localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) the serpent talisman of Exif {-Tele Str+4} (still there?) [serpent talisman] -Tele: It prevents most forms of teleportation. Str+4: It affects your strength (+4). a blade talisman (still there?) a lupine talisman (still there?) an inkwell talisman (still there?) a quill talisman (still there?) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 36, D) a parchment of Brom's Barrelling Boulder (49, 37, D) a +2 spectral quarterstaff (unseen) (50, 37, D) a parchment of Manifold Assault (51, 36, D) a +1 rapier of venom (unseen) (51, 37, D) a +1 dagger of venom (unseen) (52, 36, D) a +0 hand axe (52, 37, D) a +4 shortbow of freezing (unseen) (53, 36, D) a +0 leather armour of willpower (unseen) (53, 37, D) the lupine talisman "Woetoq" {Dex+4} [lupine talisman] Dex+4: It affects your dexterity (+4). (unseen) (54, 36, D) the air staff "Eggesuz" {rElec rC+ Str+5 Stlth- Air Earth} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (59, 36, D) a staff of necromancy (unseen) (60, 36, D) a +1 leather armour of positive energy (61, 0, D) a +3 mace of protection (61, 16, D) a parchment of Infestation (61, 36, D) a +6 ring of strength (61, 37, D) a +2 robe of willpower (61, 41, D) a staff of air (62, 0, D) a +3 hand axe of venom (62, 1, D) a staff of cold (62, 8, D) a +0 lajatang of electrocution (62, 17, D) a staff of air (unseen) (62, 27, D) the +3 partisan of Imosit {flame, *Corrode Fly Will+ Str+4} *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. Str+4: It affects your strength (+4). It cannot be enchanted further. (62, 29, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 30, D) a +0 dagger (62, 36, D) a +0 short sword (63, 0, D) a +5 morningstar of venom (63, 3, D) a river rat corpse (skeletalised by now) (63, 16, D) a +1 chain mail of willpower (63, 17, D) +0 pearl dragon scales (63, 27, D) a staff of air (63, 29, D) a +0 dagger a +0 flail a +0 hand axe a +0 ring mail a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (63, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (64, 16, D) a +1 pair of gloves of parrying (64, 17, D) a +0 dagger of speed (64, 23, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 26, D) a +1 partisan of freezing (64, 27, D) a +1 sling of electrocution (64, 29, D) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (64, 30, D) a +0 short sword (65, 22, D) a +0 trident (65, 26, D) a +1 chain mail of cold resistance (66, 21, D) a +0 trident (66, 22, D) a +0 orcbow (69, 0, D) a +5 trident of venom (70, 8, D) a +1 rapier of speed (unseen) (70, 12, D) a +0 club (70, 36, D) a +2 helmet of light (70, 37, D) the +6 ring mail "Luawkoir" {-Tele Int-3 Dex+6 Stlth+} -Tele: It prevents most forms of teleportation. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (70, 39, D) a +0 dagger a +0 robe (70, 40, D) a +0 halberd a +0 chain mail (70, 41, D) a +0 whip an orc corpse (71, 8, D) a +0 scale mail of archery (71, 10, D) a +0 dagger (71, 11, D) a +0 dagger a +0 robe (71, 16, D) a staff of conjuration (71, 17, D) a +1 leather armour of willpower (71, 26, D) a staff of cold (unseen) (71, 31, D) a +0 spear (71, 32, D) a +0 short sword a +0 robe a spriggan skeleton (71, 36, D) a riddle talisman (71, 39, D) a +0 flail a +0 leather armour a +0 club a +0 ring mail (71, 40, D) a +0 mace a +0 chain mail an orc corpse (72, 9, D) the +5 spear "Vugom" {drain, ^Fragile rPois rN+ Will+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (72, 11, D) a +2 heavy flail a +0 ring mail an orc corpse (skeletalised by now) (72, 12, D) a +3 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) a +1 chain mail of poison resistance (72, 26, D) a staff of air (72, 31, D) a +0 spear (72, 32, D) a +0 dagger a +0 robe (72, 36, D) a staff of cold (72, 37, D) a +6 ring of intelligence (72, 39, D) a +0 club a +0 whip a +0 leather armour (72, 40, D) a +0 glaive a +0 chain mail (73, 1, D) a +0 scale mail of cold resistance (unseen) (73, 16, D) a staff of necromancy (unseen) (73, 26, D) the +2 short sword "Lubatiruse" {freeze, ^Drain +Blink Will- Dex+5} ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (73, 27, D) a +1 hand cannon of freezing (unseen) (73, 32, D) a black bear skeleton (73, 37, D) a +1 quarterstaff of draining (unseen) (74, -1, D) a +0 flail (74, 3, D) an adder corpse (skeletalised by now) (75, 1, D) a +2 heavy war axe (75, 3, D) a +0 battleaxe a naga corpse (skeletalised by now)