localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a ring of protection from cold (59, 37, D) a +0 falchion of valour (unseen) (60, 36, D) a potion of might (60, 37, D) a staff of air (unseen) (61, 8, D) a staff of cold (61, 26, D) a +2 sling of freezing (61, 36, D) a +0 arbalest of flaming (unseen) (61, 37, D) a parchment of Summon Seismosaurus Egg (62, 0, D) a +3 great sword of electrocution (62, 1, D) a +0 rapier of protection (62, 16, D) the +2 trident "String" {drain, rN+ Str+3 Int-4} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (62, 27, D) a staff of cold (62, 36, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (unseen) (62, 37, D) a parchment of Gell's Gavotte (63, 16, D) a staff of fire (63, 27, D) a +0 robe (63, 30, D) a wolf corpse (63, 36, D) a staff of fire (unseen) (63, 37, D) a +6 ring of dexterity (64, 26, D) the +2 rapier "Jamimum" {devious, rF+ Dex+3 SInv} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (64, 27, D) the air staff "Testudineslayer" {rElec rCorr Dex-2 Hexes Air Earth} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (64, 28, D) a basilisk corpse (64, 30, D) a water moccasin corpse (65, 26, D) the +0 whip "Peunero" {flame, +Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (65, 29, D) a jackal corpse (69, 36, D) a +6 ring of strength (70, 8, D) the +8 halberd of Painful Death {spect, rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (70, 36, D) a +0 plate armour of willpower (70, 41, D) a yak corpse (71, 8, D) a staff of cold (71, 16, D) a +2 leather armour of fire resistance (71, 17, D) the +2 pair of gloves "Isoseyn" {rF- rN+ Int+4 Dex+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 18, D) a +0 war axe (71, 27, D) a +0 vampiric battleaxe (unseen) (71, 31, D) a +0 glaive (71, 36, D) the +5 Force Lance {heavy, knockback} It cannot be enchanted further. (71, 37, D) a staff of air (71, 41, D) a yak corpse (72, 8, D) a staff of fire (72, 9, D) a +2 quarterstaff of rebuke (72, 19, D) a +0 battleaxe (72, 27, D) a +0 robe (72, 30, D) a +3 trident a +0 robe (72, 40, D) an iguana corpse (72, 41, D) an iguana corpse (73, 1, D) a +1 battleaxe of flaming (73, 16, D) the +8 crystal plate armour of Difeowk {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (73, 17, D) a +2 chain mail of fire resistance (73, 19, D) a +0 glaive (73, 26, D) a parchment of Fulminant Prism (73, 36, D) a +8 arbalest (unseen) (73, 37, D) a staff of necromancy (unseen) (75, 1, D) +1 fire dragon scales