localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a staff of necromancy (unseen) (59, 37, D) a +4 ring of protection (60, 36, D) a parchment of Arcjolt (60, 37, D) the +7 quarterstaff "Qubink" {flame, rPois rF- Int+2 Dex+3} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen) (61, 0, D) a +1 morningstar of protection (61, 8, D) a +2 robe of willpower (61, 16, D) a +3 ring mail of willpower (unseen) (61, 36, D) the +3 glaive "Guhae" {holy, +Blink Dex+4} +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (61, 37, D) the cold staff "Doogil" {rC+ Ice Air} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (62, 9, D) a +4 great mace of holy wrath (62, 18, D) a rime drake corpse (skeletalised by now) (62, 19, D) a swamp drake corpse (skeletalised by now) (62, 27, D) a +1 hand axe of electrocution (62, 36, D) the +0 helmet "Dux Iteh" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (unseen) (62, 37, D) the conjuration staff of Rafaim {+Blink Str+3 Dex-4 Conj Necro} [staff of conjuration] +Blink: It lets you blink. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (63, 8, D) +2 swamp dragon scales (63, 10, D) a +0 mace (63, 18, D) a swamp drake corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (63, 19, D) an acid dragon corpse (skeletalised by now) (63, 26, D) a ring of wizardry a +6 ring of intelligence a +6 ring of intelligence a ring of flight (63, 27, D) the +4 plate armour of Fun {Regen+ Dex+3 SInv} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (63, 28, D) a +0 trident a boomerang 6 large rocks a merfolk skeleton a cyclops skeleton (63, 36, D) an orb of guile (unseen) (63, 37, D) a staff of alchemy (unseen) (64, 16, D) the +8 great sword "Killer Bee's Foe" {flame, rF- Str+8 Dex-2 SInv} rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. It cannot be enchanted further. (64, 17, D) a staff of fire (64, 18, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (64, 19, D) a swamp drake corpse (skeletalised by now) (64, 26, D) 3 large rocks a cyclops skeleton (64, 30, D) a wind drake skeleton (65, 26, D) the cold staff "Kuddokin" {*Slow rElec rC+ Stlth+ Fire Ice} [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (65, 29, D) a +0 trident 3 boomerangs (67, 29, D) a +0 trident 2 boomerangs (68, 3, D) an adder corpse (skeletalised by now) (69, 36, D) a +6 ring of dexterity (70, 8, D) a +0 mace of holy wrath (unseen) (70, 9, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a staff of necromancy (70, 10, D) a +0 dagger a +0 robe a +0 mace an orc corpse (skeletalised by now) (70, 28, D) a +0 club (70, 29, D) a +0 short sword a +0 hand axe a draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (70, 30, D) a +0 dagger (70, 36, D) a staff of cold (71, 8, D) +1 ice dragon scales (71, 27, D) the +2 falchion of Dithmenos's Regard {freeze, rPois rN+ Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 29, D) a +0 hand axe (71, 31, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 37, D) a +2 robe (72, 8, D) a +2 robe of willpower (72, 10, D) a +0 trident (72, 16, D) a +1 battleaxe of flaming (72, 17, D) a +2 ring mail of cold resistance (72, 19, D) a +0 dagger a +0 robe the human skeleton of Jessica (72, 20, D) a +3 quarterstaff of chaos the gnoll skeleton of Crazy Yiuf (72, 36, D) a +2 flail of draining (73, 1, D) a staff of cold (still there?) a black bear corpse (skeletalised by now) (still there?) (73, 19, D) a +0 short sword a +0 robe a +0 scythe a +0 robe the orc skeleton of Blorkula the orcula (73, 37, D) a +6 ring of strength (74, 1, D) a +0 short sword a +0 robe a +0 buckler (74, 18, D) a +0 dagger a +0 robe (74, 19, D) a +0 short sword a +0 leather armour the elf skeleton of Duvessa (75, 1, D) the +2 hand axe of the Solstice {flame, Will- Int+2 Dex+3} Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen)