localroguelikeaddict the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +0 sling {Caesarion} a +2 sling {Daeho} a +5 longbow a +5 orcbow a +5 shortbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +2 rapier of protection (61, 8, D) a +6 ring of dexterity (61, 12, D) a +0 dagger a +0 robe (61, 16, D) a staff of cold (unseen) (62, 0, D) a staff of air (62, 1, D) a +2 chain mail of poison resistance (62, 2, D) a +0 giant club a +0 giant club (62, 4, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (62, 8, D) a staff of conjuration (62, 9, D) a +5 falchion of protection (62, 12, D) a wolf corpse (skeletalised by now) (62, 16, D) a +2 chain mail of fire resistance (unseen) (62, 17, D) a parchment of Dragon's Call (63, 0, D) the ring "Isury" {rPois rF+ MP+9 Str+6 Dex+2} [ring of magical power] rPois: It protects you from poison. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). (63, 3, D) 5 large rocks a cyclops corpse (skeletalised by now) (63, 8, D) a +2 leather armour of cold resistance (63, 16, D) a scroll of brand weapon (63, 17, D) the +5 halberd "Beetlebane" {venom, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (64, 16, D) a +3 scale mail of archery (unseen) (64, 17, D) a ring of poison resistance (68, 0, D) an amulet of the acrobat (68, 3, D) an adder corpse (skeletalised by now) (68, 4, D) a ball python corpse (skeletalised by now) (70, 8, D) a staff of air (70, 9, D) a +1 vampiric hand axe an ugly thing corpse (skeletalised by now) (71, 11, D) an ugly thing corpse (skeletalised by now) (71, 16, D) a staff of air (unseen) (71, 22, D) a +0 long sword (71, 26, D) a staff of fire (71, 27, D) a staff of alchemy (72, 8, D) a +3 scale mail of command (72, 9, D) a staff of air (72, 16, D) the +9 great sword "Vaulicvo" {freeze, rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (72, 21, D) a +0 trident (72, 22, D) a hell hound corpse (72, 27, D) the ring "Fepyi" {Will- rCorr Slay+6} [ring of resist corrosion] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (73, 1, D) a +4 trident of flaming (73, 7, D) a sack of spiders (73, 17, D) a staff of earth (73, 26, D) a staff of cold (unseen) (74, 3, D) a +0 dagger a +0 robe (75, 1, D) the ring "Mesm" {rF+ rC- Str+4} [ring of protection from fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4).