Dungeon Sprint DCSS version 0.34-a0-1290-gc44485375a (webtiles) character file. Game seed: 6440720569290679730 0 localroguelikeaddict the Apothecary (level 1, -4/10 HPs) Began as a Deep Elf Alchemist on Nov 18, 2025. Slain by a merfolk siren ... wielding a +0 spear (14 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (38 turns). localroguelikeaddict the Apothecary (DEAl) Turns: 38, Time: 00:00:08 Health: -4/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 3/6 EV: 11 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no teleportation @: mesmerised A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 3.0 Spellcasting + Level 1.1 Conjurations + Level 3.2 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 22% 2d6 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 9% 2d5 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Welcome, localroguelikeaddict the Deep Elf Alchemist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! 2 hippogriffs come into view. The hippogriff screeches! The hippogriff flaps its wings at you. A beckoning whirlwind swirls around you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found 243 gold pieces. You close the door. You start resting. HP restored. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! Found 243 gold pieces. Poisonous fumes billow around the merfolk siren! The merfolk siren is poisoned. Poisonous fumes billow around the merfolk siren! The merfolk siren looks even sicker. The merfolk siren chants its luring song. Poisonous fumes billow around the merfolk siren! The merfolk siren looks even sicker. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... # #+# .## ##.##H..# +.<.+# ##@##$H.# #'# .## .m. # ..#.. ##. .## ## ## You could see a merfolk siren (mesmerising, very poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Deep Elf Alchemist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 35 | D | Noticed a merfolk siren 38 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_5, sprint2_obstacle_4, sprint2_obstacle_1, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Cast: Poisonous Vapours || 3 Armour: Robe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 31 | 0 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 31 | 0 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 38 daAuts