localroguelikeaddict the Dungeon (0, 50, D) a lupine talisman (0, 51, D) a lightning rod (4/4) (0, 52, D) a staff of alchemy (unseen) (1, 32, D) a lightning rod (4/4) (1, 50, D) a +1 flail of holy wrath (unseen) (1, 51, D) a parchment of Sphinx Sisters (1, 52, D) a parchment of Fulminant Prism (2, 14, D) the +5 dagger "Runnir" {venom, *Slow Int+6 Dex+3} *Slow: It may slow you when you take damage. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (2, 15, D) the +6 great sword "Qisuewnann" {freeze, rPois Str-2 Int+4} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, 32, D) a +1 scimitar of holy wrath (2, 33, D) a +1 war axe of electrocution (2, 34, D) a +2 scale mail of archery (2, 50, D) a +5 quarterstaff of speed (unseen) (2, 51, D) a tin of tremorstones (2/2) (2, 52, D) the necromancy staff of the Thirteen Towns {rN+ Str+6 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Necro: It increases the power of your Necromancy spells. (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 dagger of holy wrath (3, 15, D) the +6 ice dragon scales "Dexziomo" {*Slow rF- rC++ rN+ Will+ rCorr} *Slow: It may slow you when you take damage. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (3, 32, D) the +4 quarterstaff of the Enemy {freeze, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (3, 33, D) a +2 demon blade of venom a glowing shapeshifter skeleton (3, 50, D) a box of beasts (3, 51, D) a +2 great sword of holy wrath (unseen) (3, 52, D) the amulet "Joesetof" {Wildshape +Blink} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). +Blink: It lets you blink. (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a parchment of Orb of Destruction (4, 33, D) a +4 scale mail of cold resistance (4, 36, D) a +1 antimagic demon whip (still there?) a +0 scale mail (still there?) (4, 50, D) an amulet of wildshape (4, 51, D) a staff of necromancy (unseen) (4, 52, D) the ring of Onaruuga {rC+ Will- Str+6 Int+5 Stlth-} [ring of strength] rC+: It protects you from cold. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). Stlth-: It makes you less stealthy. (unseen) (5, 14, D) a +0 long sword (5, 15, D) a ring of see invisible (5, 16, D) a +0 robe a +0 long sword a parchment of Haunt (5, 19, D) a +0 leather armour (still there?) a +4 shortbow of freezing (still there?) (5, 32, D) an amulet of wildshape (5, 33, D) a +4 spear of flaming (5, 34, D) a +4 ring of slaying (5, 50, D) a +2 robe of resistance (unseen) (5, 51, D) a scarf of harm (unseen) (5, 52, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (5, 55, D) a catoblepas corpse a torpor snail corpse (6, 14, D) the +0 ring mail of the Zebra {rF- Int+5 Dex-2} rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (6, 16, D) a +0 robe a staff of earth the +4 arbalest "Iruodys" {drain, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. (6, 17, D) a +0 leather armour a +0 long sword a +0 leather armour a +0 long sword a +0 robe a +0 short sword an elf skeleton an elf skeleton (6, 32, D) a +4 battleaxe of distortion (6, 33, D) a +2 robe (6, 50, D) a +2 heavy spear (unseen) (6, 51, D) a +6 whip of draining (unseen) (6, 52, D) a parchment of Curse of Agony (6, 55, D) a caustic shrike corpse (7, 14, D) a +0 robe a +2 short sword of venom (7, 16, D) a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +0 longbow a +2 buckler of poison resistance (7, 17, D) a +0 ring mail the +1 quarterstaff of Vanity {venom, rF+ Will- Int+6} rF+: It protects you from fire. Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (7, 18, D) a +0 robe of willpower a +0 scimitar (7, 32, D) the +1 leather armour of Misanthropy {rC++ MP+5 Int-5} rC++: It greatly protects you from cold. MP+5: It affects your magic capacity (+5). Int-5: It affects your intelligence (-5). It cannot be enchanted further. (7, 33, D) the necromancy staff of the Usurping Madman {rN+ Dex+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. (7, 50, D) the +2 trident of Hubris {venom, rElec rF++ SInv Stlth+} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (7, 51, D) a +3 scale mail of archery (unseen) (7, 52, D) a +3 spear of venom (unseen) (7, 55, D) a caustic shrike corpse a caustic shrike corpse (8, 6, D) a +6 ring of intelligence a +6 ring of intelligence (8, 14, D) the +9 great sword of Rebrenos {speed, rElec rPois rN+ Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 15, D) a +0 leather armour a +0 longbow a parchment of Metabolic Englaciation a ring of protection from cold an elf skeleton (8, 16, D) a +0 rapier a +0 leather armour a +0 rapier a +0 robe a +6 dire flail of venom (8, 18, D) a +0 robe (still there?) a +0 short sword (still there?) a +3 trident of flaming (still there?) (8, 32, D) a staff of air (8, 34, D) a +4 ring of slaying (8, 50, D) a parchment of Summon Cactus Giant (8, 51, D) a +1 robe (unseen) (8, 52, D) a +6 orcbow of draining (unseen) (9, 15, D) a +0 dagger a +0 robe a +0 long sword a ring of protection from fire (9, 16, D) a +0 ring mail the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. a +5 glaive of protection an elf skeleton (9, 17, D) a +0 rapier a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 rapier a +0 leather armour a +0 longbow a +0 short sword a +0 leather armour a +0 short sword an elf skeleton (9, 18, D) a +2 glaive of flaming (9, 32, D) a +4 hand axe of flaming (9, 33, D) a +2 pair of boots of rampaging (9, 34, D) a +0 falchion of electrocution (9, 50, D) a staff of cold (unseen) (9, 51, D) a staff of alchemy (unseen) (9, 52, D) a parchment of Brom's Barrelling Boulder (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} (still there?) It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) an inkwell talisman a quill talisman (10, 15, D) a +0 short sword (10, 16, D) a +0 robe a +0 robe a +0 rapier the +11 great mace "Ocaonkoil" {vamp, SInv} SInv: It lets you see invisible. It cannot be enchanted further. a +6 ring of intelligence an elf skeleton (10, 18, D) a +0 robe (still there?) a +2 sling of flaming (still there?) (10, 32, D) a +1 shortbow of draining (10, 33, D) a parchment of Starburst (10, 50, D) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (10, 51, D) a +2 scale mail of death (unseen) (10, 52, D) a phantom mirror (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (11, 14, D) a +0 short sword (11, 15, D) a +0 rapier (11, 16, D) a +0 leather armour a +0 long sword a ring of protection from fire an elf skeleton (11, 33, D) a +0 rapier of draining (11, 34, D) a +6 vampiric war axe (11, 50, D) a parchment of Swiftness (11, 51, D) the +3 hand axe of Doadghab {holy, ^Fragile rC+ Str+3 Int+2} ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (11, 52, D) a +6 ring of dexterity (12, 14, D) a +0 long sword (12, 15, D) a +0 dagger (12, 16, D) a +0 ring mail of fire resistance (12, 33, D) a ring of see invisible (12, 50, D) a parchment of Hellfire Mortar (12, 51, D) a +1 halberd of venom (unseen) (12, 52, D) a +2 heavy quarterstaff (unseen) (13, 33, D) a parchment of Tukima's Dance (13, 34, D) a +4 spear of venom (13, 50, D) a +2 robe of willpower (unseen) (13, 51, D) a +2 leather armour of fire resistance (unseen) (13, 52, D) 4 scrolls of enchant armour (14, 50, D) a +7 falchion of holy wrath (unseen) (14, 51, D) the +10 short sword of Xaudaix {heavy, ^Drain rElec Int+2 Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (14, 52, D) the ring of the Biloko {Will- Int+6 Dex+9 Stlth+} [ring of dexterity] Will-: It decreases your willpower. Int+6: It affects your intelligence (+6). Dex+9: It affects your dexterity (+9). Stlth+: It makes you more stealthy. (unseen) (19, 0, D) a staff of air (unseen) (19, 1, D) a parchment of Ozocubu's Refrigeration (19, 18, D) 5 large rocks (19, 32, D) a +1 arbalest of freezing (unseen) (19, 33, D) a +0 arbalest of draining (unseen) (20, 1, D) a +5 whip of venom (unseen) (20, 16, D) a +2 whip of freezing (20, 17, D) 6 large rocks a +2 scimitar of draining a tainted leviathan skeleton (20, 20, D) a +0 dire flail a +0 hand axe (20, 21, D) 3 large rocks a +0 battleaxe (21, 0, D) a +3 heavy orcbow (21, 16, D) a +3 heavy glaive (21, 17, D) a +0 mace a staff of cold (21, 21, D) 4 large rocks (21, 33, D) the serpent talisman of Theistic Finitism {Slay+3} [serpent talisman] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (22, 0, D) a +0 battleaxe of flaming (22, 3, D) a +0 robe (22, 16, D) the +0 pair of boots of Bynugriw {Str+2 Dex+8} Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). It cannot be enchanted further. (22, 34, D) a ring of flight (23, 0, D) the +3 leather armour of Watchfulness {Bane rF+ rN+} Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (23, 1, D) a staff of fire (23, 5, D) a cane toad corpse (skeletalised by now) (23, 6, D) a yak corpse (skeletalised by now) (23, 16, D) a +1 cloak of stealth (23, 33, D) a +6 spectral quarterstaff (23, 34, D) a +1 trident of protection (unseen) (23, 40, D) a +1 great sword of flaming (unseen) (24, 1, D) a +2 lajatang of distortion (24, 2, D) a +0 robe (24, 4, D) a komodo dragon corpse (skeletalised by now) (24, 5, D) an elephant corpse (skeletalised by now) (24, 7, D) a +0 hand axe a +0 animal skin a spriggan corpse (skeletalised by now) (24, 16, D) the +2 robe of the Louse {rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (24, 18, D) +1 ice dragon scales (unseen) (24, 33, D) a staff of necromancy (24, 34, D) a staff of cold (unseen) (24, 36, D) 3 large rocks (24, 37, D) 5 large rocks a +2 great sword of freezing a cyclops skeleton a frost giant skeleton (24, 38, D) 4 large rocks (still there?) a +1 great sword of flaming (still there?) the amulet "Qyalol" {rN+ RegenMP+ Int+2} (still there?) [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). a juggernaut skeleton (still there?) a fire giant skeleton (still there?) (24, 39, D) a +0 great sword of flaming an amulet of dissipation (24, 40, D) a +0 great sword of flaming a +0 great sword of flaming a +0 giant spiked club a fire giant skeleton a fire giant skeleton (25, 0, D) a +2 antimagic long sword (25, 1, D) a +3 heavy shortbow (25, 3, D) a water moccasin corpse (skeletalised by now) (25, 6, D) a +0 quarterstaff a +0 animal skin a black mamba corpse (skeletalised by now) (25, 8, D) a black mamba corpse (skeletalised by now) (25, 16, D) a +2 scimitar of holy wrath (25, 17, D) a +1 robe of willpower (25, 18, D) a +3 great sword of freezing (unseen) (25, 33, D) a +1 double sword of electrocution (25, 34, D) a +2 plate armour of poison resistance (unseen) (25, 36, D) 10 large rocks (25, 37, D) 3 large rocks (25, 38, D) 11 large rocks a cyclops skeleton (25, 39, D) 3 large rocks a +0 dire flail a +0 dire flail an ettin skeleton (25, 40, D) a +0 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a +1 great sword of flaming (still there?) a fire giant skeleton (still there?) a fire giant skeleton (still there?) (25, 41, D) a +1 great sword of flaming (still there?) a juggernaut skeleton (still there?) (26, 0, D) a +2 heavy broad axe (26, 1, D) a staff of earth (26, 4, D) a +0 robe (26, 16, D) a +3 flail of protection (26, 17, D) a +2 shortbow of draining (26, 32, D) a +4 antimagic battleaxe (26, 33, D) a staff of cold (26, 34, D) a +2 tower shield of protection (unseen) (26, 36, D) 4 large rocks (26, 41, D) a +0 giant club an iron giant skeleton (27, 1, D) a +2 demon trident of flaming (27, 17, D) a +2 plate armour of willpower (27, 32, D) the +6 broad axe of Chance {pain, Str+4 Dex+4 SInv} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (27, 33, D) a +0 battleaxe of freezing (27, 34, D) a +2 trident of flaming (unseen) (27, 40, D) a +0 dire flail (still there?) a +0 dire flail (still there?) a +2 battleaxe of freezing (still there?) a frost giant skeleton (still there?) (28, 1, D) a +3 demon blade of venom (28, 16, D) a +3 scale mail of fire resistance (unseen) (28, 17, D) a +4 battleaxe of freezing (28, 32, D) a parchment of Starburst (29, 0, D) a +2 plate armour of resonance (29, 16, D) the +4 plate armour of the Evening Star {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (unseen) (34, 0, D) a catoblepas corpse (skeletalised by now) (34, 28, D) a +0 robe (35, 0, D) a +6 lajatang of distortion (35, 15, D) a +0 troll leather armour a +2 leather armour of fire resistance a troll corpse (skeletalised by now) (35, 28, D) a +0 robe (35, 29, D) a wellspring talisman (36, 14, D) a +1 quarterstaff of speed (unseen) (36, 15, D) a +0 giant club a +0 giant club (36, 28, D) a +1 spear of pain (unseen) (36, 29, D) a +0 hand axe a parchment of Summon Horrible Things (37, 14, D) the +5 short sword of the Summoning Gods {venom, *Noise rPois rN+} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (37, 16, D) a +1 great sword of flaming (37, 17, D) 4 large rocks (37, 18, D) a +0 troll leather armour a troll corpse (skeletalised by now) (37, 28, D) a +2 vampiric partisan (37, 30, D) a +0 scimitar (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +1 war axe of flaming (still there?) a human skeleton (still there?) (37, 32, D) a +0 dagger (still there?) the +0 leather armour of the Constellations {Harm rElec} (still there?) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (38, 14, D) +2 ice dragon scales (unseen) (38, 15, D) an amulet of regeneration (38, 16, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (38, 17, D) 4 large rocks a +0 dire flail a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (38, 18, D) a +0 giant club a +0 giant spiked club (38, 19, D) 3 large rocks (38, 29, D) a staff of cold (38, 31, D) a +0 great mace a +0 plate armour (38, 32, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} (still there?) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe (still there?) (39, 0, D) a +6 ring of strength (39, 14, D) a staff of cold (39, 17, D) a +0 giant spiked club a +2 dire flail of protection a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (39, 28, D) a +0 scimitar (39, 31, D) a +0 short sword a +0 robe (39, 33, D) a +0 dagger (still there?) a +2 leather armour of cold resistance (still there?) (40, 0, D) a staff of fire (40, 1, D) a ring of flight (40, 15, D) a +0 leather armour of positive energy (40, 17, D) a +0 giant club a +0 giant club 6 large rocks an ogre corpse (skeletalised by now) (41, 0, D) the +4 lajatang "Beastbane" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (41, 1, D) a +1 plate armour of willpower (41, 15, D) a +2 robe of positive energy (41, 19, D) 3 large rocks (41, 28, D) the +1 spear of Recklessness {flame, rElec Will+ Str+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+2: It affects your strength (+2). It cannot be enchanted further. (41, 29, D) the +8 dire flail of Embarrassment {freeze, rC- rN+ Will+++ Int+2} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (42, 0, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (42, 1, D) a +2 morningstar of holy wrath (42, 14, D) an amulet of magic regeneration (42, 15, D) a staff of alchemy (42, 28, D) a +3 vampiric halberd (42, 29, D) a +2 heavy partisan (43, 15, D) a staff of earth (43, 28, D) a staff of fire (43, 29, D) a +0 glaive of venom (48, 4, D) a +0 longbow (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) the ring of Asceticism {+Blink rElec MP+9 Str-3 Int+6} (still there?) [ring of intelligence] +Blink: It lets you blink. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str-3: It affects your strength (-3). Int+6: It affects your intelligence (+6). (49, 0, D) a +0 dagger (49, 1, D) a +1 helmet of sniping (49, 12, D) the +4 short sword of Kethrewie {freeze, rElec Str-3 Int+5} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (49, 13, D) a +0 rapier of protection a +0 robe (49, 15, D) a +3 heavy mace a +0 robe a merfolk corpse (skeletalised by now) (49, 36, D) a staff of necromancy (unseen) (50, 1, D) a staff of necromancy (50, 2, D) a +4 trident of venom a +0 robe (50, 4, D) a +3 war axe of freezing (50, 12, D) a +1 demon trident of venom a +0 robe the +5 plate armour "Rahah" {rElec rF++ rCorr} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (50, 13, D) a +2 rapier of speed a +0 robe (50, 14, D) a sea snake corpse (skeletalised by now) (50, 16, D) a +1 great sword of electrocution (still there?) 3 boomerangs (still there?) (50, 24, D) a +3 orcbow of flaming (50, 25, D) a +3 rapier of speed (50, 36, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (50, 37, D) a +0 vampiric battleaxe (51, 0, D) a +0 rapier (51, 1, D) a +2 glaive of flaming a +0 scale mail the +5 woodcutter's axe It cannot be enchanted further. (51, 3, D) a +0 longbow a +0 leather armour a ring of resist corrosion (51, 4, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (51, 7, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (51, 12, D) a +0 rapier (51, 13, D) a +0 short sword of venom a +0 robe (51, 14, D) a sea snake corpse (skeletalised by now) (51, 25, D) +0 ice dragon scales (51, 37, D) a +1 ring mail of fire resistance (52, 1, D) a +2 mace of protection (52, 2, D) a shapeshifter corpse (skeletalised by now) (52, 3, D) a +0 dagger a +0 leather armour (52, 7, D) a +0 long sword a +0 ring mail (52, 12, D) a +0 war axe of venom (52, 13, D) a staff of cold (52, 24, D) a staff of air (52, 25, D) a +2 vampiric dagger a +2 dagger of draining (52, 28, D) a +0 spear a naga corpse (skeletalised by now) (52, 29, D) a black mamba corpse (skeletalised by now) (52, 36, D) the +3 rapier of Sandy Subterfuge {flame, rPois rN++ Will+} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (52, 37, D) a +5 great sword of electrocution (53, 0, D) a staff of fire (53, 1, D) a +1 flail of protection a +0 ring mail a ring of poison resistance an elf corpse (skeletalised by now) (53, 2, D) a +0 short sword a +0 robe (53, 12, D) a +3 rapier of venom (53, 13, D) a +2 heavy mace (53, 24, D) a +0 spear (53, 25, D) the +5 falchion of Uxkyunen {flame, rPois Int+4 Dex+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 robe (53, 36, D) a +6 ring of dexterity (53, 37, D) a parchment of Ozocubu's Refrigeration (54, 0, D) a +0 long sword (54, 1, D) a +2 spear of freezing (unseen) (54, 12, D) a staff of alchemy (54, 13, D) a +3 chain mail of fire resistance (54, 24, D) a +2 robe of fire resistance (54, 25, D) a +3 scale mail of cold resistance (55, 1, D) a +2 falchion of holy wrath (55, 12, D) a +0 trident (55, 13, D) a +3 long sword of electrocution (55, 24, D) a +0 short sword (59, 37, D) a +6 short sword of speed (unseen) (59, 39, D) a +1 shortbow of electrocution (still there?) a +2 falchion of draining (still there?) a centaur corpse (skeletalised by now) (still there?) (60, 41, D) 3 large rocks (60, 42, D) a +0 orcbow (still there?) a +0 orcbow (still there?) the ring of Zetyclik {Fly rN++ EV+5} (still there?) [ring of evasion] Fly: It grants you flight. rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). a centaur corpse (skeletalised by now) (still there?) (60, 43, D) the +8 dagger of Massacring {reap, rC+ Will++ Int+3} (still there?) rC+: It protects you from cold. Will++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a javelin (still there?) a +0 leather armour (still there?) the amulet of Valiq {Faith +Blink rPois rC- Int-3} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). (61, 8, D) a +2 eveningstar of protection (unseen) (61, 16, D) a +3 ring mail of poison resistance (unseen) (61, 26, D) a +2 plate armour of fire resistance (61, 41, D) 5 large rocks a cyclops corpse (skeletalised by now) (61, 43, D) 2 large rocks (62, 9, D) a ring of flight (62, 36, D) a +2 spear of venom (unseen) (62, 37, D) the conjuration staff of Burning Fortitude {rF- Will++ SInv Conj Hexes} [staff of conjuration] rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (62, 42, D) a +0 longbow a +0 leather armour (62, 43, D) a +0 arbalest (63, 0, D) a staff of air (unseen) (63, 16, D) a +2 heavy quarterstaff (63, 26, D) a +2 spectral giant club (63, 27, D) the +1 mace "Yskeec" {venom, rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 37, D) a +3 halberd of venom (unseen) (63, 41, D) a +0 arbalest (still there?) a staff of conjuration (still there?) (64, 16, D) a +3 hand axe of flaming (64, 17, D) a +3 longbow of flaming (unseen) (64, 27, D) a +6 morningstar of venom (65, 26, D) the +4 battleaxe "Yzeus" {heavy, *Noise Int+4} *Noise: It may make a loud noise when swung. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (67, 0, D) a quill talisman (67, 3, D) a +0 trident (68, 0, D) a +0 morningstar of holy wrath (68, 3, D) a +0 trident (69, 0, D) the +9 demon blade of Xiw Nym {elec, rPois Will++} rPois: It protects you from poison. Will++: It greatly increases your willpower. It cannot be enchanted further. (69, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (69, 10, D) a +0 dagger a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (69, 36, D) a +6 ring of intelligence (70, 8, D) a +2 hand axe of flaming (unseen) (70, 9, D) a ring of flight (70, 12, D) a black bear corpse (skeletalised by now) (70, 21, D) a +0 flail (70, 28, D) a river rat corpse (skeletalised by now) an iguana corpse (skeletalised by now) (70, 30, D) a river rat corpse (skeletalised by now) (70, 36, D) a +0 heavy arbalest (71, 8, D) a serpent talisman (71, 21, D) a +0 short sword (71, 26, D) a +4 antimagic whip (71, 27, D) the +6 great sword "Gubb" {speed, *Noise Will+ Int+2} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (71, 28, D) a bullfrog corpse (skeletalised by now) (71, 37, D) a staff of air (72, 1, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (72, 2, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) the +6 long sword "Josom" {pain, rN+ Str+3 Int-5 Dex+5} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 16, D) a +6 falchion of electrocution (72, 26, D) the +0 eveningstar of Eternal Vigilance {drain, rC+ Int+3 Dex+4 SInv} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 39, D) an ugly thing corpse (skeletalised by now) (72, 40, D) an ugly thing corpse (skeletalised by now) (72, 41, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a +0 animal skin (73, 26, D) a +3 leather armour of cold resistance (73, 27, D) a +5 rapier of electrocution (73, 37, D) a +4 scale mail of fire resistance