Dungeon Sprint DCSS version 0.34-a0-1805-g15ed06cda0 (webtiles) character file. Game seed: 8321844277105639121 0 localroguelikeaddict the Chiller (level 1, -2/21 HPs) Began as a Draconian Ice Elementalist on Dec 17, 2025. Slain by a merfolk siren ... wielding a +0 trident (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:06 (7 turns). localroguelikeaddict the Chiller (DrIE) Turns: 7, Time: 00:00:06 Health: -2/21 AC: 4 Str: 10 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn MPRegen 0.08/turn %: no teleportation @: berserking, very quick A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls b - a scroll of blinking Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 13% 3 Ozocubu's Armour Ice 13% N/A 13% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Welcome, localroguelikeaddict the Draconian Ice Elementalist. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. Okay, then. You open the door. You encounter a merfolk siren. It is wielding a +0 trident. Found 243 gold pieces. The merfolk siren hits you but does no damage. There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The merfolk siren closely misses you. You feel a strong urge to attack something. The merfolk siren hits you with a +0 trident! Ouch! That really hurt! You see here 243 gold pieces. You hit the merfolk siren. Your tail-slap misses the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren hits you with a +0 trident! You die... ## #+###.## ##.##.m.# +.<.'@# ##.##...# #+###.## ## You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | localroguelikeaddict the Draconian Ice Elementalist began | the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 3 | D | Encountered a merfolk siren 7 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_2, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Drink: Berserk rage || 1 Armour: None || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts DLua errors: