Dungeon Sprint DCSS version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 15316319575418450210 400 localroguelikeaddict the Cleaver (level 6, -14/51 HPs) Began as a Coglin Gladiator on Nov 19, 2025. Demolished by a merfolk siren ... wielding a +0 spear (16 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:43 (179 turns). localroguelikeaddict the Cleaver (Coglin Gladiator) Turns: 179, Time: 00:00:44 Health: -14/51 AC: 4 Str: 16 XL: 6 Next: 84% Magic: 6/6 EV: 14 Int: 7 God: Gold: 486 SH: 0 Dex: 16 Spells: 5/5 levels left rFire . . . (100%) a - +0 war axe {Wigmund} rCold . . . (100%) f - +0 dagger {Goro} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.28/turn MPRegen 0.10/turn %: no teleportation @: mesmerised, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch You collected 486 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) {Wigmund} f - a +0 dagger (offhand) {Goro} Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing h - a potion of haste g - 2 potions of magic Skills: + Level 5.6 Fighting + Level 1.4 Short Blades + Level 9.6 Axes + Level 3.8 Throwing + Level 2.9 Armour + Level 7.6 Dodging You had 5 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Your Axes skill increases to level 9! There is an open door here. There is an open door here. You recover from your berserk rage. There is a staircase leading out of the dungeon here. You start resting. HP restored. You open the door. A merfolk siren comes into view. It is wielding a +0 spear. The merfolk siren shouts! The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren hits you from afar with a +0 spear! There is an open door here. Found 243 gold pieces. The merfolk siren barely misses you. You miss the merfolk siren with your +0 war axe. You hit the merfolk siren with your +0 dagger. The merfolk siren barely misses you. You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. You hit the merfolk siren but do no damage. The merfolk siren hits you with a +0 spear! You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. You closely miss the merfolk siren with your +0 war axe. The merfolk siren hits you with a +0 spear! You hit the merfolk siren but do no damage. The merfolk siren is lightly wounded. You slash the merfolk siren with your +0 war axe! The merfolk siren hits you with a +0 spear!! * * * LOW HITPOINT WARNING * * * You barely miss the merfolk siren with your +0 dagger. The merfolk siren is moderately wounded. You closely miss the merfolk siren with your +0 war axe. The merfolk siren closely misses you. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. You closely miss the merfolk siren with your +0 war axe. The merfolk siren hits you with a +0 spear! You die... ##+## ##.$.## #..#m.# ####..@# ##.###'## #...##.## +##.'.<.+ ####.## ##'## ##.#.## #..#..# ##...## You could see a merfolk siren (mesmerising). Vanquished Creatures Menkaure (D) 4 weeping skulls (D) 2 ribbon worms (D) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Coglin Gladiator began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 46 | D | Noticed a weeping skull 46 | D | Noticed a weeping skull 46 | D | Noticed a weeping skull 46 | D | Noticed a weeping skull 52 | D | Killed a weeping skull 53 | D | Reached skill level 5 in Axes 53 | D | Reached skill level 5 in Dodging 53 | D | Reached XP level 2. HP: 24/24 MP: 2/2 53 | D | Reached XP level 3. HP: 29/29 MP: 3/3 53 | D | Reached XP level 4. HP: 35/35 MP: 4/4 59 | D | Killed a weeping skull 60 | D | Reached skill level 6 in Axes 60 | D | Reached skill level 1 in Armour 60 | D | Reached XP level 5. HP: 42/42 MP: 5/5 65 | D | Reached skill level 7 in Axes 77 | D | Reached skill level 8 in Axes 77 | D | Reached XP level 6. HP: 19/50 MP: 6/6 82 | D | Noticed Menkaure 95 | D | Killed Menkaure 96 | D | Reached skill level 5 in Fighting 96 | D | Reached skill level 1 in Short Blades 96 | D | Reached skill level 9 in Axes 171 | D | Noticed a merfolk siren 177 | D | HP: 2/51 [merfolk siren/+0 spear (18)] 179 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_7, sprint2_obstacle_5, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_3, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 5 6 7 | 7.6 Fighting | 3 4 5 | 5.6 Axes | 5 6 8 9 | 9.6 Throwing | 2 3 | 3.8 Armour | 1 2 | 2.9 Short Blades | 1 | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 37 || 48 Melee: Dagger | 11 | 34 || 45 War axe | 10 | 36 || 46 Drink: Berserk rage | 1 | || 1 Heal wounds | | 1 || 1 Armour: Leather armour | 4 | 18 || 22 Dodge: Dodged | 5 | 16 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 190 | 190 | 0 | 93 | 0 | 1 | 190.0 | Dungeon | 190 | 190 | 0 | 93 | 0 | 1 | 190.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 190 daAuts