Dungeon Sprint DCSS version 0.34-a0-1292-g7f56f43775 (webtiles) character file. Game seed: 3315625888742057679 0 localroguelikeaddict the Chopper (level 1, -2/16 HPs) Began as a Coglin Gladiator on Nov 19, 2025. Slain by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:05 (6 turns). localroguelikeaddict the Chopper (Coglin Gladiator) Turns: 6, Time: 00:00:05 Health: -2/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 7 God: Gold: 0 SH: 0 Dex: 15 Spells: 0/0 levels left rFire . . . (100%) a - +0 war axe {Jacinta} rCold . . . (100%) f - +0 dagger {Enrique} rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth + HPRegen 0.22/turn MPRegen 0.07/turn %: no teleportation @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) {Jacinta} f - a +0 dagger (offhand) {Enrique} Missiles d - 2 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing h - a potion of haste g - 2 potions of magic B - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 3.0 Axes + Level 1.7 Throwing + Level 2.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History A beckoning whirlwind swirls around you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Found 243 gold pieces. Okay, then. You feel much better. The hippogriff screeches a warning cry! You hear a shout! Throw: 3 throwing nets Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hippogriff (catching its breath, 69% to hit) You throw a throwing net. The throwing net hits the hippogriff. The hippogriff is caught in the net! The hippogriff pecks you. The hippogriff claws you but does no damage. The hippogriff closely misses you. The hippogriff struggles against the net. There is an open door here. You hit the hippogriff but do no damage. You barely miss the hippogriff with your +0 war axe. You hit the hippogriff but do no damage. The hippogriff pecks you but does no damage. The hippogriff claws you but does no damage. The hippogriff closely misses you. The hippogriff struggles against the net. The hippogriff screeches a warning cry! The hippogriff struggles against the net. The hippogriff pecks you. The hippogriff closely misses you. The hippogriff claws you but does no damage. There is an open door here. You strike the helpless hippogriff from behind! You hit the hippogriff with your +0 dagger. The hippogriff is lightly wounded. You hit the hippogriff with your +0 war axe. x2 A merfolk siren comes into view. It is wielding a +0 spear. The hippogriff completely misses you. The hippogriff barely misses you. The hippogriff closely misses you. The merfolk siren hits you from afar with a +0 spear! Ouch! That really hurt! You die... #+# ##.## 'm<.+ ##.## #@# #H#H# #.. ..# ##. .## ## ## You could see 2 hippogriffs and a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Coglin Gladiator began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 1/1 1 | D | Noticed a hippogriff 1 | D | Noticed a hippogriff 6 | D | Noticed a merfolk siren 6 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 2 Melee: War axe || 4 Dagger || 2 Throw: Throwing net || 1 Drink: Heal wounds || 1 Stab: Held in net/web || 1 Armour: Leather armour || 8 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts