localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a +6 ring of intelligence a +6 ring of intelligence a ring of flight an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (60, 4, D) a +0 dagger a +0 robe (61, 0, D) a +1 leather armour of poison resistance (61, 8, D) a +1 morningstar of protection (61, 12, D) a ball python corpse (62, 1, D) a +2 sling of draining (62, 11, D) a +0 trident a +0 robe a naga corpse (62, 12, D) an adder corpse (67, 3, D) a +0 hand axe an orc corpse (skeletalised by now) (68, 0, D) a +2 glaive of protection (68, 2, D) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (68, 3, D) a +0 club an orc corpse (skeletalised by now) (69, 0, D) a staff of necromancy (69, 19, D) a wyvern corpse (70, 8, D) the +6 flail of Terror {venom, rElec Str+2 Int-5 Dex+3} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 9, D) a +2 flail of holy wrath (71, 16, D) a +2 chain mail of willpower (unseen) (71, 17, D) a +2 helmet of ice (unseen) (72, 8, D) an orb of attunement (72, 9, D) a +6 ring of dexterity (72, 16, D) a +1 battleaxe of draining (unseen) (72, 17, D) a staff of necromancy (unseen) (73, 1, D) a staff of air (73, 16, D) a parchment of Alistair's Walking Alembic (73, 17, D) a +0 helmet of light (unseen) (74, 3, D) a +3 falchion a +0 robe (74, 7, D) a +0 short sword a +0 robe a spriggan corpse (74, 9, D) a +0 rapier a +0 robe (75, 8, D) a black bear corpse (75, 9, D) a +0 rapier a +0 robe