Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3443091573521905000 0 lkjhgfdsa the Conjurer (level 1, -4/13 HPs) Began as a Human Conjurer on Aug 23, 2025. Slain by Ijyb ... wielding a +4 dagger of venom (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:52 (19 turns). lkjhgfdsa the Conjurer (Human Conjurer) Turns: 19, Time: 00:00:53 Health: -4/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 1 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: lethally poisoned (-4 -> -12), grasped by roots, constricted A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls g - a scroll of blinking Potions b - 3 potions of magic c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, lkjhgfdsa the Human Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a fountain of clear blue water here. There is a staircase leading out of the dungeon here. Alright, then stay! You open the door. Ijyb the Inquisitive comes into view. She is wielding a +4 dagger of venom, wearing a +1 scale mail of fire resistance and carrying a wand of roots. There is an open door here. The helpless Ijyb fails to defend herself. You hit Ijyb. Ijyb is lightly wounded. Ijyb screams, "You look like good test subject!" Ijyb closely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +4 dagger of venom. You are lethally poisoned! You hit Ijyb but do no damage. Ijyb is lightly wounded. You feel very sick. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You hit Ijyb but do no damage. Ijyb is lightly wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. Ijyb hits you with a +4 dagger of venom. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#@g+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | lkjhgfdsa the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 13 | D | Noticed Ijyb 19 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 4 Stab: Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 1