Dungeon Crawl Stone Soup version 0.35-a0-266-gc7f2f74301 (webtiles) character file. Game seed: 15878891000519180875 109 listentometal the Conjurer (level 4, -2/35 HPs) Began as a Demigod Conjurer on Apr 11, 2026. Slain by Edmund ... wielding a +0 flail of concussion (7 damage) ... on level 4 of the Dungeon. The game lasted 00:05:12 (3237 turns). listentometal the Conjurer (Demigod Conjurer) Turns: 3237, Time: 00:05:12 Health: -2/35 AC: 4 Str: 8 XL: 4 Next: 35% Magic: 4/9 EV: 10 Int: 24 God: Gold: 96 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) a - +0 rapier rCold . . . (100%) f - orb {Stardust} rNeg . . . (100%) i - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) h - scarf {+Inv} rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: on stardust cooldown A: high MP 1, forlorn, divine attributes a: Evoke Invisibility (26%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 122 gold pieces. You spent 26 gold pieces at shops. Inventory: Hand Weapons a - a +0 rapier (weapon) c - a +0 long sword Missiles k - 4 poisoned darts Armour b - a +0 pair of boots (worn) d - a +0 ring mail f - an orb of stardust (worn) h - a scarf of invisibility (worn) i - a +0 leather armour (worn) Magical Staves e - a staff of air j - a staff of necromancy Jewellery l - an amulet of guardian spirit m - an amulet of reflection Scrolls c - a scroll of vulnerability {unknown} e - a scroll of silence {unknown} h - 4 scrolls of amnesia {unknown} j - 2 scrolls of fog {unknown} k - a scroll of brand weapon {unknown} l - 2 scrolls of torment {unknown} m - a scroll of teleportation {unknown} d - a scroll of fear {unknown} Potions g - a potion of magic r - a potion of resistance L - a potion of lignification n - a potion of enlightenment {unknown} f - a potion of mutation {unknown} o - a potion of moonshine {unknown} Skills: - Level 1.0 Fighting + Level 0.5 Throwing - Level 1.0 Armour + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations + Level 0.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 17% 1 Maxwell's Portable Pile Tloc 2% (3-9)d2 45% 3 Tukima's Dance Hex 2% N/A 45% 3 Vampiric Draining Necr 2% 2d6 45% 3 Fulminant Prism Conj/Alch 6% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:3 * D:4 [ Annotations: D:4 Duvessa, Edmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 flail of concussion and wearing a +0 scale mail (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund but does no damage. Edmund is moderately wounded. (Press . to maintain the ray.) Your orb unleashes a flurry of shooting stars! The shooting star hits the orc. The orc is almost dead. The orc is knocked back. Edmund says, "I might not be good at magic, but I can still kill you!" The searing ray hits Edmund. Edmund is moderately wounded. The shooting star hits the orc. You kill the orc! The searing ray misses Edmund. The shooting star hits the orc wizard. The orc wizard is heavily wounded. The orc wizard is knocked back. Edmund closely misses you. The orc wizard casts a spell at you. You resist with some effort. The searing ray hits Edmund. Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +0 flail of concussion! Concussive force sends you backwards. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +0 flail of concussion and wearing a +0 scale mail (heavily wounded, 81% to hit) Okay, then. Edmund hits you with a +0 flail of concussion! * * * LOW HITPOINT WARNING * * * Edmund crushes you against the wall! You die... Edmund whines, "They better pay attention to me now!" ##..# #....### ##.#####.##..K## #####.).)...(####..o #...[.#.....(<..#### #.<..##.#######...## #.......# ###... #.)...### ###. #..<### #. #o@@# ## #...# #...# #...# ##### You could see Edmund and an orc wizard. Vanquished Creatures An orc wizard (D:3) 2 adders (D:3) 3 dart slugs 6 orcs (D:4) A ribbon worm (D:2) 9 hobgoblins 3 jackals (D:2) A quokka (D:2) 4 ball pythons (D:1) 5 bats 8 endoplasms A frilled lizard (D:2) 6 goblins 5 kobolds 7 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | listentometal the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 467 | D:1 | Reached XP level 2. HP: 22/22 MP: 7/7 558 | D:1 | Learned a level 2 spell: Searing Ray 1388 | D:2 | Reached XP level 3. HP: 27/27 MP: 0/8 1919 | D:3 | Reached skill level 1 in Fighting 2119 | D:3 | Reached skill level 4 in Conjurations 2470 | D:3 | Found Leoc Qytt's Assorted Antiques. 2483 | D:3 | Bought a scroll labelled YSTRIA CY ICEO for 26 gold pieces 2864 | D:4 | Found Supn's Armour Shop. 2930 | D:4 | Encountered Duvessa 2951 | D:4 | Encountered Edmund 3129 | D:4 | Reached XP level 4. HP: 25/35 MP: 4/9 3148 | D:3 | Reached skill level 1 in Armour 3237 | D:4 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_rooms D:2: layout_loops_ring, basic_altar D:3: layout_loops_ring, lemuel_round_altar, lemuel_coloured_pillars_altar, serial_shops, shop, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_window], aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_bridge, aquarium_subvault_bridge], aquarium_window_corridor_2, aquarium_window_corner, aquarium_window_1, aquarium_view_2c, aquarium_view_2a, aquarium_balcony_1b, aquarium_pool_corner D:4: layout_rooms, serial_shops, shop, chequers_ossuary_entry_cave, uniq_edmund, uniq_duvessa, uniq_eustachio Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.1 Fighting | 1 | 1.0 Spellcasting | 2 | 2.1 Conjurations | 4 | 4.2 Armour | 1 | 1.0 Throwing | | 0.5 Evocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 9 || 22 Melee: Long sword | 6 | || 6 Rapier | 7 | 9 || 16 Throw: Dart | 3 | || 3 Javelin | 2 | || 2 Cast: Magic Dart | 91 | 1 || 92 Searing Ray | 5 | 2 || 7 Read: Identify | 2 | || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 3 | || 3 Leather armour | 23 | 19 || 42 Dodge: Dodged | 18 | 2 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3242 | 2984 | 258 | 68 | 2384 | 4 | 810.5 | Dungeon | 3242 | 2984 | 258 | 68 | 2384 | 4 | 810.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1328 daAuts D:2: 954 daAuts D:1: 761 daAuts D:4: 197 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+