localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 10, D) a +0 dagger {Li} a +0 long sword {Byeongho} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (48, 38, D) a +0 arbalest a +6 ring of intelligence (49, 12, D) a +6 ring of strength (49, 24, D) a +0 chain mail (49, 27, D) a +0 halberd a +2 plate armour of death (49, 29, D) a +0 giant spiked club (49, 37, D) the +10 war axe of Bodily Harmony {drain, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (49, 39, D) a +0 chain mail (still there?) a +1 broad axe (still there?) a +0 chain mail (still there?) a +0 glaive (still there?) (49, 40, D) a +0 plate armour a +0 war axe (50, 12, D) a parchment of Hoarfrost Cannonade (50, 13, D) a +2 ring mail of poison resistance (unseen) (50, 24, D) a +1 war axe of distortion (50, 26, D) a +0 halberd a +0 chain mail an orc corpse (50, 27, D) a +0 battleaxe a +3 chain mail of fire resistance (50, 28, D) a +0 scimitar a +0 plate armour an orc corpse (50, 29, D) a +3 vampiric great sword a +0 chain mail an orc corpse (50, 38, D) a +0 arbalest (50, 39, D) a +0 chain mail a +0 great mace (50, 40, D) a +0 plate armour a +0 dire flail (51, 12, D) a +4 ring of protection (51, 13, D) a +1 plate armour of poison resistance (unseen) (51, 24, D) a +0 kite shield of reflection (51, 25, D) a +3 scale mail of resonance (51, 26, D) a +0 glaive a +0 plate armour (51, 28, D) a +0 glaive a +0 chain mail an orc corpse (51, 29, D) a +0 halberd a +0 plate armour a +5 ring of evasion an orc corpse (51, 37, D) +0 shadow dragon scales a +0 arbalest the amulet "Padashax" {-Tele Acrobat rF++ Will++} [amulet of the acrobat] -Tele: It prevents most forms of teleportation. Acrobat: It increases your evasion after moving or waiting. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. a shadow dragon corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (51, 38, D) a +0 glaive (still there?) a +3 plate armour of archery (still there?) a human corpse (skeletalised by now) (still there?) (52, 12, D) a tin of tremorstones (2/2) (52, 13, D) a parchment of Conjure Ball Lightning a tarantella corpse (52, 24, D) the earth staff of Siv Elaa {Str+4 Dex-2 Necro Earth} [staff of earth] Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (52, 25, D) a staff of conjuration (52, 26, D) a +0 dagger (52, 27, D) a +0 dagger a +0 robe an orc corpse (52, 37, D) a +0 falchion of electrocution (52, 38, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 12, D) a +4 heavy broad axe (53, 13, D) the ring of Duvezxa {rPois Will+ Str-3 Int-4 Stlth+} [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Str-3: It affects your strength (-3). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (53, 24, D) a staff of necromancy (53, 25, D) the ring of Wapsypra {rPois Will++} [ring of willpower] rPois: It protects you from poison. Will++: It greatly increases your willpower. (53, 27, D) a +0 hand axe a +0 plate armour (53, 36, D) a +5 ring of evasion (53, 37, D) a ring of wizardry (54, 12, D) a +0 short sword of freezing (unseen) (54, 13, D) the ring "Jokelet" {rC+ Str+3 SInv} [ring of see invisible] rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (54, 36, D) a +0 chain mail (55, 12, D) a +4 ring of slaying (55, 13, D) a +5 scimitar of electrocution (unseen) (55, 15, D) a torpor snail corpse (60, 36, D) a staff of fire (60, 37, D) a +3 great sword of holy wrath (60, 38, D) a +2 broad axe a +0 chain mail a ring of protection from cold (60, 40, D) a +1 demon trident a +0 chain mail a human corpse (skeletalised by now) (61, 0, D) a +0 short sword of flaming (unseen) (61, 12, D) a +0 trident (61, 13, D) a +0 trident (61, 16, D) a parchment of Ozocubu's Refrigeration (61, 19, D) a +0 dagger a +0 robe (61, 37, D) a +3 orcbow of draining (unseen) (61, 38, D) a +2 halberd a +0 chain mail a ring of poison resistance (61, 40, D) a +4 glaive a +0 plate armour (62, 0, D) a +2 tower shield of reflection (62, 8, D) the +0 robe "Vopeg" {Rampage rC+ Str+2} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (62, 9, D) a +6 ring of intelligence (62, 10, D) a +0 trident a boomerang (62, 13, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 16, D) a staff of fire (62, 18, D) a +0 dagger of venom a +0 robe a kobold corpse (skeletalised by now) (62, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (62, 26, D) the +0 spear of Liraups {protect, rC+ Will- Int+2 SInv} rC+: It protects you from cold. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (62, 36, D) a +3 hand axe of freezing (unseen) (62, 37, D) a ring of resist corrosion (63, 8, D) a ring of see invisible (63, 16, D) a +6 ring of dexterity (63, 17, D) an amulet of wildshape (63, 18, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (63, 26, D) a +0 buckler of fire resistance (63, 27, D) the +6 falchion "Ixaewuir" {heavy, Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 36, D) the +4 partisan of Vofuhegich {flame, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (63, 37, D) a +6 ring of dexterity (64, 18, D) a +0 dagger a +1 robe of cold resistance a kobold corpse (skeletalised by now) (64, 26, D) the +5 dagger of the Eggplant {drain, rC+} rC+: It protects you from cold. It cannot be enchanted further. (64, 27, D) a +2 robe of cold resistance (65, 26, D) a +2 plate armour of command (67, 0, D) a +1 chain mail of resonance (68, 0, D) a +0 leather armour (68, 1, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (68, 2, D) a +0 hand axe a +0 scale mail (69, 1, D) a +0 hand axe a +0 ring mail (70, 9, D) a staff of cold (70, 17, D) a +0 morningstar a +0 scale mail a human corpse (skeletalised by now) (70, 20, D) a +0 war axe a +0 chain mail (70, 30, D) a +0 dagger a +0 ring mail (70, 37, D) a +0 halberd a +0 robe a +6 ring of dexterity (70, 38, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (70, 40, D) an adder corpse (skeletalised by now) (71, 8, D) a ring of willpower (71, 17, D) a +0 dire flail a +0 whip of electrocution a white draconian corpse (skeletalised by now) (71, 18, D) a +3 vampiric long sword a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (71, 37, D) a ring of resist corrosion (71, 40, D) a +0 dire flail a naga corpse (skeletalised by now) (72, 8, D) a staff of conjuration (unseen) (72, 9, D) a +1 longbow of freezing (unseen) (72, 16, D) a +2 halberd of protection (72, 17, D) a +0 morningstar a +0 scale mail (72, 19, D) a +0 arbalest (72, 26, D) an amulet of dissipation (72, 27, D) a spider talisman (72, 30, D) a +0 halberd of venom (72, 40, D) an adder corpse (skeletalised by now) (73, 1, D) the ring of Jycoi {rF+ rN+ Str+4 Dex+6} [ring of dexterity] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). (73, 2, D) a ball python corpse (skeletalised by now) (73, 16, D) a +0 falchion a +0 ring mail a ring of protection from cold (73, 17, D) the +4 spear "Jagell" {holy, Fly rC- rCorr Int+5} Fly: It grants you flight. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (73, 26, D) a +1 cloak of stealth (73, 27, D) a riddle talisman (73, 30, D) a +3 scimitar of freezing (73, 36, D) a staff of earth (unseen) (73, 37, D) a +1 chain mail of cold resistance (73, 40, D) an adder corpse (skeletalised by now) (74, 2, D) a water moccasin corpse (skeletalised by now) (74, 16, D) a +3 morningstar a +0 robe (75, 1, D) a staff of cold (unseen)