localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a quill talisman the inkwell talisman "Qicoblo" {+Inv Will+ MP+4} [inkwell talisman] +Inv: It lets you turn invisible. Will+: It increases your willpower. MP+4: It affects your magic capacity (+4). (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (49, 24, D) a parchment of Vhi's Electric Charge (49, 36, D) the +4 war axe "Ultimatum" {drain, rF+ Str-2 Stlth+} rF+: It protects you from fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (49, 37, D) the cold staff "Hadasut" {*Corrode rC+ Stlth+ Conj Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (50, 24, D) a parchment of Ozocubu's Refrigeration (50, 25, D) a phantom mirror (50, 36, D) a staff of fire (51, 24, D) a +6 ring of dexterity (51, 25, D) the +2 helmet of the Pits of Slime {Light, rF++ Str+5} rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (unseen) (51, 27, D) a rime drake corpse (51, 28, D) a +0 broad axe a +0 animal skin a spriggan corpse (52, 24, D) a lightning rod (4/4) (52, 25, D) a +1 short sword of venom (unseen) (52, 36, D) a +1 hand axe of flaming (52, 37, D) the +1 broad axe of the Blue God {venom, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (53, 24, D) a scroll of brand weapon (53, 25, D) the necromancy staff of Malum Prohibitum {Fly rN+ Str+6 Int+3 Necro} [staff of necromancy] Fly: It grants you flight. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (unseen) (53, 36, D) a +3 ring mail of fire resistance (54, 24, D) a staff of conjuration (unseen) (54, 25, D) a staff of alchemy (unseen) (55, 24, D) a +2 plate armour of willpower (unseen) (59, 37, D) a +0 leather armour of fire resistance (unseen) (60, 37, D) a staff of air (unseen) (61, 0, D) a +8 chain mail of ponderousness (61, 8, D) a +2 ring mail of poison resistance (61, 10, D) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (61, 11, D) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 16, D) a +2 scale mail of fire resistance (61, 26, D) the +1 morningstar of Indomitability {flame, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (61, 39, D) a +0 war axe a +0 plate armour a +3 short sword of freezing a +0 robe (61, 40, D) a +0 dagger a +0 robe (62, 8, D) the +8 spear of Cythe {venom, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 9, D) the alchemy staff of Uskayaw {^Drain rPois rC+ rN++ Str+3 Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (62, 16, D) a staff of alchemy (62, 17, D) an orb of glass (62, 26, D) a +0 scale mail of fire resistance (62, 40, D) a +0 hand axe a +2 robe of cold resistance a +0 hand axe a +0 robe (63, 0, D) a +1 partisan of venom (63, 8, D) a +0 morningstar of pain (63, 16, D) a +2 scale mail of poison resistance (63, 27, D) the +0 chain mail of Tender Moments {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (63, 36, D) a +2 chain mail of command (64, 16, D) a ring of poison resistance (64, 17, D) a +1 vampiric short sword (64, 26, D) the +10 sling of Abomination {heavy, ^Fragile rElec Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, 27, D) the +6 fire dragon scales of Duxoepru {rPois rF+++ rC- Dex+2} rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (65, 26, D) a staff of earth (67, 1, D) a +0 rapier a +0 leather armour (68, 4, D) a +0 dagger of speed a +0 ring mail (69, 5, D) a +0 long sword a +0 ring mail (69, 10, D) a +3 scimitar a +0 robe (69, 19, D) a +0 flail a boomerang (69, 20, D) a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (69, 36, D) a staff of earth (70, 8, D) a +0 hand axe of draining (70, 9, D) a +1 dagger of holy wrath (70, 18, D) a +0 flail (70, 26, D) a +0 orcbow (70, 27, D) 6 large rocks a +0 arbalest (70, 28, D) 4 large rocks a +0 orcbow a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (70, 36, D) a staff of alchemy (70, 37, D) the +7 shortbow "Weqaeq" {heavy, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 8, D) a +1 vampiric broad axe (71, 17, D) a +2 ring mail of poison resistance (71, 19, D) a +0 glaive a +0 plate armour a +0 dagger a +0 robe (71, 20, D) a +0 glaive a +0 chain mail (71, 27, D) the +2 hand axe "Poyneyse" {freeze, rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. (71, 28, D) a +0 shortbow (71, 37, D) a +0 short sword (71, 38, D) a +0 battleaxe (72, 8, D) a +1 short sword of venom (72, 9, D) the +7 morningstar of Parts Unknown {flame, rPois rN++ rCorr Int-5} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (72, 16, D) a +1 flail of protection (72, 37, D) a +1 heavy battleaxe the +8 flail "Vall" {reap, Fly rElec rF+ rC+} Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (73, 16, D) a +2 vampiric long sword (73, 36, D) a +2 great sword of holy wrath (73, 37, D) the +6 trident "Demonspawn's Peril" {freeze, rF- rC+ Str+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. (74, 1, D) a quill talisman (74, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +0 animal skin an acid dragon corpse (skeletalised by now)