localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 4, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (59, 36, D) a +0 quarterstaff of speed (unseen) (59, 37, D) a parchment of Irradiate (60, 36, D) a +5 trident of venom (unseen) (60, 37, D) a +1 war axe of venom (unseen) (61, 8, D) a +0 flail of protection (unseen) (61, 18, D) a +0 dagger a +0 robe (61, 19, D) a +0 dagger a +0 short sword an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 26, D) a +0 flail of protection (61, 30, D) a black mamba corpse (skeletalised by now) (61, 37, D) a +0 trident (still there?) a +2 buckler of resistance (still there?) (61, 38, D) a wind drake corpse (62, 0, D) a staff of cold (62, 8, D) a staff of cold (62, 9, D) a staff of air (unseen) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 17, D) a +2 dagger of speed (62, 18, D) a +0 club a +0 leather armour a +0 flail an orc corpse (skeletalised by now) (62, 26, D) a +0 chain mail of willpower (62, 27, D) a +2 rapier of draining (62, 28, D) a +0 mace a naga corpse (skeletalised by now) (62, 30, D) an adder corpse (skeletalised by now) (62, 36, D) a +1 hat of willpower (unseen) (62, 37, D) a lightning rod (2/4) (63, 0, D) a +6 ring of strength (63, 8, D) the +4 falchion of Testranuu {venom, *Corrode rPois Will+ Dex+2} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 12, D) an adder corpse (skeletalised by now) (63, 17, D) a +2 battleaxe of flaming (63, 18, D) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +0 trident a +0 ring mail (63, 26, D) the +0 orcbow of Integrity {flame, +Blink Int-5 Dex+4} +Blink: It lets you blink. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 28, D) a +0 club (63, 36, D) a condenser vane (63, 37, D) the air staff "Heusewav" {rElec rF- SInv Conj Tloc Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (63, 39, D) a +0 trident a +0 leather armour (64, 16, D) the +7 broad axe of Saltpetre {spect, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (64, 17, D) a +6 ring of dexterity (64, 26, D) a +2 great sword of holy wrath (64, 27, D) a +1 robe of willpower (64, 28, D) a +0 trident (64, 36, D) a harpy corpse (65, 26, D) a +1 heavy trident (67, 0, D) a +1 chain mail of fire resistance (67, 36, D) a +0 giant club a +0 giant club (67, 38, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (68, 0, D) a staff of alchemy (68, 36, D) 6 large rocks (68, 39, D) a +0 giant spiked club an ogre corpse (69, 0, D) the cold staff "Soeghyq" {rC+ Will+ Str+4 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (69, 20, D) a jackal corpse (skeletalised by now) (69, 42, D) a +0 giant club a +0 giant club (70, 8, D) a +0 spear of venom (70, 9, D) a +5 whip of electrocution (70, 11, D) an adder corpse (skeletalised by now) (70, 20, D) a bullfrog corpse (skeletalised by now) (70, 21, D) a bullfrog corpse (skeletalised by now) (70, 37, D) a +3 long sword of holy wrath (unseen) (70, 41, D) a +0 giant club (70, 42, D) a +0 giant club (71, 8, D) a +1 halberd of venom (71, 21, D) a blink frog corpse (skeletalised by now) (71, 41, D) a +0 giant spiked club an ogre corpse (72, 8, D) the +15 crystal plate armour of Lethargy {rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. (72, 9, D) a +2 falchion of electrocution (unseen) (72, 16, D) a maw talisman a quill talisman a +1 long sword of electrocution (72, 26, D) a +3 whip of electrocution (72, 27, D) the +9 dagger of the Muttering Crab {vamp, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (72, 30, D) a wind drake corpse (skeletalised by now) (72, 37, D) a +2 robe of fire resistance (73, 2, D) a +0 flail a +0 scale mail (73, 16, D) a +5 spear of flaming (73, 17, D) a +2 trident of venom (73, 28, D) a hippogriff corpse (skeletalised by now) (73, 31, D) a wind drake corpse (skeletalised by now) (73, 36, D) a +0 kite shield of fire resistance (74, 2, D) a +0 whip a +0 scale mail