Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5461883902602674017 186 lobsterkj the Conjurer (level 5, -7/38 HPs) Began as a Draconian Conjurer on Nov 26, 2024. Mangled by an ogre ... wielding a +0 giant spiked club (27 damage) ... on level 2 of the Dungeon. The game lasted 00:05:27 (1137 turns). lobsterkj the Conjurer (Draconian Conjurer) Turns: 1137, Time: 00:05:27 Health: -7/38 AC: 5 Str: 9 XL: 5 Next: 38% Magic: 4/9 EV: 11 Int: 21 God: Gold: 25 SH: 0 Dex: 9 Spells: 7/10 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Potions a - a potion of magic b - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 2.1 Stealth + Level 3.1 Spellcasting + Level 5.8 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Irradiate Conj/Alch 7% 3d14 73% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You climb downwards. Found three items. Found a stone staircase leading down. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) You hear a shout! x2 Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 90% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 flail and quivering 2 throwing nets. The searing ray hits the ogre! The ogre is heavily wounded. Unknown command. The searing ray hits the ogre. The ogre is heavily wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre closely misses you. The ogre attacks as it pursues you! The ogre closely misses you. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #..<### #..## #).# ....# ###... # #.. ...## .#...####.# ###....# #.# #@....# .# ##O##### .# ##..# .# #..g##########.##### ###...g......<....?. ###########......# #......# #.....?. .[..>... You could see an ogre and a gnoll. Vanquished Creatures Sigmund (D:2) 2 dart slugs (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 6 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | lobsterkj the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 158 | D:1 | Reached XP level 2. HP: 11/20 MP: 0/5 214 | D:1 | Learned a level 2 spell: Searing Ray 824 | D:1 | Reached XP level 3. HP: 18/26 MP: 1/6 921 | D:2 | Noticed Sigmund 1033 | D:2 | Killed Sigmund 1034 | D:2 | Reached skill level 5 in Conjurations 1034 | D:2 | Reached XP level 4. HP: 11/33 MP: 2/8 1034 | D:2 | Reached XP level 5. HP: 13/38 MP: 2/9 1117 | D:2 | Noticed an ogre 1137 | D:2 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: layout_rooms, serial_shops, shop, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.2 Stealth | 2 | 2.1 Spellcasting | 3 | 3.1 Conjurations | 5 | 5.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 3 | || 3 Unarmed | 1 | || 1 Cast: Magic Dart | 41 | || 41 Searing Ray | 4 | 2 || 6 Armour: Skin | 17 | 2 || 19 Dodge: Dodged | 16 | 3 || 19