localroguelikeaddict the Dungeon (1, 34, D) a +4 flail of draining (unseen) (2, 14, D) a +1 spectral quarterstaff (unseen) (2, 34, D) 4 scrolls of enchant weapon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +0 morningstar of venom (3, 34, D) a phantom mirror (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +0 mace a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) the +6 glaive "Muifikh" {flame, *Noise rElec rPois Dex+4} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (4, 34, D) a lightning rod (4/4) (5, 5, D) an orb of light (5, 15, D) a staff of air (5, 16, D) a staff of earth (5, 34, D) the cold staff "Ikhlun" {rC+ Str+5 Dex+3 Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (unseen) (5, 42, D) a +0 robe a spriggan corpse (6, 16, D) a +1 scale mail of fire resistance (6, 34, D) the +10 plate armour "Veigh" {Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (7, 14, D) a +2 antimagic dire flail (7, 16, D) a +6 ring of dexterity (7, 34, D) a storm talisman (8, 14, D) a +1 plate armour of archery (8, 15, D) the +7 triple crossbow of Oily Punishment {flame, Str+3 Int-5 Dex+3} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (8, 34, D) a +3 battleaxe of flaming (unseen) (9, 16, D) a +4 spear of pain (9, 34, D) a +3 chain mail of resonance (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Kappa {rC- rN+ Int+4} [spider talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) an orb of glass (10, 15, D) a +2 heavy flail (unseen) (10, 16, D) the air staff of Fundamental Breach {rElec Int+3 Ice Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (10, 34, D) a parchment of Curse of Agony (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +0 pair of boots of stealth (11, 15, D) the +3 scale mail of Aplaudaj {Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (11, 34, D) a staff of alchemy (unseen) (12, 14, D) a parchment of Eringya's Noxious Bog (12, 16, D) a +5 short sword of protection (12, 34, D) a +2 ring mail of poison resistance (unseen) (13, 34, D) a manual of Maces & Flails (19, 1, D) a staff of necromancy (19, 16, D) a +2 plate armour of cold resistance (unseen) (19, 33, D) a staff of alchemy (20, 0, D) the +9 longbow "Hegir" {freeze, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (20, 1, D) a staff of fire (20, 17, D) a +3 chain mail of resonance (20, 32, D) a +0 robe (20, 33, D) a staff of alchemy (21, 0, D) a staff of conjuration (21, 1, D) a staff of air (21, 5, D) 6 large rocks a cyclops corpse (skeletalised by now) (21, 17, D) a staff of conjuration (21, 34, D) a box of beasts (22, 0, D) a +2 battleaxe of draining (22, 1, D) a staff of cold (22, 4, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (22, 5, D) a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (22, 16, D) a staff of cold (22, 17, D) a box of beasts (22, 32, D) a staff of earth (22, 34, D) a parchment of Sphinx Sisters (22, 37, D) a +2 trident of pain the +0 scale mail of Manootub {Fly Int-2 Dex+7} Fly: It grants you flight. Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a merfolk skeleton a sea snake skeleton (22, 38, D) a +2 vampiric trident +0 fire dragon scales a sea snake skeleton (22, 40, D) a sea snake skeleton (23, 0, D) a +7 giant spiked club (23, 1, D) the +7 war axe of Severance {heavy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (23, 6, D) a +0 giant spiked club (23, 7, D) 5 large rocks (23, 8, D) 5 large rocks a stone giant corpse (skeletalised by now) (23, 16, D) a +0 quarterstaff (23, 18, D) a parchment of Martyr's Knell (23, 21, D) the +5 mace "Beetleslayer" {protect, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 robe (23, 24, D) a +0 lajatang of speed a +2 robe of positive energy a +0 longbow a +0 club a caustic shrike corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (23, 25, D) a dire elephant corpse (skeletalised by now) (23, 32, D) a +2 vampiric glaive (23, 33, D) a +0 robe (23, 35, D) a harpy skeleton (23, 37, D) a +4 rapier of distortion a +0 robe a merfolk skeleton (23, 38, D) a +0 trident a +1 robe (23, 39, D) a snapping turtle skeleton (24, 1, D) the +3 orcbow "Lijoesue" {freeze, ^Contam rN+ Will+ Int+2} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (24, 5, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (24, 6, D) a +0 troll leather armour a troll corpse (skeletalised by now) (24, 7, D) a +0 troll leather armour a +0 giant spiked club a +0 dire flail a +0 giant spiked club a troll corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (24, 17, D) the +5 scale mail of Virtue {rF+} rF+: It protects you from fire. It cannot be enchanted further. (24, 22, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (24, 23, D) a +0 spear a +0 longbow (24, 24, D) an eleionoma corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (24, 25, D) 5 atropa-tipped darts (24, 26, D) a dire elephant corpse (skeletalised by now) (24, 34, D) a +1 heavy flail (24, 37, D) a +0 trident a merfolk skeleton (24, 39, D) 2 darts of disjunction a +2 rapier of venom a +0 robe (24, 40, D) an atropa-tipped dart (25, 0, D) a +3 plate armour of cold resistance (25, 1, D) a +2 chain mail of fire resistance (25, 6, D) 3 large rocks a cyclops corpse (skeletalised by now) (25, 7, D) a +0 giant spiked club a +0 giant club 14 large rocks a cyclops corpse (skeletalised by now) (25, 8, D) a +0 giant club a +0 giant spiked club (25, 17, D) a +0 robe (25, 20, D) a +0 hand axe a +0 animal skin (25, 24, D) a +6 heavy quarterstaff a +0 robe an eleionoma corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (25, 25, D) a +2 quick blade of holy wrath +2 swamp dragon scales a +0 buckler (25, 33, D) a +0 robe (25, 34, D) the +9 whip "Xeidwiyw" {freeze, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (25, 36, D) a +5 spear a +0 leather armour a merfolk skeleton (25, 37, D) a merfolk skeleton (25, 39, D) a +3 trident of flaming a +5 plate armour of ponderousness a +0 trident a merfolk skeleton a merfolk skeleton (25, 41, D) a harpy skeleton (26, 5, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (26, 6, D) a +0 giant spiked club a +0 giant spiked club (26, 16, D) a +4 heavy great mace (26, 23, D) a +0 hand axe a +0 animal skin (26, 24, D) a +0 quarterstaff a +0 longbow a staff of air a +0 robe a satyr corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (26, 32, D) a +0 falchion of freezing (26, 33, D) a +0 vampiric war axe (26, 34, D) a +2 great mace of draining (26, 35, D) a merfolk skeleton (26, 39, D) a snapping turtle skeleton (27, 16, D) a phantom mirror (27, 22, D) a +0 longbow a +0 spear (27, 32, D) a +0 leather armour (27, 34, D) the +3 scale mail of the Learner {rPois Regen+ Dex+3} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (28, 0, D) a +2 long sword of electrocution (28, 1, D) a +1 heavy hand axe (28, 16, D) a +1 pair of gloves of hurling (28, 17, D) the +2 leather armour of Leafirot {Str+5 Int-2 Dex+4} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (28, 32, D) a parchment of Summon Horrible Things (29, 0, D) a +3 leather armour of fire resistance (29, 17, D) the +0 ring mail "Quisukh" {^Contam rC+ Int+5} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (33, 17, D) a +0 dagger a +2 robe of willpower an orc corpse (skeletalised by now) (34, 15, D) a +0 mace a +0 chain mail (34, 28, D) a ring of see invisible (35, 14, D) a staff of air (35, 20, D) a +0 flail a +0 chain mail (35, 28, D) a serpent talisman (36, 0, D) a phantom mirror (36, 15, D) a ring of poison resistance (36, 19, D) a +0 great mace a +0 plate armour (36, 29, D) a +2 scale mail of fire resistance (37, 15, D) the +5 lajatang "Coem" {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (37, 19, D) a +0 battleaxe a +0 chain mail (37, 28, D) a +3 plate armour of willpower (37, 29, D) the +9 short sword of the Eternal Warrior {freeze, ^Fragile rPois Will+ Str+4} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (37, 33, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (38, 0, D) a +0 heavy great sword (unseen) (38, 1, D) a staff of earth (38, 4, D) a +0 robe (38, 6, D) a +0 mace a +0 robe a +0 robe (38, 15, D) a +0 falchion (38, 20, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (38, 21, D) a +0 chain mail a +0 short sword a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 22, D) 4 large rocks (38, 28, D) a staff of fire (38, 29, D) the air staff "Rongal" {rElec rPois Dex+3 Stlth- Fire Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (39, 1, D) a +2 heavy hand axe (39, 4, D) a +0 mace a +0 robe (39, 5, D) a +0 morningstar a +0 robe (39, 7, D) a +3 great sword a +0 chain mail (39, 14, D) a box of beasts (39, 15, D) a staff of air (39, 18, D) a +0 giant club (39, 22, D) a +0 troll leather armour a +0 orcbow a troll corpse (skeletalised by now) a kobold corpse (skeletalised by now) (39, 28, D) an amulet of faith (39, 29, D) a +0 sling of flaming (39, 36, D) a swamp dragon corpse (skeletalised by now) (40, 0, D) a +1 long sword of holy wrath (40, 7, D) a +0 flail (40, 14, D) a staff of cold (40, 15, D) a box of beasts (40, 21, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (40, 28, D) the +0 scale mail of Jigsaw {Resonance, rC+ Str+4 SInv Stlth+} rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (40, 34, D) a wyvern corpse (skeletalised by now) (40, 35, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) a death drake corpse (skeletalised by now) (41, 0, D) a +2 shortbow of freezing (41, 1, D) a +2 long sword of protection (41, 6, D) a +0 glaive (41, 7, D) a +0 robe (41, 14, D) a +4 dagger of speed (41, 28, D) a +1 spear of flaming (41, 34, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (41, 35, D) +0 acid dragon scales a death drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (42, 1, D) a staff of air (42, 15, D) a parchment of Spellspark Servitor (42, 19, D) 5 large rocks a cyclops corpse (skeletalised by now) (42, 28, D) a +3 vampiric short sword (42, 29, D) a +6 ring of strength (42, 32, D) an acid dragon corpse (skeletalised by now) (42, 33, D) a swamp drake corpse (skeletalised by now) (42, 34, D) a swamp drake corpse (skeletalised by now) (42, 35, D) a swamp drake corpse (skeletalised by now) (43, 17, D) a +0 orcbow a ring of flight a kobold corpse (skeletalised by now) (43, 29, D) a staff of conjuration (47, 36, D) a +0 arbalest (47, 37, D) a +0 orcbow a +0 arbalest a centaur corpse (skeletalised by now) (48, 35, D) a +0 arbalest a staff of earth a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (48, 37, D) a +0 shortbow a +1 arbalest of flaming the +11 flail of the Loving Crayfish {spect, Bane Str+2 SInv} Bane: It inflicts you with a random bane when you equip it. Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a +3 dagger a yaktaur corpse (skeletalised by now) (49, 0, D) a +1 orcbow of freezing (unseen) (49, 1, D) the scarf of Dice, Bag, and Bottle {Repulsion, rElec rF++ Regen+ Int-2} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (49, 12, D) a staff of cold (unseen) (49, 24, D) a parchment of Forge Monarch Bomb (49, 36, D) a +1 shortbow of freezing (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +2 pair of gloves of stealth (still there?) (49, 37, D) a +0 arbalest a ring of flight (50, 0, D) a box of beasts (50, 1, D) a staff of cold (50, 12, D) a +6 ring of intelligence (50, 13, D) the earth staff of Ojossaf {rN+ SInv Earth} [staff of earth] rN+: It protects you from negative energy. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (unseen) (50, 24, D) a +1 chain mail of cold resistance (50, 25, D) a maw talisman (50, 37, D) a +2 scale mail of willpower (51, 0, D) a +3 glaive of protection (unseen) (51, 1, D) the +8 broad axe of the End of Times {flame, +Blink Str+2 Int+2 Stlth+} +Blink: It lets you blink. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 16, D) the +7 sling of Urucley {flame, +Blink rN+} (still there?) +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 leather armour (still there?) (51, 24, D) a +1 scale mail of fire resistance (51, 25, D) a +5 mace of protection (unseen) (51, 37, D) a staff of fire (52, 1, D) a staff of alchemy (52, 12, D) a +0 war axe (52, 37, D) a +0 heavy hand axe (unseen) (53, 0, D) the air staff of Responsibility {rElec Will+ Int+2 Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Air: It increases the power of your Air spells. (53, 1, D) the cold staff of the Eight Souls {rC+ rN+ Int+3 Dex-5 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. (53, 12, D) a parchment of Forge Phalanx Beetle (53, 24, D) the +2 robe "Ynoimeirr" {+Inv Stlth+} +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (53, 36, D) a +2 ring mail of fire resistance (53, 37, D) a +2 spear of venom (unseen) (54, 12, D) a +1 flail of protection (54, 13, D) a +3 leather armour of fire resistance (54, 24, D) a +2 plate armour of cold resistance (54, 25, D) the +0 robe of the Moneychanger {*Slow rC+ Dex+4} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (unseen) (54, 33, D) a +2 halberd of holy wrath (55, 0, D) the +9 halberd of Exchange {flame, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (55, 1, D) a staff of earth (55, 12, D) a +3 partisan of pain (55, 13, D) a ring of wizardry the ring "Zuusmi" {Slay+2 SInv} [ring of see invisible] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. an amulet of alchemy the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. the ring "Xaempeed" {rPois Wiz} [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight (55, 24, D) a +2 plate armour of command (55, 33, D) a +0 robe a +2 long sword of flaming a +0 shortbow (56, 32, D) a +0 tower shield a +2 long sword of holy wrath (57, 8, D) 2 datura-tipped darts (57, 31, D) a +4 falchion of flaming a +0 shortbow a +0 robe a +2 partisan of holy wrath (58, 44, D) a shapeshifter corpse (skeletalised by now) (59, 37, D) a +1 leather armour of poison resistance (59, 44, D) a +1 dagger a +0 robe a kobold corpse (skeletalised by now) (60, 11, D) an iguana corpse (skeletalised by now) (60, 37, D) a +1 flail of protection (unseen) (60, 43, D) a +2 dagger (still there?) a +0 robe (still there?) (60, 44, D) a shapeshifter corpse (skeletalised by now) (61, 0, D) a staff of conjuration (61, 8, D) a +6 ring of intelligence (61, 11, D) a river rat corpse (skeletalised by now) (61, 16, D) a +5 demon whip (61, 26, D) a +3 morningstar of draining (unseen) (61, 36, D) a staff of cold (62, 0, D) a +2 rapier of protection (62, 1, D) a +0 spectral giant club (62, 8, D) the +1 dagger of Valiance {heavy, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (62, 11, D) a jackal corpse (skeletalised by now) (62, 22, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (62, 23, D) a +0 dagger a +0 robe (62, 26, D) a phantom mirror (62, 27, D) a +2 mace of venom (unseen) (62, 32, D) a water moccasin corpse (skeletalised by now) (62, 36, D) a staff of cold (63, 8, D) a staff of necromancy (unseen) (63, 16, D) a ring of flight (63, 26, D) +5 golden dragon scales (63, 27, D) a parchment of Summon Cactus Giant (63, 31, D) a +0 dire flail a +0 robe (63, 32, D) a ball python corpse (skeletalised by now) (64, 17, D) a +1 antimagic battleaxe (unseen) (64, 22, D) a +4 heavy war axe (64, 23, D) a +0 short sword a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (64, 26, D) a staff of necromancy (unseen) (64, 27, D) the +5 shortbow of Qompoh {freeze, rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (65, 19, D) a +0 dagger a +0 shortbow a +0 leather armour (65, 21, D) a +0 long sword a +0 robe (65, 26, D) a staff of conjuration (unseen) (67, 0, D) a box of beasts (67, 4, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +1 heavy triple crossbow (68, 4, D) a shapeshifter corpse (skeletalised by now) (70, 12, D) 2 large rocks a +0 giant club a cyclops corpse (skeletalised by now) (70, 13, D) a +0 giant club (70, 36, D) a +3 chain mail of fire resistance (71, 11, D) a +0 giant club (71, 17, D) a talisman of death (71, 20, D) a +1 scimitar of flaming a hell hog skeleton (71, 21, D) 2 curare-tipped darts (71, 26, D) a +3 long sword of holy wrath (71, 27, D) the +10 shortbow of Suugu {freeze, rC+++ rCorr Int-4} rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (71, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 31, D) a wind drake corpse (skeletalised by now) (71, 36, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (72, 9, D) the +10 shortbow of the Heart {drain, rElec rPois Int-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (unseen) (72, 16, D) a +0 short sword of venom (72, 17, D) a +1 heavy spear (72, 21, D) a hell hog skeleton (72, 26, D) a +5 flail of protection (72, 27, D) a staff of fire (72, 31, D) a +0 orcbow a +0 trident a boomerang (72, 36, D) a +4 sling of freezing (72, 37, D) the +4 rapier "Upeurea" {freeze, rC+} rC+: It protects you from cold. It cannot be enchanted further. (72, 41, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (72, 42, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 43, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (73, 1, D) the +3 troll leather armour of Death's Door {Regen+ rCorr Dex+3} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 16, D) the +0 kite shield of the Harvest Moon {*Slow Fly rPois rCorr} *Slow: It may slow you when you take damage. Fly: It grants you flight. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 17, D) a +2 dire flail of protection (73, 26, D) a +2 whip of freezing (73, 27, D) a +1 demon trident of venom (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 37, D) a staff of alchemy (73, 42, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (73, 43, D) a datura-tipped dart (74, 2, D) a jackal corpse (skeletalised by now) (74, 42, D) a +0 giant club an ogre corpse (skeletalised by now) (75, 1, D) a +2 shortbow of freezing (unseen)