localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) a +0 dagger {Publia} a +0 long sword {Bianca} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of protection from fire (59, 37, D) a +2 mace of protection (unseen) (60, 36, D) the ring of Jesoblur {*Slow +Blink Fly rCorr Dex+5} [ring of resist corrosion] *Slow: It may slow you when you take damage. +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (60, 37, D) a +1 helmet of ice (unseen) (61, 0, D) a +3 heavy spear (61, 8, D) a staff of air (61, 16, D) a staff of conjuration (unseen) (61, 26, D) a staff of earth (61, 36, D) the +6 trident of War {elec, rPois rF+ Int+3 Dex-4} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (61, 37, D) a phantom mirror (62, 0, D) +0 shadow dragon scales (62, 1, D) a ring of see invisible (62, 2, D) a +0 dire flail (62, 9, D) an orb of attunement (62, 10, D) a +0 trident (62, 11, D) a +0 dagger a +0 whip a draconian corpse (skeletalised by now) (62, 12, D) a +0 club (62, 16, D) a +4 broad axe of flaming (unseen) (62, 36, D) a +0 flail of protection (unseen) (62, 37, D) a +0 great mace of protection (unseen) (63, 8, D) a staff of conjuration (unseen) (63, 17, D) a staff of fire (63, 26, D) a +2 orcbow of electrocution (63, 28, D) an iguana corpse a jackal corpse (63, 30, D) a yak corpse (63, 36, D) a sack of spiders (63, 37, D) the fortress talisman "Jyapn" {Int+4} [fortress talisman] Int+4: It affects your intelligence (+4). (unseen) (64, 16, D) a ring of see invisible (64, 17, D) a staff of air (64, 26, D) the +0 scale mail "Daziasaup" {rElec rF++ rC- rN+++ Str+2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (65, 26, D) a +4 whip of venom (unseen) (68, 0, D) a +5 ring of evasion (68, 3, D) a +0 dire flail (69, 36, D) a +1 sling of freezing (unseen) (70, 9, D) a +0 ring mail of cold resistance a +0 leather armour (70, 20, D) a scorpion corpse (70, 21, D) a jumping spider corpse (70, 29, D) a wolf corpse (70, 30, D) a +0 rapier a +0 robe a spriggan corpse (70, 40, D) a +0 flail (71, 8, D) a +0 antimagic longbow (71, 16, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (71, 17, D) a ring of poison resistance (71, 19, D) a jumping spider corpse (71, 20, D) a tarantella corpse (71, 26, D) a +2 vampiric double sword (71, 27, D) the fortress talisman of Caziuter {*Slow Will+ Str+3} [fortress talisman] *Slow: It may slow you when you take damage. Will+: It increases your willpower. Str+3: It affects your strength (+3). (unseen) (71, 28, D) a black bear corpse (71, 30, D) a +0 short sword a +0 robe a spriggan corpse (71, 36, D) the amulet of Terra Nullius {rN+ Regen+} [amulet of regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (71, 37, D) the +2 battleaxe "Ygamp" {protect, Str+2 Dex+4} Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 40, D) a +0 hand axe a +0 long sword (72, 8, D) a +6 ring of intelligence (72, 9, D) the +11 halberd of the Gnashing Hero {flame, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 16, D) the necromancy staff of Foolhardiness {rN+ rCorr Dex+3 Necro Fire} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (72, 20, D) a culicivora corpse (72, 26, D) a staff of earth (72, 36, D) a staff of fire (72, 37, D) a ring of positive energy (73, 16, D) a dragon-coil talisman (73, 17, D) +1 shadow dragon scales (73, 26, D) a +1 heavy broad axe (unseen) (73, 27, D) a +1 vampiric lajatang (unseen) (73, 36, D) a staff of conjuration (75, 1, D) a ring of protection from fire