, tiny, high MP 1, forlorn, divine attributes }: 2/15 runes: decaying, gossamer a: no special abilities You were on level 5 of the Vaults. You were an insubstantial wisp. You visited 10 branches of the dungeon, and saw 46 of its levels. You also visited: Trove, Ice Cave and Desolation. You collected 6167 gold pieces. You spent 2016 gold pieces at shops. Inventory: Hand Weapons a - a +3 demon whip of draining d - the +12 partisan of Prune {freeze, Prune} (You found it on level 1 of the Depths) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. h - the +7 long sword of War {vamp, +Blink Str+4 Int+3 Dex+3} (You found it on level 11 of the Dungeon) +Blink: It lets you blink. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. r - a +3 demon whip of electrocution I - a +2 eveningstar Missiles i - 8 throwing nets s - 26 curare-tipped darts F - 11 silver javelins J - 17 javelins Armour j - +0 swamp dragon scales q - +9 ice dragon scales (melded) t - a +0 pair of boots of flying u - a scarf of repulsion (melded) v - an orb of pyromania x - the +0 pair of gloves of Creativity (melded) {Int+4 Slay+2} (You found it in an ice cave) Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. A - the +0 kite shield of Lusut {rC+ Str+3} (You found it in a treasure trove) rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. C - the +2 pair of boots of the Hecatoncheires (melded) {rF++ Str+3} (You found it in the Desolation of Salt) rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. D - a +0 buckler of protection E - the +1 buckler of Tecuw (melded) {+Blink +Inv rF+ rC+ Will+} (You found it in a treasure trove) +Blink: It lets you blink. +Inv: It lets you turn invisible. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. G - a +0 helmet of ice (melded) H - a +4 ring mail of fire resistance K - a +2 cloak Q - +0 fire dragon scales Magical Staves c - a staff of conjuration (melded) f - a staff of fire g - a staff of alchemy o - the cold staff of the Evil Eye {rF+ rC+ Str+2 Dex-3 Fire Ice Earth} (You found it on level 3 of the Elven Halls) [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. y - a staff of necromancy B - a staff of air M - a staff of earth Jewellery b - the ring of the Merwolf {rElec rPois rC+} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of protection from cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. e - a ring of flight k - the ring of the Sunfish {rPois Will+ Int+2} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). l - the ring of Vouzoes {rF+ Dex+5} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of protection from fire] rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). m - the amulet "Xeuhac" {rPois rC+ Will+ RegenMP+} (You found it in a treasure trove) [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. n - a ring of resist corrosion p - the ring of the Vendetta (melded) {rElec rPois Int+5 Dex+6} (You took it off an orc knight on level 3 of the Elven Halls) [ring of dexterity] rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). w - the ring of Keal (melded) {rN+ Will++ Wiz Dex-4} (You bought it in a shop on level 2 of the Orcish Mines) [ring of wizardry] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Dex-4: It affects your dexterity (-4). z - the ring of Pabub {rN+ MP+9 Int+2} (You found it on level 4 of the Vaults) [ring of magical power] rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). L - a ring of see invisible N - the amulet "Riope" {Faith rN+ Regen+} (You took it off a tengu conjurer on level 2 of the Depths) [amulet of faith] Faith: It allows you to gain divine favour quickly. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. O - the amulet "Ephasusa" {rElec rC+ RegenMP+} (You found it in a treasure trove) [amulet of magic regeneration] rElec: It insulates you from electricity. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. P - the amulet "Qasait" (melded) {rPois rC+ Regen+ Dex-3 SInv} (You found it in a treasure trove) [amulet of regeneration] rPois: It protects you from poison. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Wands f - a wand of mindburst (17) c - a wand of iceblast (39) b - a wand of light (14) p - a wand of polymorph (24) e - a wand of paralysis (60) d - a wand of digging (16) a - a wand of flame (34) Scrolls I - 6 scrolls of immolation i - 5 scrolls of identify x - 9 scrolls of amnesia r - 9 scrolls of revelation V - 6 scrolls of vulnerability g - 12 scrolls of fog S - 4 scrolls of silence p - 7 scrolls of poison t - 8 scrolls of teleportation b - 6 scrolls of blinking w - 8 scrolls of enchant weapon W - 3 scrolls of brand weapon s - a scroll of summoning f - 2 scrolls of fear a - a scroll of enchant armour Potions g - 4 potions of magic M - 11 potions of mutation r - 5 potions of resistance b - 7 potions of brilliance B - 5 potions of berserk rage A - 8 potions of attraction h - 12 potions of haste L - 7 potions of lignification a - 16 potions of ambrosia e - 7 potions of enlightenment i - 6 potions of invisibility c - 14 potions of curing m - 11 potions of might w - 13 potions of heal wounds Miscellaneous h - a +0 condenser vane g - a +0 phantom mirror i - a +0 phial of floods j - a +0 lightning rod (4/4) Skills: - Level 10.0 Fighting - Level 2.0 Throwing - Level 10.0 Armour - Level 18.0 Dodging - Level 6.0 Stealth - Level 13.0 Shields + Level 16.9 Spellcasting + Level 22.8 Conjurations - Level 6.0 Necromancy - Level 4.0 Translocations * Level 16.6 Fire Magic - Level 1.0 Earth Magic - Level 12.0 Alchemy - Level 6.0 Evocations You had 22 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Orb of Destruction Conj 60% 9d15 1% 7 b - Searing Ray Conj 100% 2d8 0% 2 c - Fulminant Prism Conj/Alch 53% 3d22 0% 4 d - Iskenderun's Mystic Conj/Tloc 96% 2d19 (+2d11% 4 e - Fireball Conj/Fire 56% 3d22 0% 5 f - Stone Arrow Conj/Erth 100% 3d13 1% 3 g - Olgreb's Toxic Radia Alch 92% N/A 1% 4 i - Sublimation of Blood Necr 70% N/A 1% 2 k - Blink Tloc 100% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 82% 2d17 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 66% N/A 1% 2 Construct Spike Launche Frge 66% 2d5 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 66% 2d3 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Fugue of the Fallen Necr 70% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Hailstorm Conj/Ice 90% 3d15 1% 3 Inner Flame Hex/Fire 79% N/A 1% 3 Maxwell's Portable Pile Tloc 60% (3-9)d6 1% 3 Passwall Erth 41% N/A 1% 3 Teleport Other Tloc 60% N/A 1% 3 Vampiric Draining Necr 70% 2d11 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Animate Dead Necr 70% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 92% 2d13 1% 4 Leda's Liquefaction Alch/Erth 36% N/A 1% 4 Petrify Alch/Erth 36% N/A 1% 4 Rending Blade Conj/Frge 90% 2d(13+8*) 1% 4 Alistair's Walking Alem Alch/Frge 70% N/A 1% 5 Arcjolt Conj/Air 45% 1d55 1% 5 Curse of Agony Necr 70% N/A 1% 5 Detonation Catalyst Fire/Alch 99% 2d6 1% 5 Bombard Conj/Erth 46% 9d8 1% 6 Eringya's Noxious Bog Alch 46% 4d6 1% 6 Call Canine Familiar Summ 33% N/A 2% 3 Frozen Ramparts Ice 66% 1d10 2% 3 Launch Clockwork Bee Frge 33% N/A 2% 3 Ozocubu's Armour Ice 33% N/A 2% 3 Summon Ice Beast Ice/Summ 33% N/A 2% 3 Swiftness Air 33% N/A 2% 3 Tukima's Dance Hex 33% N/A 2% 3 Martyr's Knell Necr/Summ 55% N/A 2% 4 Vhi's Electric Charge Tloc/Air 98% N/A 3% 4 Forge Monarch Bomb Fire/Frge 39% 4d14 4% 6 Borgnjor's Vile Clutch Necr/Erth 29% N/A 6% 5 Awaken Armour Erth/Frge 74% N/A 7% 4 Summon Seismosaurus Egg Summ/Erth 37% N/A 7% 4 Spellspark Servitor Conj/Frge 45% N/A 7% 7 Airstrike Air 16% 2d(3-19) 9% 4 Eringya's Surprising Cr Summ 33% N/A 9% 4 Forge Lightning Spire Air/Frge 33% 3d6 9% 4 Summon Forest Summ/Tloc 24% N/A 11% 5 Death Channel Necr 35% N/A 12% 6 Nazja's Percussive Temp Frge 16% 4d6 24% 5 Silence Hex/Air 16% N/A 24% 5 Summon Mana Viper Hex/Summ 33% N/A 24% 5 Dispersal Tloc 30% N/A 26% 6 Gell's Gavotte Tloc 30% 2d(25-37) 26% 6 Hellfire Mortar Fire/Erth/Frge 34% 4d12 54% 7 Permafrost Eruption Ice/Erth 18% 2x4d4 73% 6 Forge Phalanx Beetle Frge 16% N/A 80% 6 Summon Cactus Giant Summ 16% N/A 80% 6 Rimeblight Ice/Necr 27% 2d7 (prima91% 7 Diamond Sawblades Frge 16% 4d6 100% 7 Ozocubu's Refrigeration Ice 16% 4d11 100% 7 Chain Lightning Conj/Air 45% 3d60 100% 9 Polar Vortex Ice 16% 12d2* 100% 9 Shatter Erth 20% 3d18* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Shops: D:2 ( D:11 [[ D:13 : Orc:2 [*(=[* Elf:1 ?: Elf:2 :: Elf:3 !: Vaults:1 =: Vaults:2 :* Crypt:3 * Depths:2 =: Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Depths:4 Ziggurat: Depths:4 Innate Abilities, Weirdness & Mutations You are an insubstantial wisp. You are tiny and evasive. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to unholy pain and torment. You are highly resistant to most damage types. (rF++, rC++, rN+++, rElec, rCorr) You are flying. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is entirely melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You fall into the shallow water. Moving in this stuff is going to be slow. You feel sick. The yaktaur captain shouts! The jumping spider leaps! The yaktaur captain hits you with a +7 glaive of chaos! You turn into an insubstantial wisp. Your staff of conjuration, ring of the Vendetta {rElec rPois Int+5 Dex+6}, ring of Keal {rN+ Will++ Wiz Dex-4}, +9 ice dragon scales, +0 pair of gloves of Creativity {Int+4 Slay+2}, scarf of repulsion, amulet "Qasait" {rPois rC+ Regen+ Dex-3 SInv}, +0 helmet of ice, +1 buckler of Tecuw {+Blink +Inv rF+ rC+ Will+} and +2 pair of boots of the Hecatoncheires {rF++ Str+3} meld into your body. You feel clumsy. The haze of the repulsion field disappears. The yaktaur captain misses you. The vault warden hits you from afar with a +7 glaive of chaos! * * * LOW HITPOINT WARNING * * * The vault warden burns you. * * * LOW HITPOINT WARNING * * * The yaktaur captain hits you from afar with a +7 glaive of chaos!! * * * LOW HITPOINT WARNING * * * You feel very mighty all of a sudden. The jumping spider leaps! Unknown command. Unknown command. Unknown command. You feel ready to blink again. The yaktaur captain completely misses you. The yaktaur captain barely misses you. The deep elf sorcerer wildly gestures. You feel troubled. The jumping spider leaps! The yaktaur captain shoots a bolt. The bolt completely misses you. The deep troll completely misses you. x3 The jumping spider leaps! The yaktaur captain completely misses you. The hell knight mumbles some strange prayers to Makhleb against you. The bolt of fire misses you. The undying armoury attacks as it pursues you! The undying armoury hits you. * * * LOW HITPOINT WARNING * * * The undying armoury completely misses you. The undying armoury closely misses you. The yaktaur captain shoots a bolt. The bolt hits you!! You die... ☼§pc.○°## .# #○○☼T...##...#....# ####.)T.'....#....# #... ###+####..#....# #.... ...###.# #.#.°..##..... ○.....$# ##.#....#.....# °........##.......#....# ...........[c.........# ###########.....v§p.######### ..........vT(°........ ......s[