localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 dagger {Ypabounu} a +0 long sword {Psammuthes} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a +0 helmet of intelligence (unseen) (49, 36, D) a ring of poison resistance (49, 37, D) a +2 robe of fire resistance (50, 24, D) a parchment of Bombard (50, 25, D) a +2 scale mail of death (unseen) (50, 36, D) the +4 spear of Spite {reap, Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (50, 37, D) a +5 ring of evasion (51, 24, D) the +0 partisan of Fate {venom, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (51, 25, D) a +0 dire flail of protection (unseen) (51, 36, D) a +0 scale mail of resonance (51, 37, D) an amulet of dissipation (52, 24, D) a parchment of Blink (52, 25, D) a +2 morningstar of holy wrath (unseen) (52, 37, D) the ring of Honesty {MP+9 Str+4} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+4: It affects your strength (+4). (53, 24, D) a +0 arbalest of draining (unseen) (53, 25, D) a staff of air (unseen) (53, 36, D) a +3 shortbow of flaming (54, 24, D) a +2 war axe of flaming (unseen) (54, 25, D) a +2 war axe of freezing (unseen) (55, 24, D) a +5 sling of flaming (unseen) (59, 36, D) a staff of air (59, 37, D) a +0 spectral giant club (60, 37, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (60, 38, D) a +0 long sword a +0 plate armour (60, 39, D) a +0 great sword a +0 chain mail an amulet of wildshape (60, 40, D) a +1 scimitar of holy wrath a +0 plate armour a +0 glaive a +0 chain mail (61, 4, D) a wolf corpse (skeletalised by now) (61, 5, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) a +6 lajatang of speed (unseen) (61, 26, D) the ring "Piymm" {Str+3 Int+2 Slay+3 SInv} [ring of see invisible] Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (61, 36, D) a +2 antimagic spear (61, 37, D) a +2 flail of protection (61, 38, D) a +0 glaive a +0 plate armour (61, 39, D) the +2 short sword of Ru, Dancing {vamp, +Blink rF+} +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. a +0 arbalest (62, 0, D) a ring of magical power (62, 1, D) a +0 hand axe of venom (62, 5, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 16, D) the spider talisman of Inference {*Corrode rElec rPois Will+++} [spider talisman] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. (unseen) (62, 36, D) a staff of earth (unseen) (62, 37, D) the +5 rapier "Nofol" {drain, *Slow Fly rN+} *Slow: It may slow you when you take damage. Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (62, 39, D) a +0 trident a +0 chain mail an orc skeleton (63, 0, D) a +1 morningstar of protection (63, 8, D) the ring of Beogh's Envy {Str+6 Slay+2} [ring of strength] Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 16, D) a staff of alchemy (63, 17, D) a staff of conjuration (63, 27, D) the ring "Neadikhlu" {rElec Will+ Int+4 Dex-2 Slay+2} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 37, D) the +4 sling of Cursing Instant Death {heavy, rPois Dex+5} rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (64, 17, D) a +1 crystal plate armour (64, 27, D) a staff of conjuration (unseen) (67, 0, D) a +1 vampiric partisan (69, 0, D) a +3 arbalest of flaming (unseen) (69, 36, D) a staff of air (70, 8, D) the ring "Xatack" {*Slow rN+ Str+4 Int+3 Stlth+} [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (70, 9, D) a +2 robe of fire resistance (70, 36, D) a +2 halberd of flaming (70, 37, D) a +0 dagger a +0 robe (70, 39, D) a +0 club (71, 8, D) a staff of earth (71, 9, D) a +0 glaive (71, 10, D) a +0 scimitar a +0 robe (71, 16, D) a +1 vampiric whip (71, 17, D) the +1 trident of Courage {holy, rN+++ rCorr Dex-5 SInv} rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. It cannot be enchanted further. (71, 26, D) a staff of air (71, 36, D) a +0 trident a +0 leather armour a +1 ring mail of poison resistance an orc corpse (skeletalised by now) (71, 37, D) a +0 short sword a staff of necromancy an orc corpse (skeletalised by now) (71, 38, D) a +0 mace a +0 plate armour (71, 39, D) a +0 dagger a +0 robe (72, 16, D) a +1 whip of electrocution (72, 17, D) a +2 spear of venom (72, 27, D) a +0 robe of cold resistance (72, 36, D) a +4 spectral giant club (72, 37, D) a +0 dagger a +0 robe a ring of resist corrosion (72, 38, D) a +0 mace of holy wrath a +0 plate armour an orc corpse (skeletalised by now) (72, 39, D) a +0 orcbow a +0 hand axe a +0 chain mail (73, 16, D) the necromancy staff "Boegilall" {rN+ Dex+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (73, 26, D) the ring "Hinn" {*Corrode EV+5 Str+2 SInv} [ring of evasion] *Corrode: It may corrode you when you take damage. EV+5: It affects your evasion (+5). Str+2: It affects your strength (+2). SInv: It lets you see invisible. (73, 27, D) a staff of earth (73, 37, D) a staff of alchemy (74, 2, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) an amulet of guardian spirit