localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 3, D) a shapeshifter corpse (skeletalised by now) (61, 18, D) a shapeshifter corpse (61, 19, D) an ugly thing corpse (61, 26, D) a +1 spectral quarterstaff (unseen) (62, 0, D) a staff of fire (62, 1, D) the +0 great sword "Loupiott" {protect, Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) a +2 falchion of draining (62, 16, D) a +4 eveningstar of draining (62, 19, D) a shapeshifter corpse (62, 26, D) the +2 executioner's axe of Floods {venom, rC- Str+6 Int+2} rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (62, 27, D) a +0 hat of see invisible (unseen) (62, 30, D) a +0 mace (62, 32, D) a +0 dire flail (63, 8, D) a staff of fire (63, 16, D) a staff of alchemy (63, 17, D) a +1 vampiric glaive (unseen) (63, 26, D) a +3 war axe of freezing (unseen) (63, 27, D) a +0 mace of protection (unseen) (63, 31, D) a +0 hand axe a draconian corpse (64, 16, D) a +4 spear of venom (64, 17, D) a spider talisman (64, 26, D) a staff of earth (unseen) (64, 27, D) a +2 ring mail of willpower (unseen) (65, 26, D) a +5 great mace (unseen) (65, 30, D) a +0 dagger (67, 0, D) a +0 morningstar of venom (69, 0, D) a +0 antimagic battleaxe (69, 3, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (70, 8, D) a +2 falchion of protection (unseen) (70, 9, D) a +2 rapier of venom (unseen) (71, 8, D) a +5 hand axe of freezing (71, 16, D) the +10 long sword "Gehunlou" {drain, rC- Str+3 Int+4 SInv} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 20, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (71, 21, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 26, D) a +1 orcbow of freezing (71, 27, D) a staff of cold (71, 31, D) a wolf corpse (72, 8, D) a staff of fire (72, 9, D) the +1 plate armour of Wacsoorph {rElec rF++ rC+ Stlth-} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (72, 16, D) the +0 pair of gloves of Charity {Str-4 Int+4 Dex+2} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 20, D) a +0 morningstar a +0 chain mail a +0 dagger a +0 chain mail (72, 27, D) the +7 morningstar "Suuklur" {antimagic, *Noise rPois Str+4} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. (73, 2, D) a ball python corpse (skeletalised by now) (73, 17, D) a +2 heavy scimitar (73, 20, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (73, 21, D) a +0 whip (73, 26, D) a staff of air (unseen) (73, 27, D) a +0 antimagic falchion (75, 1, D) a +2 shortbow (unseen)