localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +0 long sword {Thatsani} a +0 dagger {Enheduana} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (36, 0, D) a parchment of Alistair's Intoxication (36, 1, D) a talisman of death (37, 0, D) a staff of alchemy (unseen) (37, 1, D) a sack of spiders (38, 0, D) a +0 trident (38, 1, D) a Gell's gravitambourine (2/2) (39, 0, D) a +0 rapier (39, 1, D) a lightning rod (4/4) (40, 0, D) a +2 dagger of holy wrath (unseen) (40, 1, D) a +1 ring mail of fire resistance (unseen) (40, 3, D) a sea snake corpse (41, 0, D) the amulet "Movohupux" {Reflect Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). (41, 1, D) a +3 trident of venom (unseen) (41, 2, D) a +2 rapier of venom a +0 robe (42, 0, D) a parchment of Martyr's Knell (42, 1, D) a +3 plate armour of death (43, 2, D) a +0 rapier of speed (still there?) a +0 robe (still there?) (49, 0, D) a +2 scale mail of willpower (49, 5, D) a cane toad skeleton (49, 6, D) a black mamba skeleton (49, 15, D) a +0 short sword (49, 25, D) a +0 great mace a +0 chain mail an orc corpse (skeletalised by now) (49, 29, D) a warg corpse (skeletalised by now) (49, 36, D) the lupine talisman "Atoexyby" {rC- rCorr Int-3 SInv} [lupine talisman] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (50, 0, D) the ring "Nupluruh" {rElec rF+ rN++ Dex-2 SInv} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (50, 1, D) a parchment of Summon Mana Viper (50, 3, D) a hell rat skeleton (50, 6, D) a water moccasin skeleton a black mamba skeleton (50, 12, D) a +0 flail (50, 14, D) the +9 scimitar of the Onslaught {freeze, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (50, 15, D) a +0 dire flail a +0 halberd a black draconian skeleton (50, 16, D) a +0 scimitar a +0 short sword a red draconian skeleton (50, 24, D) a staff of fire a +0 robe (50, 25, D) a +0 orcbow a ring of wizardry a +0 robe of fire resistance (50, 27, D) a +0 broad axe a +1 chain mail of cold resistance a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (50, 29, D) a +0 troll leather armour a troll corpse (skeletalised by now) (50, 36, D) a staff of alchemy (unseen) (51, 0, D) the +11 mace of the Purse {pain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (51, 1, D) a staff of earth (unseen) (51, 5, D) a water moccasin skeleton (51, 6, D) a cane toad skeleton (51, 7, D) a water moccasin skeleton (51, 12, D) a +1 helmet of ice (51, 13, D) the +6 arbalest of Erakkoni {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 15, D) a +0 battleaxe a red draconian skeleton (51, 16, D) a +0 dire flail (51, 25, D) a +1 leather armour of poison resistance (51, 27, D) a +0 giant spiked club (51, 28, D) a +0 scimitar a +0 chain mail (51, 29, D) a +0 dire flail a +0 dire flail (51, 37, D) a +0 falchion of electrocution (51, 41, D) a water moccasin corpse (skeletalised by now) (51, 42, D) a wyvern corpse (skeletalised by now) (52, 0, D) a ring of poison resistance (52, 1, D) a ring of wizardry (52, 12, D) a staff of alchemy (52, 13, D) a +1 scale mail of cold resistance a +0 glaive (52, 14, D) a green draconian skeleton (52, 24, D) a +0 dagger (52, 25, D) a +4 hand axe of holy wrath (52, 28, D) a +0 great mace a +0 plate armour an amulet of dissipation an orc corpse (skeletalised by now) (52, 29, D) a +0 giant club an ogre corpse (skeletalised by now) (52, 36, D) a ring of positive energy (52, 37, D) a ring of resist corrosion (53, 0, D) a +4 quick blade of holy wrath (53, 13, D) a staff of air (53, 14, D) a +0 long sword a +0 cloak (53, 15, D) a +0 glaive a +0 short sword (53, 24, D) a +1 broad axe of flaming (53, 25, D) a parchment of Freezing Cloud (53, 36, D) an amulet of faith (53, 37, D) a ring of protection from fire (54, 12, D) a +0 helmet (54, 13, D) the +8 hand axe "Xowoimam" {freeze, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (54, 24, D) a staff of air (unseen) (55, 0, D) a staff of earth (55, 12, D) a staff of fire (55, 13, D) a +4 ring of slaying (59, 36, D) a +2 dagger of freezing (60, 18, D) a +0 club a +0 robe (60, 20, D) a +0 dagger (still there?) a +0 robe (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) the gnoll corpse of Crazy Yiuf (skeletalised by now) (still there?) (60, 21, D) a +3 short sword of venom (still there?) a +0 ring mail (still there?) (60, 36, D) a staff of earth (60, 40, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (61, 0, D) a +2 falchion of holy wrath (unseen) (61, 8, D) the +7 mace of Tender Mercy {flame, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (61, 16, D) a +4 great mace of holy wrath (61, 18, D) a +0 scythe a +0 robe (61, 20, D) a +0 mace a +0 robe (61, 26, D) a +3 antimagic quarterstaff (unseen) (61, 36, D) a +0 giant spiked club a +0 battleaxe of electrocution (61, 37, D) a +0 halberd of venom (61, 38, D) 5 large rocks a stone giant corpse (skeletalised by now) (61, 39, D) 3 large rocks (62, 0, D) the +7 plate armour "Vielauko" {rC++ Regen+ Int-4 Stlth+} rC++: It greatly protects you from cold. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 1, D) the +8 quick blade of Valour {spect, rPois} rPois: It protects you from poison. It cannot be enchanted further. (62, 8, D) a +4 ring of slaying (62, 9, D) the +3 steam dragon scales of the Lily {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (62, 16, D) a +1 eveningstar of holy wrath (62, 17, D) a +0 leather armour of willpower (62, 20, D) a +2 flail of protection a +0 scale mail (62, 26, D) a staff of conjuration (unseen) (62, 27, D) a +3 morningstar of holy wrath (unseen) (62, 30, D) a water moccasin corpse (skeletalised by now) (62, 36, D) the amulet of Cerizud {Spirit *Slow +Inv Str+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). (62, 37, D) a staff of alchemy (62, 38, D) a +0 giant club a +0 giant spiked club 4 large rocks a two-headed ogre corpse (skeletalised by now) (62, 39, D) a +0 giant club a +0 giant club (62, 40, D) a +1 battleaxe of freezing (63, 0, D) a staff of air (unseen) (63, 16, D) the alchemy staff of Causality {rPois rN+ Str-4 Dex+4 SInv Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (63, 17, D) the +1 quarterstaff of Dust {flame, +Blink Int+3} +Blink: It lets you blink. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 26, D) a ring of willpower (63, 30, D) a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (63, 31, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 36, D) a +1 whip of venom (63, 37, D) the amulet "Fedod" {Acrobat rF- Will+ Str+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). (63, 38, D) a +0 dire flail a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 39, D) a +0 giant spiked club a +0 giant club (64, 26, D) a staff of conjuration (67, 0, D) a ring of positive energy (67, 5, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (68, 0, D) a +0 leather armour (68, 2, D) 3 large rocks (68, 3, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (69, 0, D) a +0 sling of freezing (unseen) (69, 36, D) a +6 ring of intelligence (69, 39, D) a komodo dragon corpse (skeletalised by now) (69, 40, D) a water moccasin corpse (skeletalised by now) (70, 9, D) a +4 hand axe of distortion (unseen) (70, 36, D) a +2 vampiric spear (unseen) (70, 37, D) a ring of willpower (70, 40, D) a bullfrog corpse (skeletalised by now) (70, 41, D) a bullfrog corpse (skeletalised by now) (71, 8, D) a +4 sling of freezing (71, 16, D) the +3 leather armour of the Kettle-Drum {rPois rF++ Int-2 SInv} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. It cannot be enchanted further. (71, 26, D) a +2 triple sword of flaming (unseen) (71, 27, D) a +2 antimagic morningstar (unseen) (71, 37, D) a +1 arbalest of electrocution (71, 40, D) a bullfrog corpse (skeletalised by now) (71, 41, D) a jackal corpse (skeletalised by now) (72, 8, D) a staff of fire (72, 9, D) a ring of protection from cold (72, 16, D) a fortress talisman (72, 17, D) a +2 rapier of flaming (72, 26, D) a +3 hand axe of electrocution (72, 27, D) the +5 chain mail of Qiac Vyt {Archery, Bane +Inv rF+ Stlth+} Bane: It inflicts you with a random bane when you equip it. +Inv: It lets you turn invisible. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 28, D) a +0 long sword (72, 30, D) a hell hound corpse (skeletalised by now) (72, 37, D) a ring of wizardry (72, 39, D) a wyvern corpse (skeletalised by now) (73, 1, D) a +1 dagger of venom (73, 2, D) a +0 scimitar (73, 17, D) a staff of cold (73, 26, D) a +3 ring mail of poison resistance (73, 27, D) a staff of alchemy (73, 30, D) a +0 trident (73, 36, D) a ring of poison resistance (73, 37, D) a +4 ring of slaying