localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +0 dagger {Friedl} a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +2 whip of flaming (unseen) (59, 37, D) the +9 chain mail of Zewuahoc {rC+ rN+ Str+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (60, 36, D) a condenser vane (60, 37, D) an amulet of alchemy (60, 40, D) a +0 halberd a +0 robe (61, 0, D) a +0 ring mail of willpower (61, 8, D) a staff of cold (61, 26, D) a +5 mace of holy wrath (61, 36, D) a +0 dagger (61, 37, D) the +10 whip "Hell-Harrower" {elec, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 0, D) a +2 heavy falchion (62, 1, D) a +4 long sword of draining (unseen) (62, 8, D) a +0 great sword of electrocution (62, 9, D) a staff of necromancy (62, 16, D) the ring "Cubef" {rF+ MP+6 Str+3 Int-4 Dex+2} [ring of protection from fire] rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (62, 20, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (62, 21, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (62, 22, D) a +0 short sword a +0 robe (62, 26, D) a +4 ring of slaying (62, 27, D) a +2 hand axe of electrocution (62, 29, D) a +0 short sword (62, 30, D) a +0 scimitar a +0 broad axe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (62, 36, D) a staff of necromancy (unseen) (62, 37, D) a parchment of Sculpt Simulacrum (63, 0, D) a +7 sling (unseen) (63, 17, D) the +0 pair of gloves "Wybbikyo" {^Contam Str+4 Fire} ^Contam: It causes magical contamination when unequipped. Str+4: It affects your strength (+4). Fire: It increases the power of your Fire spells. It cannot be enchanted further. (63, 20, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (63, 27, D) a staff of fire (63, 29, D) a +0 short sword (63, 30, D) a water moccasin skeleton (63, 36, D) a Gell's gravitambourine (2/2) (63, 37, D) 4 scrolls of enchant armour (64, 16, D) the ring of Leet {rElec rPois EV+5 SInv} [ring of evasion] rElec: It insulates you from electricity. rPois: It protects you from poison. EV+5: It affects your evasion (+5). SInv: It lets you see invisible. (64, 17, D) a +4 plate armour of poison resistance (64, 21, D) a wolf corpse (skeletalised by now) (64, 26, D) a ring of magical power (64, 27, D) the ring "Niaq Cubo" {rF+ Int+4} [ring of protection from fire] rF+: It protects you from fire. Int+4: It affects your intelligence (+4). (64, 29, D) a ball python corpse (skeletalised by now) (64, 30, D) an adder corpse (skeletalised by now) an adder skeleton (65, 26, D) a +2 spear of flaming (unseen) (67, 0, D) the amulet of Salvation {Wildshape rC+ rCorr Str-5 Stlth+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (68, 0, D) a +3 scimitar of holy wrath (70, 8, D) a +3 scale mail of poison resistance (70, 9, D) a staff of air (70, 37, D) a +5 shortbow (71, 8, D) a +2 spectral giant club (71, 17, D) a staff of fire (71, 19, D) a +0 dagger a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (71, 20, D) a +0 war axe a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a +0 chain mail of poison resistance (71, 27, D) the +8 great sword "Nuppinau" {freeze, rElec rF+ rC+ Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. (71, 36, D) a staff of fire (71, 37, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (72, 8, D) the +7 hand axe "Quorchep" {reap, ^Drain rN+ SInv} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. (72, 16, D) a +5 ring of evasion (72, 17, D) a +2 heavy hand axe (72, 19, D) a +0 dagger a +0 robe (72, 27, D) a staff of fire (72, 37, D) the +0 plate armour of the Dungeon {Archery, Int-5 Dex+5 Stlth+} Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 1, D) a +1 dagger of draining (73, 16, D) the ring of Gobroifu {rPois Int+9} [ring of intelligence] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). (73, 19, D) a +0 long sword a +0 arbalest a +0 chain mail an orc corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 27, D) the blade talisman "Togimuacw" {*Corrode Int+2 Stlth+} [blade talisman] *Corrode: It may corrode you when you take damage. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (73, 36, D) a +5 ring of evasion (75, 1, D) a +2 robe