localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the ring "Syekhloife" {+Blink Fly rPois Int+3 Slay+2} [ring of poison resistance] +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (60, 36, D) the +1 ring mail of the Heavens {rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (60, 37, D) a parchment of Sculpt Simulacrum (61, 8, D) the +2 whip of Melee {vamp, rPois rF+ rC+ Int+4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (61, 29, D) a +0 spear a +0 buckler (61, 30, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (61, 37, D) the amulet "Otokayna" {Spirit Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). (unseen) (62, 0, D) a +1 short sword of electrocution (62, 1, D) the +1 long sword "Getufozi" {speed, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (62, 8, D) a rimehorn talisman (62, 9, D) a +0 scythe a +0 robe a +2 great sword of holy wrath (62, 10, D) a +0 club a +0 robe a +3 quarterstaff of chaos a +0 cloak the human corpse of Jessica (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a +3 longbow of electrocution (62, 17, D) a +0 great sword of draining (62, 19, D) a +0 dagger a +0 robe a +0 mace (62, 27, D) the -1 hat of Subjectivity {Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (62, 29, D) a +0 spear a spriggan corpse (62, 30, D) a +0 rapier a +0 robe a +0 buckler (62, 36, D) a parchment of Leda's Liquefaction (62, 37, D) the +2 helmet "Lime" {Snipe, Regen+ Slay+3} Regen+: It increases your rate of health regeneration. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (63, 0, D) the +1 robe of Spring {Harm rElec rC++ Dex-5} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (63, 8, D) the +0 robe of the Grue {rF+ Will+ rCorr} rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 11, D) a +0 mace a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (63, 16, D) the +6 whip of the Endless March {flame, rPois Int+4 Dex+3} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 17, D) a +0 mace a +1 cloak of air (63, 18, D) a +4 glaive a +0 plate armour an orc corpse (63, 19, D) a +0 short sword a +0 chain mail (63, 26, D) the +1 scale mail of Makhleb's Indignation {rN+ Int+4 Stlth+} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a +4 longbow of freezing (63, 29, D) a +0 spear a +0 buckler a spriggan corpse (63, 30, D) a +0 spear a +0 buckler (63, 37, D) a +2 leather armour of poison resistance (unseen) (64, 17, D) the +6 chain mail of Too Many Cooks {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 18, D) a +0 flail a +0 ring mail (64, 19, D) a +0 dagger a +0 robe an orc corpse (64, 31, D) a wolf corpse (65, 26, D) a +3 plate armour of cold resistance (67, 2, D) a +0 flail a +0 whip (67, 3, D) a +0 short sword (68, 0, D) a +2 heavy broad axe (70, 9, D) a +3 leather armour of willpower (unseen) (70, 36, D) a staff of alchemy (unseen) (71, 16, D) a +1 pair of gloves of fire an orb of light (71, 17, D) a +4 falchion of protection (71, 27, D) the +4 spear of the Teaching Gods {drain, rCorr Int-2 Dex+3} rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 31, D) a wolf corpse (71, 36, D) a staff of fire (72, 8, D) the +3 dagger of Guilt {pain, rElec Will+ Stlth+} rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 9, D) a +1 robe of willpower (72, 16, D) a staff of alchemy (72, 17, D) the +5 trident of Sin {flame, rCorr Str-4 Int+6 SInv} rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. It cannot be enchanted further. (72, 20, D) a +0 battleaxe a +0 robe (72, 21, D) a +0 war axe (72, 30, D) a wolf corpse (skeletalised by now) (72, 36, D) the +9 arbalest of Due Proportion {drain, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. (73, 22, D) a +2 great sword of freezing (still there?) a +0 robe (still there?) (73, 26, D) a staff of air (unseen) (73, 30, D) a basilisk corpse (73, 36, D) a +10 plate armour of ponderousness (unseen) (73, 37, D) a staff of earth (unseen) (75, 1, D) a staff of air (unseen)