Dungeon Crawl Stone Soup version 0.35-a0-841-ge685053aba (webtiles) character file. Game seed: 13872487401353779620 504034 listentometal the Ruinous (level 23, -13/181 HPs) Began as a Demigod Conjurer on Aug 11, 2026. Mangled by a stone giant ... wielding a +4 double sword of valour (from an undying armoury) (16 damage) ... on level 5 of the Vaults on Aug 12, 2026. The game lasted 03:31:36 (64531 turns). listentometal the Ruinous (Demigod Conjurer) Turns: 64531, Time: 03:31:37 Health: -13/181 AC: 23 Str: 14 XL: 23 Next: 2% Magic: 20/54 EV: 15 Int: 44 God: Gold: 2127 SH: 15 Dex: 17 Spells: 9/56 levels left rFire + + . (33%) C - cold staff "Vuwku" {rC++ Str+2 Dex+5 Fire Ice} rCold + . . (50%) k - +2 kite shield {Reflect} rNeg + . . (50%) J - +0 fire dragon scales rPois + (33%) H - +2 helmet of Dusyskeoda {Regen+ SInv} rElec . (100%) u - +0 cloak of the Tundras {rPois rN+ MP+4} rCorr . (100%) P - +2 pair of gloves {Fire} SInv + v - +2 pair of boots {Stlth+} Will ++++. f - amulet of magic regeneration Stlth +++ h - ring of willpower HPRegen 1.30/turn K - ring of wizardry MPRegen 0.74/turn %: reflection, wizardry (x1) @: brilliant, about to teleport, marked, enlightened, flying, studying 4 skills A: high MP 1, forlorn, divine attributes }: 2/15 runes: serpentine, barnacled a: no special abilities You were on level 5 of the Vaults. You visited 10 branches of the dungeon, and saw 46 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 8159 gold pieces. You spent 6032 gold pieces at shops. Inventory: Hand Weapons a - the +9 staff of Olgreb {rPois∞} (You took it off an ironbound preserver on level 3 of the Vaults) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. i - the +1 rapier "Tovot" {freeze, rF++ Str-3 Dex+3 SInv} (You found it on level 1 of the Depths) rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. l - a +4 demon whip of electrocution o - the +7 short sword "Ucage" {drain, rF+ rC+ Will++} (You found it on level 8 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. B - a +2 eveningstar of pain Missiles g - 11 silver javelins (quivered) n - 7 curare-tipped darts z - 23 javelins D - 9 darts of disjunction E - 6 throwing nets Armour e - a +0 buckler k - a +2 kite shield of reflection (worn) m - a +2 troll leather armour {Snorg} p - +0 storm dragon scales q - the +3 cloak of Makhleb's Reproof {Rampage Will+} (You found it on level 5 of the Lair of Beasts) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Will+: It increases your willpower. It cannot be enchanted further. r - a +2 tower shield of protection u - the +0 cloak of the Tundras (worn) {rPois rN+ MP+4} (You bought it in a shop in a bazaar) rPois: It protects you from poison. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). It cannot be enchanted further. v - a +2 pair of boots of stealth (worn) x - a +3 ring mail of fire resistance F - the +2 hat of the Moon {+Blink Will+ Str+3} (You bought it in a shop on level 2 of the Orcish Mines) +Blink: It lets you blink. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. H - the +2 helmet of Dusyskeoda (worn) {Regen+ SInv} (You found it in the Necropolis) Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. J - +0 fire dragon scales (worn) O - +0 ice dragon scales P - a +2 pair of gloves of fire (worn) R - the +1 pair of gloves of Winter {Dex+5 SInv Stlth-} (You found it on level 3 of the Depths) Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. S - quicksilver dragon scales Magical Staves c - a staff of conjuration w - a staff of earth A - the alchemy staff of Fiyl Xar {rPois Int+5 Alch} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). Alch: It increases the power of your Alchemy spells. C - the cold staff "Vuwku" (weapon) {rC++ Str+2 Dex+5 Fire Ice} (You found it on level 3 of the Elven Halls) [staff of cold] rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. M - a staff of air Jewellery b - an amulet of dissipation d - an amulet of chemistry f - an amulet of magic regeneration (worn) h - a ring of willpower (worn) j - a +4 ring of protection t - a ring of flight y - the ring "Poxuzxag" {rC+ Str+7} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection from cold] rC+: It protects you from cold. Str+7: It affects your strength (+7). G - a ring of resist corrosion I - the ring "San Yti" {*Corrode rPois Will++ Str+4 SInv} (You took it off a merfolk aquamancer on level 4 of the Shoals) [ring of poison resistance] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. K - a ring of wizardry (worn) L - the ring of Megressuryc {rC+ EV+5} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of evasion] rC+: It protects you from cold. EV+5: It affects your evasion (+5). Q - the amulet "Daotiasm" {Chemistry Rampage ^Fragile rElec Stlth+} (You found it on level 3 of the Depths) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Talismans s - a talisman of death Wands c - a wand of iceblast (30) d - a wand of digging (20) e - a wand of charming (52) a - a wand of flame (54) f - a wand of mindburst (33) b - a wand of acid (31) p - a wand of polymorph (9) Scrolls f - 8 scrolls of fear p - 10 scrolls of poison r - 5 scrolls of revelation a - 7 scrolls of enchant armour A - a scroll of acquirement I - 9 scrolls of immolation t - 11 scrolls of teleportation V - 5 scrolls of vulnerability g - 8 scrolls of fog w - 11 scrolls of enchant weapon b - 3 scrolls of blinking T - 4 scrolls of torment s - a scroll of butterflies S - 2 scrolls of silence x - 4 scrolls of amnesia W - 3 scrolls of brand weapon Potions g - 4 potions of magic i - 3 potions of invisibility L - 10 potions of lignification c - 14 potions of curing e - 6 potions of enlightenment A - 8 potions of attraction r - 3 potions of resistance C - 3 potions of cancellation w - 11 potions of heal wounds B - 5 potions of berserk rage h - 5 potions of haste M - 4 potions of mutation b - 8 potions of brilliance m - 6 potions of might a - 2 potions of ambrosia Miscellaneous g - a +0 tin of tremorstones (2/2) h - a +0 Gell's gravitambourine (2/2) Skills: - Level 10.0 Fighting - Level 10.0 Armour - Level 15.0 Dodging - Level 5.0 Stealth - Level 13.0 Shields + Level 17.1 Spellcasting + Level 21.3 Conjurations - Level 5.0 Translocations * Level 18.3 Fire Magic - Level 5.0 Air Magic - Level 5.0 Earth Magic - Level 10.0 Alchemy - Level 5.0 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Orb of Destruction Conj 73% 9d17 1% 7 b - Ignition Fire 96% 3d24 4% 8 c - Fulminant Prism Conj/Alch 66% 3d27 1% 4 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Fireball Conj/Fire 98% 3d36 1% 5 f - Irradiate Conj/Alch 66% 3d33 1% 5 g - Olgreb's Toxic Radia Alch 100% N/A 1% 4 k - Blink Tloc 100% N/A 1% 2 l - Passwall Erth 89% N/A 1% 3 m - Lesser Beckoning Tloc 100% N/A 1% 2 n - Swiftness Air 89% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Shock Conj/Air 100% 1d9 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Searing Ray Conj 100% 2d8 0% 2 Flame Wave Conj/Fire 100% 2d21 0% 4 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Sublimation of Blood Necr 54% N/A 1% 2 Hailstorm Conj/Ice 100% 3d16 1% 3 Maxwell's Portable Pile Tloc 89% (3-9)d8 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 89% N/A 1% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 100% 2d18 1% 4 Passage of Golubria Tloc 89% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+6*) 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Plasma Beam Fire/Air 84% 2x1d102 1% 6 Eringya's Noxious Bog Alch 56% 4d6 3% 6 Confusing Touch Hex 54% N/A 4% 3 Gloom Hex/Necr 100% N/A 4% 3 Ozocubu's Armour Ice 71% N/A 4% 3 Sigil of Binding Hex 54% N/A 4% 3 Summon Ice Beast Ice/Summ 71% N/A 4% 3 Tukima's Dance Hex 54% N/A 4% 3 Vampiric Draining Necr 54% 2d9 4% 3 Awaken Armour Erth/Frge 100% N/A 4% 4 Cigotuvi's Putrefaction Necr/Air 74% N/A 4% 4 Forge Lightning Spire Air/Frge 74% 3d10 4% 4 Alistair's Walking Alem Alch/Frge 89% N/A 4% 5 Forge Monarch Bomb Fire/Frge 79% 4d24 4% 6 Anguish Hex/Necr 27% N/A 13% 4 Animate Dead Necr 54% N/A 13% 4 Cause Fear Hex 27% N/A 13% 4 Dispel Undead Necr 54% 3d20 13% 4 Eringya's Surprising Cr Summ 54% N/A 13% 4 Martyr's Knell Necr/Summ 54% N/A 13% 4 Silence Hex/Air 37% N/A 13% 5 Summon Forest Summ/Tloc 37% N/A 13% 5 Dispersal Tloc 44% N/A 26% 6 Hoarfrost Cannonade Ice/Frge 35% 3d8/3d16 34% 5 Metabolic Englaciation Hex/Ice 35% N/A 34% 5 Nazja's Percussive Temp Frge 27% 4d8 34% 5 Summon Mana Viper Hex/Summ 54% N/A 34% 5 Fire Storm Conj/Fire 98% 8d25 36% 9 Permafrost Eruption Ice/Erth 47% 2x4d10 56% 6 Death Channel Necr 27% N/A 87% 6 Malign Gateway Summ/Tloc 37% N/A 98% 7 Chain Lightning Conj/Air 62% 3d82 99% 9 Diamond Sawblades Frge 27% 4d7 100% 7 Rimeblight Ice/Necr 35% 2d8 (prima100% 7 Splinterfrost Shell Ice/Frge 35% 6d13 100% 7 Summon Horrible Things Summ 27% N/A 100% 8 Death's Door Necr 27% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (3/3) Vaults:3 Tomb (0/3) Crypt:3 Depths (4/4) D:15 Zot (0/5) Depths:4 IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Shops: D:2 ( D:8 ? D:10 ?! Orc:2 [([: Elf:2 =: Shoals:1 !: Snake:1 : Snake:3 = Snake:4 (*(( Vaults:2 (: Crypt:3 * Depths:1 : Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:14** Pandemonium: Depths:1 Depths:2 Depths:4 Ziggurat: Depths:3 Annotations: Depths:2 2 transporters, exclusion: obsidian statue Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The tengu reaver gestures at you while chanting. The bolt of cold hits you!! You resist. * * * LOW HITPOINT WARNING * * * The vault warden activates a sealing rune. You encounter a vault warden. It is wielding a +2 long sword of electrocution. You encounter a vault warden. It is wielding a +2 vampiric battleaxe. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The undying armoury arms its allies with +4 double swords of valour. The ironbound convoker gestures at the titan while chanting. The titan seems to grow stronger. You encounter an ancient lich. The teleport trap disappears. The ancient lich disappears! The ancient lich leaves your sight. Unknown command. Unknown command. Unknown command. Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a fountain of uncontrolled magic! The titan is blasted with magical radiation!!! The titan is almost dead. The stone giant is blasted with magical radiation!!! The stone giant is severely wounded. You encounter a shining eye. The storm dragon breathes lightning at you. The bolt of lightning misses you. The bolt of lightning hits the titan. The titan completely resists. The titan gestures at you while chanting. The bolt of lightning hits you!!! * * * LOW HITPOINT WARNING * * * The bolt of lightning hits the storm dragon. The storm dragon completely resists. The ironbound convoker gestures at something while chanting. You encounter a frost giant. It is wielding a +1 battleaxe of freezing. You encounter a shadow dragon. The stone giant hits you with a +4 double sword of valour! You die... C. #....#.D# ...#....#..## ..p#....#.v. .).D...)..G ##.p...)D.##### ....Q)))....... ...))<